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Since you are the DC guru, is it possible to have a damage table for the DC that varies with depth? Also, is there a possibility that the game engine diminishes the effect when inside the min radius, thus hosing your tests? (just throwing random thoughts out- probably not much use) |
My understanding, from previous discussions about sub damage, is that the min radius is the point at which 100% damage is applied, and to hitpoints as well. The damage value drops between 100% and 0 from min rand to max range.
Perhaps inside that radius ONLY hitpoints are damaged, in which case you'd want the min dropped very small, and the damage values upped a lot. I'm not a guru, I'm just beating my head against a wall. The SH3 guys likely already totally understand this, lol. Depth is not an issue. Sadly, the DC files allow you to set the DC detonation depth. So combined with the precision, I could make them all blow between 30 and 60m, then later between 30 and 90m, then far deeper with the later war type 2. But the AI overrides the det depth setting. tater |
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