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-   -   My mods compilation (https://www.subsim.com/radioroom/showthread.php?t=201004)

gap 01-20-13 09:00 AM

Quote:

Originally Posted by Fifi (Post 1994886)
Can i use in my mod list "No Ship Reflections incl EFS 1.2", but just taking the sea folder wich concern reflexions?

Sorry, had ad overlooked this piece of information :oops:

Quote:

Originally Posted by Fifi (Post 1995884)
I really don't need EFS, so looking in the main mod folder, there are 2 folders:
-one called "sea" with plenty of boats names folders
-one called "library" with only a "particules smoke.dat"

I thought i could activate the mod only with data/sea inside (for the shadows off)...because the other folder "library" certainly concern only funnel smoke.

Am i right?

not so easy :hmmm:

I had a look at hansolo's mod, and it affects ships' sim files contained in the sea folder as well as particles_funnelsmoke.dat. Removing the library folder from ddrgn's mod won't remove tweaks on sim files by EFS, and you risk to do a mess.

My suggestion is to remove manually the water reflections. For each ship you should:
  • open its GR2 file in goblin editor;
  • merge its respective sim file (soon after a list of controllers will appear in the 'Project Tree window')
  • double click on each of the WaterReflection controllers in the 'Project Tree window' for editing their parameters
  • you might wan to set the 'Reflection parameter' to 'No', or try to experiment with 'MinVisDim' and 'MaxVisDim' parameters in order to reduce reflections visibility from far away.
  • once finished with your changes, right click on the sim file in 'Project Tree' and select 'Save file' :up:

Fifi 01-20-13 04:06 PM

Thanks so much Gap for those infos :yeah:

Hangman195 01-21-13 08:57 AM

What's wrong with my mods I have huge lag with these mods. Should I only face the truth and remove some of them:wah: :)

Dynamic Environment SH5 Basemod (realistic version) V2.1
DynEnv 2.1 SkyColor Hotfix DarkerNights
Dynamic Environment - Winter hotfix 1
SteelViking's Sky Banding Mod
silentmichals interior
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
FX_Update_0_0_19_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Stock w beards
Critical hits v 1.2
BRF 1.3 full
BRF 1.1 HP balance
FREE SPECIAL Abilities
ImprovedWaves_Improved Pitch&Roll
Accurate German Flags
german medals
NewUIs_TDC_7_1_0_ByTheDarkWraith
Realistic ammo amount for AA and deck guns
MRP 1.3 light
MRP 16x9 patch
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_Inertia_Damage
Updated_Depth_Scales_by_gap_for_v7_1_0
TDW_Ship_Inertia_1_1_0
sobers see thru wake fix
sobers better terrain v3 SH5
AI_sub_crew_1_0_2_TheDarkWraith
OPEN HORIZONS II_full v2
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11k
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
DBSM_Speech_1_0_4

volodya61 01-21-13 01:09 PM

Quote:

Originally Posted by Hangman195 (Post 1996474)
Dynamic Environment SH5 Basemod (realistic version) V2.1
DynEnv 2.1 SkyColor Hotfix DarkerNights
Dynamic Environment - Winter hotfix 1
SteelViking's Sky Banding Mod
silentmichals interior - you should enable this mod after SteelViking's Interior
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
FX_Update_0_0_19_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Stock w beards
Critical hits v 1.2
BRF 1.3 full
BRF 1.1 HP balance
- these two mods are not compatible with FX_Update.. remove them
FREE SPECIAL Abilities
ImprovedWaves_Improved Pitch&Roll - remove it or put it after NewUIs.. now it's not working
Accurate German Flags
german medals
NewUIs_TDC_7_1_0_ByTheDarkWraith
Realistic ammo amount for AA and deck guns
MRP 1.3 light
MRP 16x9 patch
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_Inertia_Damage
TDW_Ship_Inertia_1_1_0
- if you have constantly CTD's then try to remove these two mods
Updated_Depth_Scales_by_gap_for_v7_1_0
sobers see thru wake fix - if you are using nVidia card then remove this one
sobers better terrain v3 SH5
AI_sub_crew_1_0_2_TheDarkWraith
OPEN HORIZONS II_full v2
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11k
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
DBSM_Speech_1_0_4

Try to give us more info.. where and what kind of lags have you?

