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-   -   How is the DW Sim working with the new 1.03 Beta patch? (https://www.subsim.com/radioroom/showthread.php?t=86845)

DivingWind 12-02-05 12:03 PM

:doh: That's not what I asked! Why this patch was released with these issues?

goldorak 12-02-05 01:08 PM

Quote:

Originally Posted by DivingWind
:doh: That's not what I asked! Why this patch was released with these issues?

Because its a BETA patch :stare:
Its not the final version, do you understand that, I think not.
Why did you download the Beta patch ?
Just wait like everybody else the final patch and stop bitching around.

Sub Sailor 12-02-05 01:41 PM

An open comment
 
Gentlemen;
It appears that people are becoming a little hot over this issue. A hallmark of this forum has always been civility and respect of each other and their opinons.
Ok there is a problem and it is frustrating, I agree, but we have done feed back and now lets give them a chance to respond. Would any of you mind if I make suggestion we take a step back take a deep breath and return to the Subsim Forum demeanor we have always shown in the past.
Hey we know they will fix it so lets help and just give them some time and obviousley continue offer positive constructive feed back.

Respectfully,

Ron Banks MMCM(SS), USN(Ret) :up:

DivingWind 12-02-05 01:49 PM

:stare:? arrggg! I'm not bitchin'! I'm just curious!

Every one try to blow balast tanks while traveling max speed/max depth!
Then behold!

goldorak 12-02-05 01:51 PM

Quote:

Originally Posted by DivingWind
:stare:? arrggg! I'm not bitchin'! I'm just curious!

Every one try to blow balast tanks while traveling max speed/max depth!
Then behold!


Sorry, I misunderstood your answer.
In any case, since the beta patch was a work in progress, scs has had from us a good feedback so we can be sure all the issues will be corrected for the final release.
No need to worry, just a bit a patience.

Lane 12-02-05 04:06 PM

I am running DW 1.03 beta. I am no vet player but have playing
688(I) mission Sicilian wedding and I notice takes forever for the
Sub to get to 1254 ft with the Go deep order :D On the test dive
point I went to 800 ft and get the flooding and emg blow command
I clicked the Emg Blow handle down then back to up postion and boat
made a fast surface with speed increasing so much that I had damaged
to props but had fast repaire and is fixed :D Is the normal to get a large speed increase during the surface Any tips on how to reduce the speed
when you surface? Or just try to set it to stop or ahead 1/3 on surface
blow. :D Thank's for any tips
Regards
Lane :D

Lane 12-02-05 05:14 PM

I guess there is no settings in DW that the player can excess to adjust
the deployment speed and retrive speed of towed array? and depth change speed If there was I guess you guys would have done it :D
I guess a dumb question. :-j :D I am sure Jamie and the SCS team will fix these things in the patch.
Lane :D

LuftWolf 12-02-05 05:46 PM

Well, we can adjust the towed array deploy speed in the database.

I'll look at it, but I have never noticed it being a problem before. :hmm:

How long should it take to deploy a 5000ft towed array cable based on your experience?

drEaPer 12-02-05 06:02 PM

I thought TA deploy speed is dependend on OS speed. Of course that doesnt apply for retreiving the TA.

Lane 12-02-05 06:44 PM

Guys, I was just kind of going on what Sub Sailor said about the
deployment and retrive speed of the TA's? Those guys have been
on those Boats I think we have some post from ex- sonar men. who have been on SSBN's I was in Navy but not in Sub Service.
I am sure these things will be fixed it they need to in patch.
Correct me if I am wrong about having ex-sub sailors that post on this
forum. I am glad we have them ,that way we get work on getting DW
more Realistic. Nice to know the speed of TA's can be adjusted :D
LF, I never timed the TA's deployment or retrive speed. :D
Regards
Lane

Mau 12-02-05 08:03 PM

On a ship it takes from 15 to 20 minutes.

So for those who thinks it takes long, well the reality is that.

donw 12-02-05 09:17 PM

ship?? SHIP???
I thought they were called BOATS???

LuftWolf 12-02-05 09:21 PM

Not if you are talking about an Oliver Hazard Perry FFG-7. ;)

TLAM Strike 12-02-05 09:24 PM

Quote:

Originally Posted by LuftWolf
Not if you are talking about an Oliver Hazard Perry FFG-7. ;)

Then they are called targets! :P

compressioncut 12-02-05 11:53 PM

Quote:

Originally Posted by Mau
On a ship it takes from 15 to 20 minutes.

So for those who thinks it takes long, well the reality is that.

My catch all answer for the ORO when he asks how long the array is going to take to stream, and they always ask, is "45 minutes." But yeah, 20 minutes to half an hour is more likely. You can get a bad wrap or poor winch operator who fu...uh...messes things up.

They're talking about subs anyway - the SQR-19 is a much different animal, and so is the stowage and handling gear from what's on a sub. And, the most time with the -19/CANTASS is taken with the first 500 feet of cable scope. Adjustments for tactical purposes don't take much time at all because they are done at fast winch speed.

I have no idea how towed arrays are deployed/retrieved on boats.

At any rate, I was under the impression everyone was fine with TA deployment speeds because the game's scenarios don't lend themselves well to real-world stuff like that? You'd have the thing out hours or days before most of these ASW missions take place.

Quote:

Originally Posted by TLAM Strike
Quote:

Originally Posted by LuftWolf
Not if you are talking about an Oliver Hazard Perry FFG-7. ;)

Then they are called targets! :P

Nah, they're called torpedo sponges, or autonomous torpedo decoys. Everyone loves having an OHP or two in a SAG.


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