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You can use the SH3 Commander program to adjust your underwater visiblity.
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Yeah i know, but i was wondering if this mod would change it |
I just checked my D/L directory, UC vanilla doesnt contain a scene.dat. So you'd have to grab one elsewhere or mod your own.
See the thing is, when you start using just a core campaign mod, your on your way to running modlets along with it. Eventually you'll have compiled a "supermod" of your own if you were to lump them all together. |
I found the GW+NYGM unified campaigns file at UBRS but not the version with Vanilla. Is that available anywhere other than one of those wretched download sites that expect you to pay them so you can use a download manager?
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Is there a basic file I can map to my current campaign to add docked ships in harbors? thats all I want from this particular mod....usually you can merge mis layers with current campaigns....I'd like to either do this manually or use sh3 commander to maybe randomly add docked ships based on various dates.... |
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Reposted here: http://files.filefront.com/Unified_C.../fileinfo.html |
Much appreciated. I'll dig up the additional files and give it a whirl.
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let me know if you get it working and what files you added to get it to work...I think my problem is I have harbor traffic installed...but, I am not sure....
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*groan* I dont remember what the current TW version was when i posted that.
offhand i dont remember what i was thinking at the time, nor what my rationale was. I just pulled a flotilla.cfg file from what i think is the orginal UC vanilla and it seems to be working fine. edit: Quote:
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yeah, I tried using your files you posted and it still crashes....I'm trying to install over a Rub 1.45 + Harbor Traffic install......which is sometimes considered a vanilla install...in the meantime I'm just going to use SH3 Gen which populates enemy harbors the way I wan't....
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It really is best to install any campaign mod over a clean install. A simple, "extra" directory left empty from a previous mod can cause a crash.
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