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So I get this...
http://imageshack.us/a/img694/9714/xc1i.jpg ...and all Central can say is "I don't understand how this could've happened, I thought we were prepared for this". No, we weren't prepared for 13 Chryssalids and a bloody Cyberdisc, you idiot! I wish I could fire him, or shoot him, or both... |
25 enemies? Bloody hell, think I only had 22-24 raiding that battleship. Did shoot it down though, might have killed some of the crew. :hmmm:
Don't even get Chrysalids on terror missions anymore, just heavy Floaters, a variety of Mutons and Sectopods. 16 or so total. |
well looking at his numbers I have a strong feeling the chrysalids came from all the dead civs..
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There's a mod that enable the features that was disabled in the beginning. Also no more cheating AI who does the critical hits all the time.
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http://forums.2kgames.com/showthread.php?158376-Anti-cheating-mod-and-real-ufos-released!-Classic-difficult-only |
Victory at last! Cheating AI and all. :O:
Been a while since completing a game actually felt like achieving something. http://i268.photobucket.com/albums/j...ps77bf296e.jpg One shot to kill them all. |
Not Much To Phone Home About: XCOM’s First DLC
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HunterICX |
According to Kotaku (apply salt as needed), the 2nd DLC will be following the same style:
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I actually was disappointed in the ending.
It definitely left open the option of sequels.... |
A bit, yeah. But then, it wouldn't be a proper modern game if the ending wasn't rubbish.
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Yahtzee:
http://www.escapistmagazine.com/vide...-Enemy-Unknown Okay, that is possibly the new standard for the most positive review he's ever given :o |
Ok, I dived right into this one, no prior knowledge at all. Enjoying it though.
In early game, how are you supposed reduce panic levels when there's never any offered missions in the region? I know sats help but I don't think I'm at a point where I can launch more. I currently have 7 member states on panic level 4 and have already lost China. :D Perhaps it's a 'do over' situation. I think I'm being punished for an early research/build mistake. |
Focusing on satellites really helps; build another one at the start, you can support 1 more. Then each month focus on getting another relay online and the sats it can support (3 with adjacency bonus, 4 once you place the 4th one). After 4 months you should (imo) have 4 relays and coverage for all but 4 countries. Since you can keep tabs on countries with coverage you're a lot less likely to lose them.
There's a few things about satellites: - putting one over a country reduces panic by 2, so you can rescue countries that were going to bail out if you put a satellite there before the end of the month - you get funding from countries with a sat only (and bonus engineers and/or scientists), so it can help to pick the ones that offer the most first - getting a sat over each country on a continent gives you the bonus for that continent, like "air&space" for N. America. That strategy really helps me immensely. Good grip on panic, high funding, lots of bonuses. You do need lots of engineers though (+10 for each build uplink), so always keep that in mind. Those in turn lower costs for equipment, which helps as well. Also note that panic increases across the whole continent, not just the countries you didn't help. If a country with a mission is at 1 panic while the other countries there are at 4, those others will panic if you don't take the mission there. You really need to keep track of the global picture, not just panic levels in individual countries. *which reminds me, first time I managed to get them all: http://i268.photobucket.com/albums/j...0-31_00001.jpg |
All the positivity in here makes me want to try this thing again.
Still think I'll like Xeno a lot more, though, simply because it stays far more true to what X-Com is all about (destructible terrain, anyone?). |
The terrain is destructible here...
The things I miss most are, ironically, the things that made the original games so time-consuming - having to twiddle with inventory and negotiate more confusing, crowded maps. The new game isn't really dumbed-down, just streamlined. It definitely gains something through this as far as playability, but also loses a little when it comes to complexity. |
Yeah, I'd agree with that. Personally I'd say it's a net benefit, but it really depends on the person.
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They could've made it optional, Hearts of Iron-style, I guess... would've made all parties happy.
When you say terrain destruction, though, do you mean full terrain destruction like in the X-Com series and Xeno (far as I know, not that I've seen any hills in Xeno yet), or just blowing up cars and whatnot? |
Would be impossible to balance. There's a lot of bits left over that didn't make it into the game, stuff like reaction fire, that have been "unlocked" through mods. Not sure it actually makes the game better though.
Terrain deformation like craters, no. Most everything on it comes apart though. Trees, rocks, walls, statues, benches, bins... Really only large metal stuff that doesn't, like the alien artifacts (some kind of traps? I dunno) and the odd excavator. |
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