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Might be better to add CH148 Cyclone instead of Sea King for Canadian? |
When using LWAMI 3.11 I can't see any contact lines in towed array broadband waterfall display. For example I tried Gulf breakout mission with vanilla DW and deployed TA and got own ship contact line in waterfall display. Same scenario with LWAMI 3.11 and the contact marker shows where the own ship contact line should be but there are no visible line.?
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then down load " TimmyG00's Tactical Manual " 12th from the top here : http://www.subguru.com/downloads.html it contains this "NB PC monitor check". |
FWIW, I recently got the Steam version (library consolidation), and LWAMI 3.11 doesn't apply correctly to it (no splash screens, different databases compared to a friend with the Gamersgate version and LWAMI 3.11, font mod doesn't apply). My Gamersgate version does work correctly, though.
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Hi Fishbreath,
I use the steam version of dangerous waters, and LWAMI 3.11 installed correctly with no problems. All the other mods I have tried, including the latest version of RA/DWX also work fine, the only community made extra I can't seem to run is dwedit, I don't think that it recognises the steam version of the game... |
DW LWAMI Crash Report
I am playing DW on Windows 10. I am using the fix for DW posted just today for Dangerous Waters and it works well without mods. I activate the LWAMI mod and Dangerous Waters crashes every couple minutes. I have disabled the mod for now and am hoping you will find and fix the error. Thank you.
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welcome aboard!
darian_glinski!:Kaleun_Salute:
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Welcome to SubSim darian :sunny:
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LWAMI Mission Edits
We really need to have a one-for-one edit of every mission to adjust for the sensor changes and add/remove contacts for variety and realism. The campaign and many scenarios are unplayable with the new database.
My mobo died so I fired up the old craptop with an ATI X1250 mobile. I was happy to play DW and SC again but of course the first thing I do is go for the latest mods (LwAmi 3.11). No go on the campaign. Immediate counterdetection on first mission. If all you did was crack it open and adjust the start speed to 3 kts, I bet it would be okay. But we need them all done and included in LwAmi 3.? or 4.0 or in their own archive. Oh well. For now, I'll nix hunting subs if I can't use LwAmi and finally finish the campaign. It's on to Fleet Command and NWP - they did redo the campaign and missions so they're playable (at least I think they did). |
Welcome back
ronwelch!:salute: after a bit of a silent run!
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1 Attachment(s)
Hallo für die Deutsche Version habe ich mir einfach ein paar Batch- Dateien
gebastelt. Nach der Installation mit dem JSGM-Tool kopiert einfach die Batch Datei in den Ordner LW:\Dangerous Waters\Database. Die Datei, im Anhang einfach in RenameE_G.bat umbenennen. rem Umbennen E -> G rename 3dobject.e3d 3dobject.g3d rename airstrip.ead airstrip.gad rename class.ebd class.gbd rename countryname.ecd countryname.gcd rename entity.eed entity.ged rename launcher.eld launcher.gld rename mast.emd mast.gmd rename object.eod object.god rename profile.epd profile.gpd rename qmplatforms.eqd qmplatforms.gqd rename qmtasks.eqd qmtasks.gqd rename sensor.esd sensor.gsd rename shipbasedaircraft.ehd shipbasedaircraft.ghd rename thrust.etd thrust.gtd Pause |
Welcome to SubSim Tolotos1k :sunny:
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Happy New Year!
Good day. I hope that we will be able to download a mod?
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You can find the LWAMI mod in the Downloads section here.
From your other thread, the RA mod can be downloaded from the developer's website. If you do a websearch for Dangerous Waters RA mod, you should be able to find a link. Mike |
Seems not everything showing up in game from Lwami as manual says.
I notice this on Orion, there is no Mk54 or CAPTOR option on loadouts. Same on Seahawk, no Mk54. Also USNI reference does not have articles on these 2 weapons. Installation was all good, tho there was 1 line saying: not correct args? Can someone atleast confirm, that Lwami should add this weapons into game. |
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