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-   -   [REL] Wamphyri's Plane Attack Mod (https://www.subsim.com/radioroom/showthread.php?t=164452)

wamphyri 05-01-10 11:50 AM

Quote:

Originally Posted by Lopo (Post 1379321)
Please, could you reactivate the link for your latest version?
I believe I'm using v.1.0.1 but I still have hurricanes with torpedoes.
Many thanks.

just try downloading from the link on page 6. If it says file not found just keep trying, sometimes filefront is weird.

Lopo 05-01-10 11:56 AM

Quote:

Originally Posted by wamphyri (Post 1379392)
just try downloading from the link on page 6. If it says file not found just keep trying, sometimes filefront is weird.

Thank you. Downloaded.

doomlordis 05-04-10 05:52 AM

got attacked by twin engine super fast small bomber, cool, except that he nearly sunk me!

wamphyri 05-04-10 06:14 AM

Quote:

Originally Posted by doomlordis (Post 1381688)
got attacked by twin engine super fast small bomber, cool, except that he nearly sunk me!

mwahahahah

Lopo 05-04-10 08:58 AM

...
 
Your mod sunk me:wah:
...
You're the Devil
...
:up:

TheBeast 05-06-10 07:49 PM

Quote:

Originally Posted by Therion_Prime (Post 1318155)
Sorry, but cal. 50 rounds should rip through a sub like a hot knife through butter.

For example look at the bottom of this site: http://www.inetres.com/gp/military/i...g/50_ammo.html

As you can see, a cal. 50 round can penetrate a ~25mm thick armor plate. Hell, it could penetrate the top of most german WW2 tanks.

Why do you think it should not make a scratch into a sub?

Didn't see any response to this...
A .50 Cal would definately damage everything except the pressure hull.
Ballast Tanks, Fuel Cells, Deck Gun, Flak Guns, Periscopes. UZO, Personel and Torpedo Outter Doors could definately be chewed up by a .50
A .50 would need Armor Piercing ammo to damage the Preasure Hull and they did not use that type ammo until very late in the war.

Also, you can not compare current date .50 ballistics with the .50 ballistics from WWII. There has been many (to many to list) .50 ballistic advancements since WWII.

McHub532 05-09-10 06:32 PM

Perfect! I've been just watching planes fly right over and lost complete respect (or fear) of them. This mod I hope will put me back on the Crash Dive button like I should be. :)

wamphyri 05-10-10 01:16 AM

Updated the first post with the 1.01 download .. now ppl won't have to hunt for it on page 6.

kylania 05-16-10 01:26 AM

Anyone else having problems with this mod and patch 1.2?

I'm consistently getting planes "stuck" to my u-boat, circling at 5500m or so, just like the destroyers sometimes do. The problem is when they do this if I save that save game becomes corrupted! It won't load, just crashes to desktop.

I really love the extra danger from planes, but not too happy about losing saves and campaign progress. Any word on 1.2 compatibility?

Captain Joe 05-26-10 11:05 AM

Great Mod
 
This is a great mod thanks a lot, At least now if I am told there is a plane sighted there is something to worry about. Works perfect with 1.2.

kylania 05-26-10 01:58 PM

Quote:

Originally Posted by Captain Joe (Post 1403717)
This is a great mod thanks a lot, At least now if I am told there is a plane sighted there is something to worry about. Works perfect with 1.2.

I was getting constant "circling" bugs and save game CTDs with this mod and 1.2...

Do you notice planes flying past then taking station 5-6km away from you, circling and following your course? Have you tried saving with planes in the area around you, either after visual contact or right before/after?

wamphyri 05-27-10 12:19 AM

I had reformatted my HD right before the patch came out and I'm just now getting around to putting it back on. I'll try and see if I can reproduce that bug kylania.

JU_88 05-27-10 04:48 AM

Quote:

Originally Posted by Pintea (Post 1310077)
Planes weren't equipped to attack subs until later in the war !
In the early years, they only reported your position.


not quite true. they would still attack, the problem was the crews were not properly trained.
The aircraft at the time were poorly equipped and had a very limited range.
Plus it would have been hard to locate a Uboat without radar.

I doubt an RAF fighter would attack though, they had what? about 8 seconds of firing time on their 8 machine guns?
surely they would want to save this for German bombers & escorts.

Here are the aircraft that were used to hunt U-boats though out the war
http://www.uboat.net/allies/aircraft/types.htm
Of the 18 types listed only 4 are in SHV (beacuse most of them are U.S built and Ubi has licensing problems)

I aim to correct this, i have new models for most of the missing planes which I will import them as soon as its possible.
Really need the SHV campaign to run up to 1945 to appreciate the real threat posed by aircraft.

Nisgeis 05-27-10 05:04 AM

Quote:

Originally Posted by kylania (Post 1403834)
I was getting constant "circling" bugs and save game CTDs with this mod and 1.2...

Do you notice planes flying past then taking station 5-6km away from you, circling and following your course? Have you tried saving with planes in the area around you, either after visual contact or right before/after?

That's a stock bug with torpedo planes with some problem with their approach command. It can be fixed with a script change, but the torpedoes just sink when they are dropped, so they are only really dangerous if they have guns.

JU_88 05-27-10 05:17 AM

Quote:

Originally Posted by Nisgeis (Post 1404450)
That's a stock bug with torpedo planes with some problem with their approach command. It can be fixed with a script change, but the torpedoes just sink when they are dropped, so they are only really dangerous if they have guns.

Yet torpedo planes worked in SH4, does anything work in this game?


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