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-   -   Release: Enviroment Colors 1.0 (https://www.subsim.com/radioroom/showthread.php?t=96258)

CWorth 08-08-06 07:43 PM

Quote:

Originally Posted by sergbuto
Quote:

Originally Posted by CWorth
I like what I see with the mod after trying out the latest version.

This is a question for sergbuto though...I am still not seeing the moons refletion in the water.I tried using your mod and now it is in this mod but no dice.Only when I look through the binoculars or such do I see the reflection.What do I need to do to get that working?

I am using the GW mod version 1.1 not 1.1a and WernerSobe's mod.

Are you using/installing scene.dat from the mod? scene.dat adapted for GW 1.1a should be also fine for GW 1.1. Otherwise, can this failure be connected to the graphic card?

I doubt it is graphic card related as it is a brand new XFX 6800XT card I just installed.

I have tried a few ways..
First I tried your moon reflection mod..installed all the files..no reflection except with binocs and scopes.
Second I removed your files and tried Werner's mod and installed all the files where they go...still no moon reflection except with binoculars/scopes.Everything else with the mod works.

kapitanfred 08-08-06 11:16 PM

Quote:

Originally Posted by CWorth
Quote:

Originally Posted by sergbuto
Quote:

Originally Posted by CWorth
I like what I see with the mod after trying out the latest version.

This is a question for sergbuto though...I am still not seeing the moons refletion in the water.I tried using your mod and now it is in this mod but no dice.Only when I look through the binoculars or such do I see the reflection.What do I need to do to get that working?

I am using the GW mod version 1.1 not 1.1a and WernerSobe's mod.

Are you using/installing scene.dat from the mod? scene.dat adapted for GW 1.1a should be also fine for GW 1.1. Otherwise, can this failure be connected to the graphic card?

I doubt it is graphic card related as it is a brand new XFX 6800XT card I just installed.

I have tried a few ways..
First I tried your moon reflection mod..installed all the files..no reflection except with binocs and scopes.
Second I removed your files and tried Werner's mod and installed all the files where they go...still no moon reflection except with binoculars/scopes.Everything else with the mod works.

Hmm, Did u install it whilst you were in Port or in the middle of a mission? Maybe that could have some cause to what u r getting :hmm:

Laffertytig 08-09-06 12:53 AM

this mod looks very nice but whats the chances of someone modding the AI visual sensors to take into account moonlight?

THE_MASK 08-09-06 01:05 AM

Quote:

Originally Posted by Laffertytig
this mod looks very nice but whats the chances of someone modding the AI visual sensors to take into account moonlight?

If anyone could accomplish that , then i would say that it would be the greatest SH3 mod ever .

Fat Bhoy Tim 08-09-06 03:06 AM

Since I installed this mod I've twice had a patrol crash on me. I'm using Grey Wolve 1.1a and not had any problems, albeit not had it long.

Both crashes have happened when i've got up to 1024 TC, heading out into open sea west of Scapa. I managed to do 1024 for a short period in scapa and was fine, but both times to the west running on the surface with diesel it's crashed.

Anyone have a similar experience, or just a freak case of lightning striking twice?

Laffertytig 08-09-06 04:39 AM

so how do AI visual sensors work? does cloud cover affect it?

CWorth 08-09-06 07:13 AM

Quote:

Originally Posted by kapitanfred
Quote:

Originally Posted by CWorth
Quote:

Originally Posted by sergbuto
Quote:

Originally Posted by CWorth
I like what I see with the mod after trying out the latest version.

This is a question for sergbuto though...I am still not seeing the moons refletion in the water.I tried using your mod and now it is in this mod but no dice.Only when I look through the binoculars or such do I see the reflection.What do I need to do to get that working?

I am using the GW mod version 1.1 not 1.1a and WernerSobe's mod.

Are you using/installing scene.dat from the mod? scene.dat adapted for GW 1.1a should be also fine for GW 1.1. Otherwise, can this failure be connected to the graphic card?

I doubt it is graphic card related as it is a brand new XFX 6800XT card I just installed.

I have tried a few ways..
First I tried your moon reflection mod..installed all the files..no reflection except with binocs and scopes.
Second I removed your files and tried Werner's mod and installed all the files where they go...still no moon reflection except with binoculars/scopes.Everything else with the mod works.

