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-   -   Unified Campaig for GW, NYGM and Vanilla installations. (https://www.subsim.com/radioroom/showthread.php?t=91204)

kylania 10-27-06 02:34 AM

You can use the SH3 Commander program to adjust your underwater visiblity.

Soviet_Sharpshooter 10-27-06 03:13 AM

Quote:

Originally Posted by kylania
You can use the SH3 Commander program to adjust your underwater visiblity.


Yeah i know, but i was wondering if this mod would change it

Ducimus 10-27-06 10:36 AM

I just checked my D/L directory, UC vanilla doesnt contain a scene.dat. So you'd have to grab one elsewhere or mod your own.

See the thing is, when you start using just a core campaign mod, your on your way to running modlets along with it. Eventually you'll have compiled a "supermod" of your own if you were to lump them all together.

Potoroo 10-28-06 12:02 AM

I found the GW+NYGM unified campaigns file at UBRS but not the version with Vanilla. Is that available anywhere other than one of those wretched download sites that expect you to pay them so you can use a download manager?

Tikigod 10-28-06 12:28 AM

Quote:

Originally Posted by Ducimus
I just checked my D/L directory, UC vanilla doesnt contain a scene.dat. So you'd have to grab one elsewhere or mod your own.

See the thing is, when you start using just a core campaign mod, your on your way to running modlets along with it. Eventually you'll have compiled a "supermod" of your own if you were to lump them all together.

What is scene.dat? and what version is needed? is it soemthing I can get from tonnage war?

Is there a basic file I can map to my current campaign to add docked ships in harbors? thats all I want from this particular mod....usually you can merge mis layers with current campaigns....I'd like to either do this manually or use sh3 commander to maybe randomly add docked ships based on various dates....

Tikigod 10-28-06 03:23 AM

Quote:

Originally Posted by Potoroo
I found the GW+NYGM unified campaigns file at UBRS but not the version with Vanilla. Is that available anywhere other than one of those wretched download sites that expect you to pay them so you can use a download manager?

Here you go....this is the original release as is.....apparently there are missing files needed as posted above to keep it from crashing. I still haven't installed it successfully. But, this is the original unified campaign file for vanilla....

Reposted here:
http://files.filefront.com/Unified_C.../fileinfo.html

Potoroo 10-28-06 03:37 AM

Much appreciated. I'll dig up the additional files and give it a whirl.

Tikigod 10-28-06 03:45 AM

let me know if you get it working and what files you added to get it to work...I think my problem is I have harbor traffic installed...but, I am not sure....

Potoroo 10-29-06 07:41 AM

Quote:

Originally Posted by Ducimus
1.) Replace the
data/CFG/Flotilla.cfg

with the one from tonnage war.

2. ) Add the following file:
data/Terrain/TerMaps.cfg

Would someone please provide me with these files. I'd prefer not to have to download 339MB of NYGM just to get them. ;)

Ducimus 10-29-06 10:53 AM

*groan* I dont remember what the current TW version was when i posted that.
offhand i dont remember what i was thinking at the time, nor what my rationale was. I just pulled a flotilla.cfg file from what i think is the orginal UC vanilla and it seems to be working fine.

edit:

Quote:

the one provided with the UC-vanilla package, theres something wrong with it and its causing game crash's when leaving out of Kiel, Lorient and Wilshemhaven.
Just scrolled up. I guess that was my rationale. Weird. I guess ill have to go back and double check that. Maybe i had a bad install when i was testing it.

Tikigod 10-29-06 11:34 AM

yeah, I tried using your files you posted and it still crashes....I'm trying to install over a Rub 1.45 + Harbor Traffic install......which is sometimes considered a vanilla install...in the meantime I'm just going to use SH3 Gen which populates enemy harbors the way I wan't....

Ducimus 10-29-06 02:09 PM

It really is best to install any campaign mod over a clean install. A simple, "extra" directory left empty from a previous mod can cause a crash.


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