EDIT: and your PC specs too.. :yep:

Hangman195 01-21-13 03:15 PM

Well when I enter bunker or start new patrol I have 1fps slideshow. I'm using nvidia graphic card. I'll try those adjustments to the mod list and report back.

volodya61 01-21-13 03:24 PM

Quote:

Originally Posted by Hangman195 (Post 1996719)
..I'm using nvidia graphic card..

if I remember correctly there was an issue with the Lights.cfg and nVidia cards in the SteelViking's Interior.. remove it from the mod - data/Cfg/Lights.cfg

Hangman195 01-22-13 06:28 AM

My rig

GFX nVidia GeForce GTX570
CPU Intel i5 2500K 3.3GHz
RAM 8GB
Win-7 pro

Hangman195 01-22-13 06:44 AM

I started new campaign and game does not lag anymore quite wierd but everything is fine now

volodya61 01-22-13 11:25 AM

Quote:

Originally Posted by Hangman195 (Post 1997137)
I started new campaign and game does not lag anymore quite wierd but everything is fine now

and what's weird?

Navuhodonosor 01-22-13 12:32 PM

Quote:

Originally Posted by Hangman195 (Post 1997137)
I started new campaign and game does not lag anymore quite wierd but everything is fine now

Yup. The game just torpedo us sometime without obvious reason:O:
Glad you sort it up:up:

Fifi 01-28-13 09:17 PM

Edited first post with new order.
IO Strategic Map has to be activated after OHII Full.
Thanks to Obelix :yeah:

Fifi 01-30-13 06:31 PM

As i was in bunker, i gave an other try to IRAI_0_0_39_Inertia_Damage and
TDW_Ship_Inertia_1_1_0...activated in regard of Sober list order (to have an idea where to put them)

Result was an instantaneous crash to desktop when loading bunker save!!
There is definitely a problem with those Inertia mods :nope:

My list is running great without though :D

Navuhodonosor 01-30-13 06:39 PM

Quote:

Originally Posted by Fifi (Post 2001666)
As i was in bunker, i gave an other try to IRAI_0_0_39_Inertia_Damage and
TDW_Ship_Inertia_1_1_0...activated in regard of Sober list order (to have an idea where to put them)

Result was an instantaneous crash to desktop when loading bunker save!!
There is definitely a problem with those Inertia mods :nope:

My list is running great without though :D

As I noticed that mods do not like some kind of German ship, but I do not know what. For me they work fine untill I get near Kiel. Wierd:huh:

Fifi 01-30-13 09:41 PM

SH5 modded is very sensible to changes anyway.

I just experienced a strange thing trying those Inertia mods.
With a fresh new data folder (i saved my current one in case) and my mod list added with both Inertia, as i said i had a CTD straight on loading bunker.
So i deleted the 2 Inertia, and started again...fine this time.
But was still with my fresh new data folder!
And i experienced same trouble as Sober (and some others) mentionned about New UIs 7.2.0: had to clic many times icons to go periscope depth, U Boat kind of sticked on surface (same for going surface BTW)
Never had that before!
So i backed up the data folder i previously saved, re-activated all mods (without Inertia) and all is fine and smooth again...
I have to clic only once to go new depth or surface :doh:

Navuhodonosor 01-31-13 02:26 AM

I had that clicking mania too, when It annoyed me too much i deinstalled the mods. I mean the plane almost sunk me before i run into the deep. When you get used to one click=one command than you find yourself in some serious problems if it is not like that:)


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