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Check the first post for the new beta download.
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Awesome; downloading now :DL
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While exploring the interior I found a set of displaced clock hands just floating in midair near the back of the control room (the end that has the door going to the conning tower/sensors room).
The texturing is good. However, I'd have put the AO map where you put the TMA and the TMA where you put the map. The helmsman doesn't need to worry about the TMA plot, after all. Maybe also see about putting a chart on that table in the center of the room. The reactor runs fine, but I would caution those using it to slow down a bit before making drastic depth changes (at flank you are able to maintain 20+ knots even at the steepest dive angle). High speeds will cause you to overshoot your target depth. This can result in the sub diving below 500 feet (and possibly losing depth control, a known issue with subs that dive deeper than 500 feet) or jumping out of the water or otherwise exposing the sub to fire from targets on the surface. The ballast venting is a nice touch, but may not perform well on low end computers. I also noted that there is no way to set a depth deeper than the stock 450 feet. I've not checked the crush depth on this boat, but you might consider coming up with a depth gauge that will allow you to dive deeper than that if you want. The gun crews are still too exposed and are easily killed with machine gun fire or depth charges. |
Are there any plans for another release?
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Well after a long hiatus due to school and my laptops mother board crapping out, I think it's time I resumed my work on this sub. So here's a look at the new sensor room that I've started on.
http://i175.photobucket.com/albums/w...sor_Room_1.jpg Quote:
I believe I have the crush depth set at 1500 feet, cause after 1660 feet the sub disappears from view and you can never resurface. This is probably where every ship disappears as well. I'm guessing the value is hard coded to remove any model from the world somewhere around 1660 feet below the surface. But I'll look into making a gauge that goes to at least 1200 feet. For the ballast venting, I can always include a .dat file in that does not have the venting particles. This way those with slower computers can still enjoy the sub. |
http://i175.photobucket.com/albums/w...sor_Room_2.jpg
Here's a look at the new sonar station. You have the main indicator in the middle, the port projector on the left and starboard projector on the right. The projector above the station is for the towed sonar array. I don't know if I'll be able to get it to actually function but it's there. |
http://i175.photobucket.com/albums/w...sor_Room_3.jpg
http://i175.photobucket.com/albums/w...Gyro_board.jpg Update on the radar consoles and I rebuilt the TDC. It felt a little plain with just the texture so I added in some knobs. However after looking at the render for a bit I don't really like the six knobs at the bottom. I'm going to remove them and maybe replace them with switches or just get rid of them completely. |
Looking good. I've been wondering where you went...
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I started doing some texturing, there's actually more done than this but I don't have the other renders done right now. http://i175.photobucket.com/albums/w...e_Start_01.jpg |
Just want to make a request.. how about a shallower crush depth say 1300 feet?
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keltos |
How do i make a uninstall cleanly?
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great mod,
theres a bug with the AA gun (the machine gun on the conning tower) were when you use it, it doesn't follow the angle you want it to, try it and you will see what i mean (as i'm not making sense :damn: ) |
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Hope this helps...:shucks: |
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------------------------ Here's an update on the texturing. Hopefully this weekend I can get all the AO maps set up and possibly start the importing process. http://i175.photobucket.com/albums/w...Texture_01.jpg http://i175.photobucket.com/albums/w...Texture_02.jpg |
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