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-   -   [REL] Real Fleet Boat 2.0 (https://www.subsim.com/radioroom/showthread.php?t=159709)

CapnScurvy 12-30-14 05:34 PM

Quote:

I have the Uboat missions and it is installed on top of the normal silent hunter 4, i deleted the whole thing and did a entire new installation then i backed the entire game up. Then i tried the game without any mods, I tried various single missions first and then a career to make sure everything was working properly ....

I dint encounter any troubles what so ever so i went on and installed a clean jsgme and after that i placed a clean RFB 2.0 version + the patch in the mod folder
lhq, I hope you allowed JSGME to take the "Snapshot" of your freshly installed stock game files BEFORE loading any mods into them. The whole point of taking the Snapshot of your pristine game files is to check in the future if their still intact, or have they been corrupted by adding/removing mods from the files. JSGME knows that game files get corrupted by regular game play with mods being installed/removed. It does a pretty good job in keeping tract of the files modified, yet "crap happens". That's why the creator put the Snapshot feature into JSGME.....he knows the app isn't fool proof. Having the ability to check your stock game files/folders for changes is the first thing you need to do whenever problems occur.

LiquitHQ 12-30-14 07:27 PM

Quote:

Originally Posted by CapnScurvy (Post 2273263)
lhq, I hope you allowed JSGME to take the "Snapshot" of your freshly installed stock game files BEFORE loading any mods into them.

I located the snapshot under the task section of that tool and i did pressed it and waited until the bar was filled prior to enabling any mods I also backed up the game prior to enabling RFB2.0 so far everything works well no issues occurred anymore after i did a fresh clean install, most likely something went wrong with the installation of the main and the dlc ...

I tried two thus far and i think these are the ones i gonna like the most triggermaru and this one real fleet boats, the only difference i see is that RFB has a little more realism but i can not be entirely sure of that ....

best of regards and thanks for the assistance ;-)

lhq.

CapnScurvy 12-31-14 10:39 AM

Quote:

I located the snapshot under the task section of that tool and i did pressed it and waited until the bar was filled prior to enabling any mods.....
Great, now you have a good point of reference to go by in the future!

Quote:

.....most likely something went wrong with the installation....
No, more likely your game files became corrupted with modding the game. Now that you have a "Snapshot" of your clean game files, in the future you'll be able to compare those files to what you have after modding the game with activating/de activating mods. It happens all the time....... files get left behind, changed, removed, while using mods. Keeping your core game files like new is your main goal. The "Compare Snapshot" feature of JSGME is there to help you do just that.

Good Luck!

moha14881 01-05-15 01:08 PM

Screen resolution issues
 
I run these mods:
RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
Bigger Better Protractors
I saw that range is underestimated! Leading to misses due to wrong calculations!
Any ideas or mods and please not hosted on filefront. I can't access them!
My resolution is 1440*900.

Tvol 01-07-15 04:19 PM

Whenever I enable RFB 2.0 with JSGME, when I then go start a new patrol, the textures are horribly messed-up. All the orders buttons have a white background, the compass and speed bits are flat white, and the entire 3D scene is black (or, alternately, mostly not there and white). Annnnd then SH4 usually crashes right after that.

Anyone know what's going on?

Win7, AMD 6900M (iMac late-2011).

Edit: Here's a link to dxdiag output:

https://dl.dropboxusercontent.com/u/5296507/DxDiag.txt

Edit: Figured it out. Had to set LAA flag on SH4.exe. (Very odd presentation of memory problems. Usually programs just go straight to CTD, not functioning but not loading certain textures.)

moha14881 01-18-15 04:14 PM

I've noticed that the narwhal seems to lack a flak gun and LOTS of emty slots. The deck watch is entirely empty!!:k_confused::Kaleun_Sick:

ReallyDedPoet 01-18-15 04:43 PM

Quote:

Originally Posted by Tvol (Post 2275796)
Whenever I enable RFB 2.0 with JSGME, when I then go start a new patrol, the textures are horribly messed-up. All the orders buttons have a white background, the compass and speed bits are flat white, and the entire 3D scene is black (or, alternately, mostly not there and white). Annnnd then SH4 usually crashes right after that.

Anyone know what's going on?

Win7, AMD 6900M (iMac late-2011).

Edit: Here's a link to dxdiag output:

https://dl.dropboxusercontent.com/u/5296507/DxDiag.txt

Edit: Figured it out. Had to set LAA flag on SH4.exe. (Very odd presentation of memory problems. Usually programs just go straight to CTD, not functioning but not loading certain textures.)

Welcome to SUBSIM Tvol :sunny:

THEBERBSTER 01-18-15 04:49 PM

A Warm Welcome To The Subsim Community > Tvol :subsim:

You Will Always Find Someone Here To Help You :sunny:


Link To My > SH3SH4 – SH5 > Posts :up:


Step By Step Tutorials & How To Do It. :salute:


Also Included Are Some Useful Download Links


http://www.subsim.com/radioroom/showthread.php?t=211804


If You Are New To Subsim or Silent Hunter My Thread Link Might Save You Some Time. :salute:


Subsim <> How To Donate <> See The Benefits <> Support The Community :yeah:

http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119

moha14881 02-03-15 10:41 AM

It's listed in the manual I can get the fore deck gun in may 1942 though It was available by april 1942, SD-1 and SJ radar by june 1942 but still not there!!!
Is there anything wrong??? I recieved command of USS Gato.

TorpX 02-04-15 03:51 AM

Quote:

Originally Posted by moha14881 (Post 2279665)
I've noticed that the narwhal seems to lack a flak gun and LOTS of emty slots. The deck watch is entirely empty!!:k_confused::Kaleun_Sick:

If you use these mods, you will have a serviceable Narwhal:
RFB_2.0 ................................(Real Fleet Boat)
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575 .................(Run Silent Run Deep Campaign)
RSRDC_V5xx_Patch1
Improved Ship Physics 2.15

This will not work with the 'Bonus' Narwhal, though.




moha14881 02-05-15 12:49 AM

Thanks Torpx! I'll see to it.:up:

Gothrond 02-14-15 08:05 AM

Hallo, I tried these mods, load game in port and slot for AA gun and for SJ radar still mising. Previously I tried RFB 1.52, I hoped that in RFB 2.0 it will be repaired :-?

RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
PE4 final
New Env.
.
.
SH3 control

TorpX 02-15-15 12:25 AM

The Narwhal is in the RSRDC mod, and (I'm speculating here) was made for an earlier version of RFB. RFB was finished some time ago, so what you get is what you get.

See my post in answer to moha14881.

moha14881 02-16-15 04:38 AM

I'm currently commanding the USS spearfish and after two patrols where the F are the upgrades??:down::/\\!!

TorpX 02-17-15 09:15 PM

What upgrades do you need?


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