Originally Posted by Neal Stevens
(Post 1176013)
It's too early to tell, but basically it looks like SH3/4 with better graphics, full interior access, a much more strategic dynamic campaign, and with realism options for causal players (ship health bars, better enemy visual/sonar/radar range tools, etc). I fully support adding elements that make the game playable for the arcade/action game crowd, damn right. Of course, as long as it is scalable, has realism options that allow guys like me to have a fully manual TDC, no contacts update map, etc. Wouldn't it be great to sell the game to 120,000 hard core subsim players and 300,000 "shoot em up" action players? :()1:
I think the strategic dynamic campaign elements will add the most gameplay. As designed, when you attack a supply convoy it will affect the land battles, the routes of future convoys, and the enemy's ASW response.
AI Wolfpacks are .... well, they don't know yet if they will be in the game, if they will be very minimal, like AOD. I hope they are able to include AI wolfpacks, I think it would be a big letdown not to have "shadow convoy" objectives, where you must stay in contact with a convoy, not get too close so you are driven under and you lose the convoy; not too far away that you lose the convoy in the night; not attack until the other U-boats are in position (breaking that order and you lose command). This would add a lot of gameplay to the SH series and I believe it must be included.
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