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-   -   Silent Hunter IV U-Boat Mission add-on (https://www.subsim.com/radioroom/showthread.php?t=124306)

Reaves 10-31-07 06:00 PM

Wow you GWX :edit: and other guys are really trying to kill this thread.

Let it go ffs...



I'm wondering what type of new special missions might be available in this add-on? Anybody have ideas of what the Indian Ocean could bring?

Penelope_Grey 10-31-07 06:08 PM

Well, Reaves you have a bit of a point there, I don't see the "Grey Wolves guys" as trying to kill anything more like telling the facts in reply to the outrageous lies and vicious gossip... that is being directed at our team and friends here. I for one am planning to adhere to what the moderators have said though...

The idea of a U-boat add on to me is very very cool, and just picturing, U-boats with SH4 style graphics is a very cool prospect. I'm quite excited about it, and if money is needed... then I think me and my brother would shell out for it to support the series.:up:

TriskettheKid 10-31-07 06:08 PM

I have not posted here in quite some time.

In fact, I have not played much SHIII or SHIV since patch 1.3 for SHIV.

News of this addon, and of the impending release of patch 1.4 has brought me back into the addiction that is Silent Hunter.

I eagerly await this addon, and the chance that a GWX-esque mod will open up my hunting in the Atlantic.

AVGWarhawk 10-31-07 06:12 PM

Quote:

The idea of a U-boat add on to me is very very cool, and just picturing, U-boats with SH4 style graphics is a very cool prospect. I'm quite excited about it, and if money is needed... then I think me and my brother would shell out for it to support the series.:up: __________________

Thank you, thank you and thank you!!!! Yes! As I stated, the engine for SH4 IMO is much better than SH3. Come on and feel the spray! Immediately upon release porting of SH3 into the SH4 engine started. Man, uboats in the SH4 environment would be great for the diehard uboat fans!!!

Snuffy 10-31-07 06:12 PM

Add me to the list of those that most likely will not be getting the add-on. (Unless, as has been said, there is something in it that enhances the Pacific.)

I never bought into SHIII either, so I started my submariner career with IV and am liking it just fine.

I'll take the 1.4 patch and be happy. (Until some modder says the add-on is required to run his mod, should I choose to play his mod.)

:-?

ref 10-31-07 06:17 PM

Quote:

Originally Posted by Reaves
Wow you GWX guys are really trying to kill this thread.

Let it go ffs...

Last time I checked this was a forum where everyone could express their differences, (even when sometimes someone is a bit efusive), maybe I failed to read the rule which states that is wrong or forbidden to have a different point of view with another forum member even if it's a romanian dev team member, anyway if the general consensus is that we GWX guys are not allowed to post our thoughts here, please ask Neal to ban any person with the GWX signature to post on the SH4 forum.

Ref

Mechman 10-31-07 06:17 PM

Quote:

Originally Posted by AVGWarhawk
Why did IL2 make 1946? Some crazy stuff in there but the game addon sold very well. My point is Bigboy is the game is created for all. Those that like to buzz around and just shoot up everything. Then there are those like you and ME that would like some creative historical accuracy. The developers have given the pallet and canvas to do that. We should applaud them. Take IL2, the game is clamped down tight for modding. Make a skin, ok that is nice. Not much more you can do here on that. Now take the SH series. Great bang bang shoot'em up out of the box, but guys like you and me who take the study of it seriously and would love to live it all be it in the comfort of our own homes, we are granted that option to do so. GWX has proven that along with the other mod packs and smaller mods we can add to create that historical appeal. OK, so super uber uboat IXXXXX was never made, we can remove it! Those who like it can use it all day long.

1946 was a great expansion, and the whole point was to open up the option of trying new machines and tactics. WWII air combat is much more thrilling when you're screaming along in a Mig 9 trying to take out a load of germans that can outmanuever you. It took new tactics to win, and was fun.
A fast U-boat will open up the same possibilities. Making a high-speed torpedo run, then screaming away at top speed into the deep. Outrunning a destroyer, then laying a trap. Fun, new tactics that we can't do now.
So stop bitching about them stealing your ideas and look at the bright side.

Kpt. Lehmann 10-31-07 06:26 PM

Quote:

Originally Posted by Mechman
Quote:

Originally Posted by AVGWarhawk
Why did IL2 make 1946? Some crazy stuff in there but the game addon sold very well. My point is Bigboy is the game is created for all. Those that like to buzz around and just shoot up everything. Then there are those like you and ME that would like some creative historical accuracy. The developers have given the pallet and canvas to do that. We should applaud them. Take IL2, the game is clamped down tight for modding. Make a skin, ok that is nice. Not much more you can do here on that. Now take the SH series. Great bang bang shoot'em up out of the box, but guys like you and me who take the study of it seriously and would love to live it all be it in the comfort of our own homes, we are granted that option to do so. GWX has proven that along with the other mod packs and smaller mods we can add to create that historical appeal. OK, so super uber uboat IXXXXX was never made, we can remove it! Those who like it can use it all day long.

