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-   -   A dream is arising! (https://www.subsim.com/radioroom/showthread.php?t=179759)

Hans Witteman 02-02-11 09:48 PM

Quote:

Originally Posted by makman94 (Post 1589451)
From the first day that you showed up Hans...i ''smelled'' that something really good will start for sh3 ! it was about time (better late than...never) to show up a PROFESSIONAL and take the lead in modding !

when i reading that YOU are dreaming ...this is only getting me huppy and i really believe that this is just... the start ! when a PROFESSIONAL says these things ....we all have just to WATCH...FOLLOW and SUPPORT as much we can ! and even if the ''dream'' seems crazy to many 'realistic' people (no offence to you Damo here...i am speaking generally) i have to say only this : this world is moving on (better say that is ''pushed' forward) to the next level....ONLY by people that had a dream which ,in most cases in history, was named as 'crazy dream' from the others ...'realistic' people! (question: can someone be sure 100% that Tesla was just a ...fool ?...or does your grandfather would believe that people will get and walk at moon?)
many of these 'dreamers' gave their whole life ,some of them ..got crazy on the 'road' , trying to catch the 'dream' ! BUT SOME DREAMS ARE getting real and this IS exactly what moves the world forward ! IF THIS WORLD WAS BASED ONLY to realistic minds....the humanity now ,at these days,will be discovering the...wheel !!

Having said all these...Hans ...GO FOR IT ! and if it fails ....ok ! what did we had and lose ?AND i agree with H.Sie that you have to communicate with the 'Danger From The Deep''s or Daemon's project devs!you never know...what will come from this 'meeting'

all the best to you and your dream ! :up:

Hi mate,

After such a bad day for me here how refreshing to read some positive stuff. thank you very much i have great respect for you since the beginning i have that special ability to identify the good folks only by talking to them and sir you are surely one of those gentleman.

Yes i still do believe everything is possible to the strong mind and will but not without analyzing and structuring such an ambitious task.

Me and my programmer buddy had a very intensive discussion last night
and we both agree that before starting anything serious we need to make good planning to avoid the major pitfall.

Best regards Hans

Schwieger 02-03-11 01:09 AM

Quote:

Originally Posted by Hans Witteman (Post 1589267)
Hi fellows,

This is such a beautiful day for shoveling .

Best regards Hans

Thread bumping :har::haha::haha:

Hans Witteman 02-03-11 01:20 AM

Quote:

Originally Posted by Schwieger (Post 1589520)
Thread bumping :har::haha::haha:

:har:

Hans Witteman 02-03-11 01:43 AM

Quote:

Originally Posted by Bruce_Will_Es (Post 1588999)
Hi all,

for collecting ideas you (Hans Wittemann) should start a wiki. Each article is a single feature of the game and will be refined in the inception and elaboration phase. For an overview it would be helpful to see a hierarchic structure like a sitemap for reflecting each point of the game. There has to be a story/campaign tree and a technical/design tree.

In a project like this you have to work like in each other serious IT projects. First you need a plan, which is refined in all parts. Each wish/feature must be defined in all single (atomic!) points. Maybe some points need to be split up into substructures. The refining can be done in discussions within forums like here (so you get a steady publicity). In the end you get a plan like you get when designing a complete new airplane where every part has to be newly developed. Then you use the experience you got out of the prototypes in the elaboration phase for the coding/design phase.

When you put this into action there is already enough done for the people here to help at least with comments and wishes. Important is a open and well documented project history with traceable versioning and well documented (!!!) programming so people can follow, jump into, interact and go in any step of the project for a steady progress. Most of this hobby projects die without strict project management.

Hi mate,

I totally agree with you on all aspect of the pipeline you sound like someone who has already been involve in such process:up:

Without a blueprint nothing is possible it is the base of any project.

Best regards Hans

Hans Witteman 02-03-11 01:51 AM

Quote:

Originally Posted by danzig70 (Post 1589078)
There is actually some resources for combining land, sea and air simulators here: http://wiki.flightgear.org/index.php...tion_Resources

FlightGear is the aircraft sim and has some interesting features.
http://www.flightgear.org/features.html

Bridge Command is the ship sim and would require a bit of work but at least it wouldnt be from scratch.
http://www.bridgecommand.co.uk/

Hi mate,

Very interesting finding there:up:

I will have a deeper look later on

Best regards Hans

urfisch 02-03-11 06:53 AM

hey hans. you should read my post regarding "the how to" carefully.

just for notice.

:up:

Hans Witteman 02-03-11 12:39 PM

Quote:

Originally Posted by urfisch (Post 1589632)
hey hans. you should read my post regarding "the how to" carefully.

just for notice.

:up:

Hi mate,

Already did mate sorry if i didn't reply so far because yesterday was a bit crazy for me:hmmm:

I respect you opinion but disagree on certain point please don't bash the imperial flotilla because this guy only show you the rough prototype of his work when coding will be fully implemented then the beauty lift start with good 3d artists and environment designer.

At the beginning all game look in the rough.

