![]() |
and what is that 'stuffs' from GW you want?
|
well like habor traffic and an Operation Drumbeat campaign. I thought with my setup i am playing a NYGM game with some GW features as well. Am i right?
|
By the way, is that normal I experience some weird speed convoy?
Since I installed UC, I keep intercepting 1knot convoy and lone 0-1 knot ships. Is speed definitions are defined in RND layers? or it is elsewhere? :o |
Quote:
Just compared / checked the stock and the Unified .RND layer. Both stock and Unified have 4-5 waypoints @ 1 Kn. But, Unified has ~25 wayoints with speed=0.000, while the stock only ~10. Someone needs to see this. I havn't checked the individual entries (i.e if it is the last waypoint, then it's probably OK; but why the entries were not deleted on the last WP?). Where did you see these. Close to the coast or in the middle of the Atlantic? Best, VonHelsching |
Quote:
|
uhh how bout my question??
|
If anyone else uses this mod, theres two corrections i recommend doing. Because as packaged, theres a couple things wrong that are causing problems.
The problem stems that this mod uses alot from teddybears tonnage war. So theres a couple files omitted that it needs: 1.) Replace the data/CFG/Flotilla.cfg with the one from tonnage war. The one provided with the UC-vanilla package, theres something wrong with it and its causing game crash's when leaving out of Kiel, Lorient and Wilshemhaven. Im guessing hes got the dates wrong. Again, use the one from tonnage war. 2. ) Add the following file: data/Terrain/TerMaps.cfg This file is needed, if its abscent its causese a skewing of the world map when at a certain map view. (basicaly all the bases show displayed as being in the water), this fixes that. Again, use the one provided from tonnagewar, although i think the one from Harbortraffic 1.47 will work too. |
For users of GW, is the above needed? I want to try this one out on my next patrol.
PD |
Quote:
Ref |
uses of those mods probably already ahve the apporpriate files.
For whatever reason rubini had a couple minor boo-boo's with his release. He propbably didnt test it enough. He did alot of good work and was probably tired of looking at it and anxious to be done. Its not a big deal really, took me an evening of test runs and file comparision to Tonnage war to figure it out. |
Does this mod include the litships mod for the campaign_rnd.mis and campaign_scr.mis files? I have been wanting to install this for my next patrol using the vanilla install version and I want to add the litships mod to it so it replaces all the ships in campaign with the ship light versions...
|
The neutral lighted ships?
No. Unified campaign predates that. edit: just D/l it and look in the data/sea directory, that will tell you what you need to know. For the most part, the roster is EXACTLY like GW, only without the NYGM damage mod. |
where i can found the files ???
the first page links are death :hmm: |
Probably can find it on UBRS.
|
Ok quick question, your adding all stuff i like which is great but..
Have you made it so we cant see through water? Have you done anything else that would make the game "harder" like not being able to tell if a target was axis or allie or anything :nope: Im just asking cause i dont wanna download this and find i suddenly suck even more :doh: |
All times are GMT -5. The time now is 01:19 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.