1946 was a great expansion, and the whole point was to open up the option of trying new machines and tactics. WWII air combat is much more thrilling when you're screaming along in a Mig 9 trying to take out a load of germans that can outmanuever you. It took new tactics to win, and was fun.
A fast U-boat will open up the same possibilities. Making a high-speed torpedo run, then screaming away at top speed into the deep. Outrunning a destroyer, then laying a trap. Fun, new tactics that we can't do now.
So stop bitching about them stealing your ideas and look at the bright side.

I guess I missed the part where someone was 'moaning that their ideas were stolen'.

The SH4 devs have a pretty cool opportunity here to really make two sides of the coin very cool... for the 'realism nuts' AND for those interested in conjectural matters.:|\\

Reaves 10-31-07 06:30 PM

Quote:

Originally Posted by Penelope_Grey
The idea of a U-boat add on to me is very very cool, and just picturing, U-boats with SH4 style graphics is a very cool prospect. I'm quite excited about it, and if money is needed... then I think me and my brother would shell out for it to support the series.:up:

If the addon comes with enough RN surface ships I assume it will make it easier to mod an Atlantic campaign. I always liked making a run through the English Channel in SH3, it really put the fear of God in you! :arrgh!:

Penelope_Grey 10-31-07 06:32 PM

there is that. Certainly a channel dash in any German unit was quite a dangerous affair... look what happened to the Prince Eugun and the Scharnorst following the sinking of the Bismarck.

Kpt. Lehmann 10-31-07 06:47 PM

Quote:

Originally Posted by Reaves
Quote:

Originally Posted by Penelope_Grey
The idea of a U-boat add on to me is very very cool, and just picturing, U-boats with SH4 style graphics is a very cool prospect. I'm quite excited about it, and if money is needed... then I think me and my brother would shell out for it to support the series.:up:

If the addon comes with enough RN surface ships I assume it will make it easier to mod an Atlantic campaign. I always liked making a run through the English Channel in SH3, it really put the fear of God in you! :arrgh!:

Not only that Reaves, but one thing that we did not model when we built the GWX campaign in the Indian Ocean, was the battles at Trincomalee between the British and the Japs! (We would have had to build a Japanese navy in the face of SHIV which was on the horizon at the time... and it just didn't make sense for us to go that route from a design point of view.)

Awesome opportunity there for the SH4 devs to add a couple of historic events that no one has touched yet.

Onkel Neal 10-31-07 06:52 PM

Quote:

Originally Posted by Chock
Don't worry if you don't approve of this add-on disk, there's already been an attempt to stop it from happening:

http://www.veoh.com/videoDetails.html?v=v1388165xamAywZx

:D Chock

ha! Very cool, even Subsim main page worthy. :rock:

.

AVGWarhawk 10-31-07 06:54 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Mechman
Quote:

Originally Posted by AVGWarhawk
Why did IL2 make 1946? Some crazy stuff in there but the game addon sold very well. My point is Bigboy is the game is created for all. Those that like to buzz around and just shoot up everything. Then there are those like you and ME that would like some creative historical accuracy. The developers have given the pallet and canvas to do that. We should applaud them. Take IL2, the game is clamped down tight for modding. Make a skin, ok that is nice. Not much more you can do here on that. Now take the SH series. Great bang bang shoot'em up out of the box, but guys like you and me who take the study of it seriously and would love to live it all be it in the comfort of our own homes, we are granted that option to do so. GWX has proven that along with the other mod packs and smaller mods we can add to create that historical appeal. OK, so super uber uboat IXXXXX was never made, we can remove it! Those who like it can use it all day long.

1946 was a great expansion, and the whole point was to open up the option of trying new machines and tactics. WWII air combat is much more thrilling when you're screaming along in a Mig 9 trying to take out a load of germans that can outmanuever you. It took new tactics to win, and was fun.
A fast U-boat will open up the same possibilities. Making a high-speed torpedo run, then screaming away at top speed into the deep. Outrunning a destroyer, then laying a trap. Fun, new tactics that we can't do now.
So stop bitching about them stealing your ideas and look at the bright side.

I guess I missed the part where someone was 'moaning that their ideas were stolen'.

The SH4 devs have a pretty cool opportunity here to really make two sides of the coin very cool... for the 'realism nuts' AND for those interested in conjectural matters.:|\\

Exactly Lehman! Crackpots like myself who like the historical can gladly enjoy the works of the other crackpots who like creating the historical and we have just a crack filled day. But those that like to bang bang partner can also have their day! It is a win win situation!

People thought Uberboat was just crazy but there are quite a few that really get into making it crazy! Then there is me who is a few clowns short of a circus that enjoy the historical realism. All will be afforded any avenue they wish with a very nice graphic engine.

