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http://s19.postimg.org/vcdqpftvj/test8_1.jpg . http://s19.postimg.org/n85mkp7gf/test8_2.jpg . http://s19.postimg.org/skugytvcv/test8_3.jpg
http://s19.postimg.org/mxy41csu7/test8_4.jpg . http://s19.postimg.org/khwaniarj/test8_5.jpg . http://s19.postimg.org/o2s66qfb3/test8_6.jpg http://s19.postimg.org/s0k19vri7/test8_7.jpg . http://s19.postimg.org/9z0wc2xhb/test8_8.jpg . http://s19.postimg.org/b2l0o1i4f/test8_9.jpg -------------------------------------------------- TDW, any new clues/tips? :03: :) |
Gabriele, maybe it's time to think about textures? :salute:
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P.S: your screenies are looking good! |
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Don't forget - textures are hard coded into the TDW FXU Materials.dat.. can we remove his textures from the file and place there ours? Quote:
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I like especially the first and forth sets of screenies from top, but the following screenshots also look good: http://s19.postimg.org/rsn7lw1rz/test5_5.jpg (second set) http://s19.postimg.org/jgrgkn4e7/test7_3.jpg http://s19.postimg.org/ouuu5xji7/test7_5.jpg (third set) I will send you the modified TDW particle dat shortly. Next step after getting textures right should be making the splash to have a pointed top end, as seen in the pictures at post #49. I think an easy way to do it would be tweaking particle's overlife size (smaller scale towards LifeTime 1). And something we should also deal with are dark smoke and flames getting out of the ship after torpedo impact. As they are now, they look a bit too short in duration, and smoke should a lot bigger imo :hmmm: |
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All sets were taken with different settings in TDW's Particles.dat and Materials.dat.. Quote:
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Do you prefer me to send the modded file, or the new textures? Quote:
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Test 8: angle - 14 in particles.dat and angle - 12, radius - 0.1 (was 0.01) for all particulas in materials.dat Quote:
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Unfortunately I have to go out for dinner, but I hope to be back in time for sending you the modded file. :salute: |
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Anyway, I'm going to make some tests for Trevally :up: Quote:
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http://www.mediafire.com/?d9mb5959q1pbw5s Atm I have only changed PierreE2, SplashVert and SplashvertAdd. PierreE should still provide some vapour. Let us know :salute: |
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Looks like some other file uses it.. Have you looked at TwirlSoftBig.tga texture? It looks good for 'water column' :hmm2:.. Quote:
I'll test it immediately :salute: |
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