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I had a look at hansolo's mod, and it affects ships' sim files contained in the sea folder as well as particles_funnelsmoke.dat. Removing the library folder from ddrgn's mod won't remove tweaks on sim files by EFS, and you risk to do a mess. My suggestion is to remove manually the water reflections. For each ship you should:
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Thanks so much Gap for those infos :yeah:
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What's wrong with my mods I have huge lag with these mods. Should I only face the truth and remove some of them:wah: :)
Dynamic Environment SH5 Basemod (realistic version) V2.1 DynEnv 2.1 SkyColor Hotfix DarkerNights Dynamic Environment - Winter hotfix 1 SteelViking's Sky Banding Mod silentmichals interior SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 FX_Update_0_0_19_ByTheDarkWraith MightyFine Crew Mod 1.2.1 Stock w beards Critical hits v 1.2 BRF 1.3 full BRF 1.1 HP balance FREE SPECIAL Abilities ImprovedWaves_Improved Pitch&Roll Accurate German Flags german medals NewUIs_TDC_7_1_0_ByTheDarkWraith Realistic ammo amount for AA and deck guns MRP 1.3 light MRP 16x9 patch IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_Inertia_Damage Updated_Depth_Scales_by_gap_for_v7_1_0 TDW_Ship_Inertia_1_1_0 sobers see thru wake fix sobers better terrain v3 SH5 AI_sub_crew_1_0_2_TheDarkWraith OPEN HORIZONS II_full v2 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11k KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith 3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast DBSM_Speech_1_0_4 |
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EDIT: and your PC specs too.. :yep: |
Well when I enter bunker or start new patrol I have 1fps slideshow. I'm using nvidia graphic card. I'll try those adjustments to the mod list and report back.
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My rig
GFX nVidia GeForce GTX570 CPU Intel i5 2500K 3.3GHz RAM 8GB Win-7 pro |
I started new campaign and game does not lag anymore quite wierd but everything is fine now
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Glad you sort it up:up: |
Edited first post with new order.
IO Strategic Map has to be activated after OHII Full. Thanks to Obelix :yeah: |
As i was in bunker, i gave an other try to IRAI_0_0_39_Inertia_Damage and
TDW_Ship_Inertia_1_1_0...activated in regard of Sober list order (to have an idea where to put them) Result was an instantaneous crash to desktop when loading bunker save!! There is definitely a problem with those Inertia mods :nope: My list is running great without though :D |
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SH5 modded is very sensible to changes anyway.
I just experienced a strange thing trying those Inertia mods. With a fresh new data folder (i saved my current one in case) and my mod list added with both Inertia, as i said i had a CTD straight on loading bunker. So i deleted the 2 Inertia, and started again...fine this time. But was still with my fresh new data folder! And i experienced same trouble as Sober (and some others) mentionned about New UIs 7.2.0: had to clic many times icons to go periscope depth, U Boat kind of sticked on surface (same for going surface BTW) Never had that before! So i backed up the data folder i previously saved, re-activated all mods (without Inertia) and all is fine and smooth again... I have to clic only once to go new depth or surface :doh: |
I had that clicking mania too, when It annoyed me too much i deinstalled the mods. I mean the plane almost sunk me before i run into the deep. When you get used to one click=one command than you find yourself in some serious problems if it is not like that:)
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