![]() |
Download here http://www.subsim.com/radioroom//dow...o=file&id=3869
|
Nice job, thank:up:s
|
This is really amazing !
|
Awesome mod, many thankz!
|
hello my friends,
The link does not work! ... Too bad!.. Can not download!?! Thank you. |
Hi Guys,
Thanks for that, but it possible to reup it??? Because the Link is down :Kaleun_Binocular: |
Quote:
http://www.subsim.com/radioroom/down...o=file&id=3936 |
Thanks alot :up:
|
hmm
I'd like to know what have u done to certain submarine files, since this mod overwrites NewUIs with TDC for SH5 by TheDarkWraith version 7.1.0 files. I can't loose the UI mod, so how can I use this now?
|
Quote:
you can leave NewUIs to overwrite the conflicting files. Real Environment is probably affecting boat's pich, roll and general buoancy parameters located in those files, but you can discard its tweaks without major adverse consequences. :yep: |
Quote:
Install the UI after the environ mod:up: |
@ Swimmer
Quote:
Or, you could even go for (aUI needing less tweaking, IMO) the CSP Magui Interface for SH5 V3.01 :up: |
Can I ask people who use this mod if they notice any problems with seatype 0 at 0 meters per second in the campaign. I found it to load ok now and again, but coming out of time compression from another seatype to this one would result in light reflections on top of water being gone and a bad reflection and refraction effect on the water near sub. This happened repeatedly and I also occasionally got cloud deformations, CTDs other graphics / shader related artifacts. I dont have any other env mods installed. After some testing, I managed to remove this problem by swapping in the stock seaparameters.cfg. This seems to fix it.
This could all be just me, my PC and graphics memory or something but I was abit concerned by some of zero values at the top of seatype0 [SeaType 0] WindSpeed=0.000000 ScaleX=2.100000 ScaleY=0.005000 ScaleZ=3.000000 ScaleNormal=0.000000 BumpScaleU=10.000000 BumpScaleV=7.000000 NormalSharpness=0.015000 BumpScale=0.000000 BumpStrength=0.000000 Specifically whether it could be one of these that is screwing around with the shader as the game does a quick re-render coming out of time compression. I looked and no other seatypes have 0 for these values in this mod, or stock... and they all seem fine. Maybe not this, but trying to track it down. P.S I also managed to integrate "KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith" mod into Real Env. I intially thought this was the cause of the seastate bug I was getting but i tested with and without wetness integrated and it still occured... so wetness seems ok. Just W_clear's sub7xxx etc.val files required the hullwaterfilm controller on the sub hulls and decks etc. I have altered them and uploaded a zip to here: http://www.gamefront.com/files/23295...o+Real+Env.zip To use them download KZS hull wetness mod and copy above data folder over the one in the KZS mod, this will overwrite the sub.vals to new ones with the water file, but they also have all the new particle generators added by Real Env. Conning towers and the granny shader are in the KZS mod and should be installed normally. P.P.S, this mod by W_clear is great, it looks fantastic! |
this is my favourite env. mod, thnks w_clear :up:
|
Thx man.:up::up:
|
I'm new to SH5 and I was wondering. Does this mod replace the Dynamic Environment SH5 v 2.9 mod?
I basically copied a list I saw in one of the mods for beginners but I'm not happy with the visibility at night. I know for some realism that night time in the middle of the ocean is dark. But this is ridiculous, my crew spots other ships but I can't even see them even at around 1500m. (clear weather) Maybe someone can help me setup a stable and updated simple mod list and we could post it on the forum? Thanx in advance and good hunting. |
Quote:
http://www.subsim.com/radioroom/showthread.php?t=203711 and here http://www.subsim.com/radioroom/showthread.php?t=190656 |
Yep that's where I took a "balanced" mod list from.
Just figured the discussion about real environment vs dyn enviro. was outdated. I also read in the change-log on another thread that they took away brighter-nights. I think its something like that, that I was hoping to get in real environment mod. I'll post a screeny of my night view when I get a chance. |
Quote:
|
Quote:
Quote:
http://www.subsim.com/radioroom/show...79&postcount=1 |
All times are GMT -5. The time now is 12:06 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.