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After such a bad day for me here how refreshing to read some positive stuff. thank you very much i have great respect for you since the beginning i have that special ability to identify the good folks only by talking to them and sir you are surely one of those gentleman. Yes i still do believe everything is possible to the strong mind and will but not without analyzing and structuring such an ambitious task. Me and my programmer buddy had a very intensive discussion last night and we both agree that before starting anything serious we need to make good planning to avoid the major pitfall. Best regards Hans |
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I totally agree with you on all aspect of the pipeline you sound like someone who has already been involve in such process:up: Without a blueprint nothing is possible it is the base of any project. Best regards Hans |
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Very interesting finding there:up: I will have a deeper look later on Best regards Hans |
hey hans. you should read my post regarding "the how to" carefully.
just for notice. :up: |
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Already did mate sorry if i didn't reply so far because yesterday was a bit crazy for me:hmmm: I respect you opinion but disagree on certain point please don't bash the imperial flotilla because this guy only show you the rough prototype of his work when coding will be fully implemented then the beauty lift start with good 3d artists and environment designer. At the beginning all game look in the rough. He use Ogre as the graphic renderer just go and have a look at Venetica it is a German RPG release recently and it look gorgeous. I think that sometime the only way to have exactly what we want in term of an unterseeboot simulator is to do it without being trap in another limited game engine. An other point to is that most of the time you have to be a millionaire to afford a license from any game developers under 500,000.00 you have nothing. But all your points are as valid as mine so we are at least progressing towards our goal.:up: Best regards Hans |
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and if you start such a project, you should keep in mind the manpower and how to motivate these people, if they might work from all over the world and not in a real office. this is mostly money. so without investing it, we wont be able to create such nice stuff! generally spoken, to start from scratch is the best option. so you are free to create everything the way you want it. BUT as to what we have with sh4 (a good engine, a lot of content AND experience) one should think about using this existing work. 500k is a number, but we dont know what ubi wants for letting us dig into the (old!) sourcecode. maybe they are interested in a cooperation. who knows...who knows, hans. :salute: |
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You have a good point there but who here would be our best ambassador to approach ubisoft to see what kind of possibility they are? I don't want to sound negative but from my experience with Ubisoft Montreal they simply ignored those kind of requests. Best regards |
Interesting finding
Hi shipmates,
For those who want to have a peak at the link it is about an open source physic engine just go and look at the list of included features. Look like a serious contender to us and it is open source wow:up: http://www.adrianboeing.com/pal/index.html Best regards Hans |
Great idea Hans!
I would love to play this game because judging from your previous work it will be awesome! |
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Great idea for sure but i put it on the ice to let me finish my mod after that i will take the decision if i go for it or not, many talented folks have contact me to be in this ambitious simulator. Time will tell:salute: Best regards Hans |
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Hi Hans,
My dream is called - IXC/40...:wah::wah::wah: http://img684.imageshack.us/img684/3885/37504777.jpg http://img251.imageshack.us/img251/4857/49249071.jpg http://img27.imageshack.us/img27/3421/50485266.jpg |
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Your dream will become reality because one member here provide me with extensive pictures and plans for IXC/40 so it will be done right after i finish IX-B. |
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