The Bandit 10-31-07 06:54 PM

I dunno the whole U boat pacific thing I'm kind of on the fence. Especially the whole Type XXVIII would not have the legs to even get to the pacific unless they follow some kind of alternate time line where the kreigsmarine won or was winning the battle of the atlantic by 1943, or they were some how able to smuggle them there inside a disguised freighter or some such. I might just buy this expansion, but I much rather would have seen them round out the US boats that are there. I would have loved to see the V-boats (I would just settle for the Narwhal class but Argonaut, Dolphin, Cachalote and Cuttlefish were active in the Pacific theater) and the Tench class with quiet creeping motors. British boats would have been really great too, or some Japanese I boats. I really think they should go all out on SH5, take their time and do both atlantic and pacific theaters, and do like DC/SH2 and offer surface platforms but that is probably just a pipe dream. I've done a lot of research on the Flower class corvettes of the Royal Canadian navy and would really love to comand a flower class. One other thing I would just like to say, I'm not sure if anyone has ever thought about this but, would it be possible to make the textures of the u boats "wearable" by that I mean, over a period of time have rust build up on the outside, so at the end othe patrol your boat is filthy, just a thought.

Reaves 10-31-07 07:03 PM

Quote:

Originally Posted by Kpt. Lehmann
Not only that Reaves, but one thing that we did not model when we built the GWX campaign in the Indian Ocean, was the battles at Trincomalee between the British and the Japs! (We would have had to build a Japanese navy in the face of SHIV which was on the horizon at the time... and it just didn't make sense for us to go that route from a design point of view.)

Awesome opportunity there for the SH4 devs to add a couple of historic events that no one has touched yet.

Trincomalee, now that's where I say they should have added a British sub to the addon. So many possibilities with the SH engine, if only UBI allowed the DEVS to do it all.

Kpt. Lehmann 10-31-07 07:08 PM

Quote:

Originally Posted by Reaves
Quote:

Originally Posted by Kpt. Lehmann
Not only that Reaves, but one thing that we did not model when we built the GWX campaign in the Indian Ocean, was the battles at Trincomalee between the British and the Japs! (We would have had to build a Japanese navy in the face of SHIV which was on the horizon at the time... and it just didn't make sense for us to go that route from a design point of view.)

Awesome opportunity there for the SH4 devs to add a couple of historic events that no one has touched yet.

Trincomalee, now that's where I say they should have added a British sub to the addon. So many possibilities with the SH engine, if only UBI allowed the DEVS to do it all.

Give it time... and you'll see Brit player subs, Italian player subs... the possibilities are endless.:|\\

<...and I ain't just blowin' smoke.>

Chock 10-31-07 07:10 PM

Quote:

ha! Very cool, even Subsim main page worthy. :rock:
LOL, an honour indeed! Glad you liked it Neal, I even put a tune in there for you, as you probably noticed! But more importantly, I think it puts petty rivalries and the pops at GWX (or any other modders) into perspective. If you don't like a mod, or the game, it's better to laugh about it, there's no need to start slinging mud.

:D Chock

AVGWarhawk 10-31-07 07:10 PM

Quote:

Originally Posted by Neal Stevens
Quote:

Originally Posted by Chock
Don't worry if you don't approve of this add-on disk, there's already been an attempt to stop it from happening:

http://www.veoh.com/videoDetails.html?v=v1388165xamAywZx

:D Chock

ha! Very cool, even Subsim main page worthy. :rock:

.

I just watched that! Just funny as all get out:rotfl:

jdkbph 10-31-07 07:23 PM

You know, by itself the idea of driving U-boats around in the Indian Ocean and SW Pacific doesn't do much for me. Did that in SH3. But based on those screenies and the description, there does seem to be other stuff in there that might be quite interesting... like the strategic stuff. And what's with all those target looking icons next to the anchor in that one screen shot of the Type IX leaving port? If features I want are added to SH4 in general via this add-on, it would be worth buying regardless of whether you're interested in driving U-boats.

It's also been said before, but maybe worth repeating.... the stuff in the add-on may turn out to be fantasy or relatively uninteresting in and of itself, but apparently the tools and elements to recreate SH3 in the SH4 world are being handed to us on a silver platter.

Good stuff, no?

JD

Capt. Shark Bait 10-31-07 07:36 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

The idea of a U-boat add on to me is very very cool, and just picturing, U-boats with SH4 style graphics is a very cool prospect. I'm quite excited about it, and if money is needed... then I think me and my brother would shell out for it to support the series.:up: __________________

Thank you, thank you and thank you!!!! Yes! As I stated, the engine for SH4 IMO is much better than SH3. Come on and feel the spray! Immediately upon release porting of SH3 into the SH4 engine started. Man, uboats in the SH4 environment would be great for the diehard uboat fans!!!

QFT:ping:

SH3 has been out for a while now, and it took only until recently for the water in 3 to be much improved thanks to the efforts of Racerboy et al in using what they have gotten out of SH4, and 3 is getting better still. to have SH3 assets running in the Sh4 engine will make said assets even better. now, if only the devs can have interactive control room crews in SH4.

having only been playing SH for about 6 months now, 4 was what prompted me to get 3 which i wish i had gotten when it first came out, .....:damn: lost my train of thought. oh, i know... i would preferr that SH remain historically acccurate. i have no need, or use for, an "uber" mod. it just ain't right


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