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Problem with 3 Dials Smooth Zooming selection in SH5
I am using for Newuis 7.5.0 test version 17 with Silent Hunter 3 style.
The problem: When i hovering mouse cursor on the first dial (speed) it is zooming ok, but when i hovering mouse on second dial (compass/heading), it is not zooming after first dial, and i should shake my mouse up and down to zoom second dial. In the native Silent Hunter 4 and SH3 games, you can drag mouse from left to right by one moving, and all dials will be smoothly zooming and shrinking in sequence each after other. How to solve this problem? I want to smoothly zooming and shrinking all dials by one mouse moving from left to right like it was in SH3, SH4 old games. Sorry for my bad English. SOLVED Problem lies in file named Page layout.py. There one variable: ADialAlreadyZoomed, I deleted links on this variable in 6 strings of this file. And also edited TheDarkWraithUserOptions.py, The result is great. There are path on this mod, you can install it by jgsme. http://yadi.sk/d/XJXIer58PSepo It makes 3 dials smoothly zooming like in sh 3 and 4. |
Engine control
Hope somebody here can help im running TDW Ui 7.5 and using Generic patcher 1.0.164.0 I have independent engine control enabled in the patcher but nothing on screen to be able to use the engines independently am I missing something ? what do I have to do or download to make this work.
Many thanks Mark |
Quote:
Independent_Engine_Controls.txt in TDW_GenericPatcher_v_1_0_164_0\MODS\ UPD: Requires additional connections in the interface with the utility OptionsFileEditorViewer |
Ok ive found those files read them, Im none the wiser is there something I have to change ?
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ok found the optionsfileediterviewer but what do I do now ?
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Quote:
Change: False to True http://s1.ipicture.ru/uploads/201405...s/wf3RHr72.jpg |
Ok thanks for your help will get this sorted.
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Ok, so after upgrading to NewUIs v7.4.2, I can no longer run TDW_No hydrophone on surface. I tried No hydrophone on surface_No Aircraft Spotting, but it doesn't work either. I did enough troubleshooting on it and am at wits end.
While troubleshooting the mod conflict, I saw that NewUIs_TDC, IRAI, FX Update, and No hydrophone, all use both UBoot_Sensors and/or UBoot_Sensors.GR2, except for IRAI which only uses UBoot_Sensors.sim. Whichever of these files loads last, essentially overrides the others, which leads me to believe that whatever is in the others that isn't in the last-loading files, is lost and the benefits within them aren't utilized. Is this correct? And if yes, I take it that since No hydrophone is the one that is the oldest of the mods, we'd lose a lot since it doesn't get updated like the others have. In my case, since No hydrophone doesn't load for me anyways, that doesn't apply, but does apply to using the other three. TDW, do you use the same sensors for all your mods, and if so, would the one with the latest timestamp have all the latest updated data and can be used by all your mods that use them, or do you create different sensors (all using the same names) for each of your mods independent of each other? If the former, maybe you can create a separate link or download with the most current sensor files (or any other shared files) to be used by all your mods that contain them, so that there won't be any conflicts between your own mods. If the latter, maybe using one set of sensor files (or any files) shared by all your mods would be an idea to consider. What are your thoughts on all this? The debate about which order all your mods should be in is an old one, with the correct answer changing often, so maybe this would kill that debate, and help minimize or prevent the amount of CTDs or troubleshooting users have to go through when adding these mods together. :hmmm: |
hey guys, do I have to make a new campaign to make the new ui's work?
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I sust it :), thx Dark Wraith, awesome :yeah:
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Diving time in emergency
Hello,
Speed of the VIIB in diving emergency seems excessive! I reached 100m in a few seconds. Better than a Porsche! My computer is too fast or is it a bug ? Normal diving, time necessary was 30 seconds. See here specificity : http://www.u-boote.fr/charact.htm |
As a noob trying to mod SH5 for the first time should I use the last stable version 7.4.2 or the latest 7.5.0?
thanks |
7-5-0 is on version 17 and has not been officially released so you can expect more modifications.
If you want to work with sextants, engine controls, dive planes and the other sophisticated controls etc then you need 7-5-0 You will also need the latest 164 GFP If not then 7-4-2 is the finished product and I can recommend it as being very stable. Link to my SH5 post: STEP BY STEP TUTORIALS & HOW TO DO IT http://www.subsim.com/radioroom/showthread.php?t=211804 |
Bug report: hydrophone "hydrophone follow selected target" doesn't work properly. If I point needle towards desired target, hydroman says "no target to follow".
If I put needle to ship heading + target bearing and then press "follow", the needle swings and hydroman acquires target. It works with no problems only if u-boat heading is 0. Can you please fix this? |
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Having a major problem with 7.5.0 version 17.
All was well for five full patrols. Then on returning from my sixth I got CTD's nearing Wilhelmshaven and on restarting the game had pretty much what is shown in the attached screenshot. I eventually managed to get into harbour and dock, saved in bunker and exited the game. On restarting the problem persisted. I've tried the following: Re-jigged my mod load order trying everything from New_UI's first to New_UI's last. Deleted all TDW_Draggables files and letting the game rebuild them. Deleting TDW Options file and installing an un-edited one. It's nothing to do with TDW-s patches (I'm a Steam user and so don't have any of those patches installed). Eventually I removed 7.5.0 completely, re-downloaded and reinstalled it...... And got the same graphical corruption. SOS!!!!! |
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