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swdw 10-11-07 12:59 PM

Quote:

Originally Posted by tater
That navweaps data is the basis of the mod I just did. The AI doesn't seem to handle DCs right in terms of depth, that's why I was interested in overriding the AI and forcing DCs to go off between 30 and 60m. My idea was det depth at 45m, with a 15m error. AI overrides it though.

As for damage, I guess it depends. I just tested a DC that does 1000 damage with a min radius of 5.5, and a max of 16m. A detonation maybe 1m from the side of the forward hull didn't sink the boat. For reference, the stock SH4 DC does a max of 230 damage points. This was 4 times the force.

I want to find out how big a boom you need for a 100% kill at some very short range detonation, then use that as a base to adjust. Using the stock sh4 DC as a base doesn't work.

tater

Good grief, no wonder you're having to struggle so much with this. :o

Since you are the DC guru, is it possible to have a damage table for the DC that varies with depth?

Also, is there a possibility that the game engine diminishes the effect when inside the min radius, thus hosing your tests? (just throwing random thoughts out- probably not much use)

tater 10-11-07 01:41 PM

My understanding, from previous discussions about sub damage, is that the min radius is the point at which 100% damage is applied, and to hitpoints as well. The damage value drops between 100% and 0 from min rand to max range.

Perhaps inside that radius ONLY hitpoints are damaged, in which case you'd want the min dropped very small, and the damage values upped a lot.

I'm not a guru, I'm just beating my head against a wall. The SH3 guys likely already totally understand this, lol.

Depth is not an issue. Sadly, the DC files allow you to set the DC detonation depth. So combined with the precision, I could make them all blow between 30 and 60m, then later between 30 and 90m, then far deeper with the later war type 2. But the AI overrides the det depth setting.

tater


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