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-   -   Unified Campaig for GW, NYGM and Vanilla installations. (https://www.subsim.com/radioroom/showthread.php?t=91204)

JonZ 04-11-06 02:46 PM

and what is that 'stuffs' from GW you want?

Salvadoreno 04-11-06 07:15 PM

well like habor traffic and an Operation Drumbeat campaign. I thought with my setup i am playing a NYGM game with some GW features as well. Am i right?

JonZ 04-11-06 09:50 PM

By the way, is that normal I experience some weird speed convoy?

Since I installed UC, I keep intercepting 1knot convoy and lone 0-1 knot ships.

Is speed definitions are defined in RND layers? or it is elsewhere?

:o

VonHelsching 04-12-06 01:56 AM

Quote:

Originally Posted by JonZ
By the way, is that normal I experience some weird speed convoy?

Since I installed UC, I keep intercepting 1knot convoy and lone 0-1 knot ships.

Is speed definitions are defined in RND layers? or it is elsewhere?

:o

Wild shot in the dark guess: This looks like a NYGM bug from the automated randomization of speeds between waypoints.

Just compared / checked the stock and the Unified .RND layer. Both stock and Unified have 4-5 waypoints @ 1 Kn. But, Unified has ~25 wayoints with speed=0.000, while the stock only ~10.

Someone needs to see this. I havn't checked the individual entries (i.e if it is the last waypoint, then it's probably OK; but why the entries were not deleted on the last WP?).

Where did you see these. Close to the coast or in the middle of the Atlantic?

Best,

VonHelsching

JonZ 04-12-06 02:25 AM

Quote:

Originally Posted by VonHelsching
Quote:

Originally Posted by JonZ
By the way, is that normal I experience some weird speed convoy?

Since I installed UC, I keep intercepting 1knot convoy and lone 0-1 knot ships.

Is speed definitions are defined in RND layers? or it is elsewhere?

:o

Wild shot in the dark guess: This looks like a NYGM bug from the automated randomization of speeds between waypoints.

Just compared / checked the stock and the Unified .RND layer. Both stock and Unified have 4-5 waypoints @ 1 Kn. But, Unified has ~25 wayoints with speed=0.000, while the stock only ~10.

Someone needs to see this. I havn't checked the individual entries (i.e if it is the last waypoint, then it's probably OK; but why the entries were not deleted on the last WP?).

Where did you see these. Close to the coast or in the middle of the Atlantic?

Best,

VonHelsching

In the middle of BE sectors most of the time. heading north.

Salvadoreno 04-12-06 03:14 AM

uhh how bout my question??

Ducimus 05-04-06 01:49 PM

If anyone else uses this mod, theres two corrections i recommend doing. Because as packaged, theres a couple things wrong that are causing problems.


The problem stems that this mod uses alot from teddybears tonnage war. So theres a couple files omitted that it needs:


1.) Replace the
data/CFG/Flotilla.cfg

with the one from tonnage war. The one provided with the UC-vanilla package, theres something wrong with it and its causing game crash's when leaving out of Kiel, Lorient and Wilshemhaven. Im guessing hes got the dates wrong. Again, use the one from tonnage war.


2. ) Add the following file:
data/Terrain/TerMaps.cfg

This file is needed, if its abscent its causese a skewing of the world map when at a certain map view. (basicaly all the bases show displayed as being in the water), this fixes that. Again, use the one provided from tonnagewar, although i think the one from Harbortraffic 1.47 will work too.

PeriscopeDepth 05-04-06 02:01 PM

For users of GW, is the above needed? I want to try this one out on my next patrol.

PD

ref 05-04-06 03:01 PM

Quote:

Originally Posted by PeriscopeDepth
For users of GW, is the above needed? I want to try this one out on my next patrol.

PD

Not that I'm aware, I'm using the UC with GW without any problem.

Ref

Ducimus 05-04-06 04:01 PM

uses of those mods probably already ahve the apporpriate files.

For whatever reason rubini had a couple minor boo-boo's with his release. He propbably didnt test it enough. He did alot of good work and was probably tired of looking at it and anxious to be done.

Its not a big deal really, took me an evening of test runs and file comparision to Tonnage war to figure it out.

Tikigod 10-26-06 12:12 PM

Does this mod include the litships mod for the campaign_rnd.mis and campaign_scr.mis files? I have been wanting to install this for my next patrol using the vanilla install version and I want to add the litships mod to it so it replaces all the ships in campaign with the ship light versions...

Ducimus 10-26-06 12:24 PM

The neutral lighted ships?

No. Unified campaign predates that.

edit: just D/l it and look in the data/sea directory, that will tell you what you need to know.

For the most part, the roster is EXACTLY like GW, only without the NYGM damage mod.

Hartmann 10-26-06 03:56 PM

where i can found the files ???

the first page links are death :hmm:

Ducimus 10-26-06 04:47 PM

Probably can find it on UBRS.

Soviet_Sharpshooter 10-27-06 01:58 AM

Ok quick question, your adding all stuff i like which is great but..


Have you made it so we cant see through water?

Have you done anything else that would make the game "harder" like not being able to tell if a target was axis or allie or anything :nope:

Im just asking cause i dont wanna download this and find i suddenly suck even more :doh:


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