He use Ogre as the graphic renderer just go and have a look at Venetica it is a German RPG release recently and it look gorgeous.

I think that sometime the only way to have exactly what we want in term of an unterseeboot simulator is to do it without being trap in another limited game engine.

An other point to is that most of the time you have to be a millionaire to afford a license from any game developers under 500,000.00 you have nothing.

But all your points are as valid as mine so we are at least progressing towards our goal.:up:

Best regards Hans

urfisch 02-03-11 01:36 PM

Quote:

Originally Posted by Hans Witteman (Post 1589775)
Hi mate,

Already did mate sorry if i didn't reply so far because yesterday was a bit crazy for me:hmmm:

I respect you opinion but disagree on certain point please don't bash the imperial flotilla because this guy only show you the rough prototype of his work when coding will be fully implemented then the beauty lift start with good 3d artists and environment designer.

At the beginning all game look in the rough.

He use Ogre as the graphic renderer just go and have a look at Venetica it is a German RPG release recently and it look gorgeous.

I think that sometime the only way to have exactly what we want in term of an unterseeboot simulator is to do it without being trap in another limited game engine.

An other point to is that most of the time you have to be a millionaire to afford a license from any game developers under 500,000.00 you have nothing.

But all your points are as valid as mine so we are at least progressing towards our goal.:up:

Best regards Hans

ok...just wanted to point out really important things. maybe we just talked of the wrong game. i meant "shells of fury 1914". please show me, which game you mean, hans. i will take a look. and i just wanted to mention, the engine must me able to handle good graphics, with good perfomance!

and if you start such a project, you should keep in mind the manpower and how to motivate these people, if they might work from all over the world and not in a real office. this is mostly money. so without investing it, we wont be able to create such nice stuff!

generally spoken, to start from scratch is the best option. so you are free to create everything the way you want it. BUT as to what we have with sh4 (a good engine, a lot of content AND experience) one should think about using this existing work. 500k is a number, but we dont know what ubi wants for letting us dig into the (old!) sourcecode. maybe they are interested in a cooperation. who knows...who knows, hans.

:salute:

Hans Witteman 02-03-11 02:20 PM

Quote:

Originally Posted by urfisch (Post 1589830)
ok...just wanted to point out really important things. maybe we just talked of the wrong game. i meant "shells of fury 1914". please show me, which game you mean, hans. i will take a look. and i just wanted to mention, the engine must me able to handle good graphics, with good perfomance!

and if you start such a project, you should keep in mind the manpower and how to motivate these people, if they might work from all over the world and not in a real office. this is mostly money. so without investing it, we wont be able to create such nice stuff!

generally spoken, to start from scratch is the best option. so you are free to create everything the way you want it. BUT as to what we have with sh4 (a good engine, a lot of content AND experience) one should think about using this existing work. 500k is a number, but we dont know what ubi wants for letting us dig into the (old!) sourcecode. maybe they are interested in a cooperation. who knows...who knows, hans.

:salute:

Hi mate,

You have a good point there but who here would be our best ambassador to approach ubisoft to see what kind of possibility they are?

I don't want to sound negative but from my experience with Ubisoft Montreal they simply ignored those kind of requests.


Best regards

Hans Witteman 02-04-11 12:10 AM

Interesting finding
 
Hi shipmates,

For those who want to have a peak at the link it is about an open source physic engine just go and look at the list of included features.

Look like a serious contender to us and it is open source wow:up:

http://www.adrianboeing.com/pal/index.html

Best regards Hans

Jankowski 02-10-11 06:01 AM

Great idea Hans!

I would love to play this game because judging from your previous work it will be awesome!

Hans Witteman 02-10-11 02:24 PM

Quote:

Originally Posted by Jankowski (Post 1594678)
Great idea Hans!

I would love to play this game because judging from your previous work it will be awesome!

Hi mate,

Great idea for sure but i put it on the ice to let me finish my mod after that i will take the decision if i go for it or not, many talented folks have contact me to be in this ambitious simulator.

Time will tell:salute:

Best regards Hans

Schwieger 02-10-11 07:11 PM

Quote:

Originally Posted by Hans Witteman (Post 1595014)
Hi mate,

Great idea for sure but i put it on the ice to let me finish my mod after that i will take the decision if i go for it or not, many talented folks have contact me to be in this ambitious simulator.

Time will tell:salute:

Best regards Hans

And time tells good things :woot:

BUKER 02-11-11 06:47 AM

Hi Hans,

My dream is called - IXC/40...:wah::wah::wah:

http://img684.imageshack.us/img684/3885/37504777.jpg
http://img251.imageshack.us/img251/4857/49249071.jpg
http://img27.imageshack.us/img27/3421/50485266.jpg

Hans Witteman 02-11-11 03:13 PM

Quote:

Originally Posted by BUKER (Post 1595452)
Hi Hans,

My dream is called - IXC/40...:wah::wah::wah:



Hi mate,

Your dream will become reality because one member here provide me with extensive pictures and plans for IXC/40 so it will be done right after i finish IX-B.


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