Hmm, Did u install it whilst you were in Port or in the middle of a mission? Maybe that could have some cause to what u r getting :hmm:

I installed the mods while I was in port.

kapitanfred 08-09-06 07:40 AM

This is what the new moon looks like as it shows herself through the clouds:-?

http://img90.imageshack.us/img90/300...9335584kq7.png

Fat Bhoy Tim 08-09-06 09:04 AM

Quote:

Originally Posted by kapitanfred
This is what the new moon looks like as it shows herself through the clouds:-?

http://img90.imageshack.us/img90/300...9335584kq7.png

I've got that during the day, and at night I've got the black square. But it's not too noticeable for the most part.

Fangschuss 08-09-06 09:06 AM

jep same prob´s

Running NYGM2.0

http://www.fangarts.de/bilder/sh3/fsscr01.jpg

http://www.fangarts.de/bilder/sh3/fsscr02.jpg

The new fog is awsome :up:

WernerSobe 08-09-06 02:09 PM

hm strange i dont have that. ill try to figure out whats wrong.

sergbuto 08-09-06 04:16 PM

Quote:

Originally Posted by CWorth
Quote:

Originally Posted by sergbuto
Quote:

Originally Posted by CWorth
I like what I see with the mod after trying out the latest version.

This is a question for sergbuto though...I am still not seeing the moons refletion in the water.I tried using your mod and now it is in this mod but no dice.Only when I look through the binoculars or such do I see the reflection.What do I need to do to get that working?

I am using the GW mod version 1.1 not 1.1a and WernerSobe's mod.

Are you using/installing scene.dat from the mod? scene.dat adapted for GW 1.1a should be also fine for GW 1.1. Otherwise, can this failure be connected to the graphic card?

I doubt it is graphic card related as it is a brand new XFX 6800XT card I just installed.

I have tried a few ways..
First I tried your moon reflection mod..installed all the files..no reflection except with binocs and scopes.

Sorry. Then I have no idea what could be the problem.

panthercules 08-09-06 08:12 PM

I installed the latest version (2.1) via JSGME (after rolling back SH3Commander of course) mid-patrol, and had no problem with it last night, but then again I did not have any clouds for the couple of days/nights that I was able to test on patrol last night so if the weird moon graphic is cloud-related I wouldn't have seen it yet.

I was overall very pleased with what I saw last night, though it was a bit wierd having the moonlight effect when the moon had already set - it was nice being able to pick out the two tankers lying at anchor in Curacao harbor in the "moonlight" as I snuck in with my Type IXB. Unfortunately, as it turns out those torpedo nets someone strung up to protect the tankers actually worked, and I wasted 4 torpedoes in an otherwise perfect attack run, as all 4 exploded early on impact with the nets. I was sorely tempted to surface and shell the tankers, but the thought of taking on the patrol boat escorts on the surface (and the chance that maybe there would be some other guns scattered around the harbor as well) was a bit too daunting so I wound up slinking out of there with my tail between my rudders (so to speak).

The moon graphic looked a bit too big for my tastes, so I may try to go back and install one of the older/smaller moon .tga files to see if that helps. Also, while the moon was up the reflection and the lighting effect/direction on my u-boat matched up with the moon graphic quite well I thought. I hope you can tweak this some more to get the light effect to go away when the moon does, but so far so good indeed :rock:

WernerSobe 08-09-06 09:42 PM

no it wont help

i have found the problem with the moon. Ive not changed the TGA files. Ive reduced the range of the moon bitmap to the camera. Unfortunaly with 16km sphere it is shorter then the horizon. Thats why strange moon graphics sometimes appear.

The no-cloud issue happen to random people who use sh3 commander. I think there is something wrong with it. Everytime strange bugs appear always when sh3 comander was installed before the mod.

panthercules 08-09-06 10:27 PM

Quote:

Originally Posted by WernerSobe
no it wont help

i have found the problem with the moon. Ive not changed the TGA files. Ive reduced the range of the moon bitmap to the camera. Unfortunaly with 16km sphere it is shorter then the horizon. Thats why strange moon graphics sometimes appear.

The no-cloud issue happen to random people who use sh3 commander. I think there is something wrong with it. Everytime strange bugs appear always when sh3 comander was installed before the mod.

Well, I was only able to test it for 2 nights and the 1 day between them, so no clouds for that long doesn't strike me as much of a problem - I have been having variable clouds all patrol so I'm hoping/assuming they will come back soon enough like normal. I am running one of the 16km atmosphere mods though (GW's light version) so I'll have to keep an eye out when the clouds do come back and see if I get the weird graphics.

If changing out to a smaller moon .tga file won't help, is there any other way to tweak this to reduce the size of the moon image?


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