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-   -   Interceptor Sub (https://www.subsim.com/radioroom/showthread.php?t=167582)

Schwieger 09-10-10 03:47 PM

Did you put any damage models on this yet? Looks nice :)

Silverwolf 09-10-10 06:14 PM

Quote:

Originally Posted by Schwieger (Post 1490005)
Did you put any damage models on this yet? Looks nice :)

I don't have a damage model in yet. But I will put one in once I get to that point. It won't be in the next beta probably the third one, if it doesn't need a third beta then it'll be in the final release.

I am almost done with the interior just a couple of things left to do and then I'll get the sub ready for the super mods. I'm going to leave the computer monitors blank for now because I need to get some textures for those. I'm not sure what I'm going to use at the moment. It's looking like another week to a week and a half before she's ready.

Travis Reed 09-11-10 06:45 AM

You may consider screenshots from some of the Seawolf stations from Sub Command or Dangerous Waters.

Silverwolf 09-15-10 06:54 PM

Quote:

Originally Posted by Travis Reed (Post 1490581)
You may consider screenshots from some of the Seawolf stations from Sub Command or Dangerous Waters.

That was a good suggestion Travis. I pulled some of the displays from Dangerous waters and edited them up a bit to fit the Interceptor. So here's what I've got.

http://i175.photobucket.com/albums/w...171724_855.png
http://i175.photobucket.com/albums/w...171654_581.png

keltos01 09-16-10 05:21 AM

just... WOW !

keltos

Travis Reed 09-22-10 02:57 AM

*notices his sigi is now without images*
Dude, where's my images?
Was there a change to sigi image regulations that I wasn't informed of?

Marka Ragnos 09-22-10 08:04 AM

Quote:

Originally Posted by Silverwolf (Post 1494274)
That was a good suggestion Travis. I pulled some of the displays from Dangerous waters and edited them up a bit to fit the Interceptor. So here's what I've got.

http://i175.photobucket.com/albums/w...171724_855.png
http://i175.photobucket.com/albums/w...171654_581.png


ok that is amazing!!

Schwieger 09-28-10 09:03 PM

Any news? :hmmm:

GT182 09-30-10 10:07 AM

WOW! That's beautiful works SW. :yeah: Makes me wish I hadn't been away from SubSim for so long. :oops:

All of you guys are doing some very amazing work on all 3 Silent Hunters. Congrats to all of you. :salute:

Silverwolf 09-30-10 11:29 AM

Quote:

Originally Posted by GT182 (Post 1506221)
WOW! That's beautiful works SW. :yeah: Makes me wish I hadn't been away from SubSim for so long. :oops:

All of you guys are doing some very amazing work on all 3 Silent Hunters. Congrats to all of you. :salute:

Glad you like her.

Quote:

Originally Posted by Schwieger (Post 1505134)
Any news? :hmmm:

She is almost ready for the beta 2 release. I just need to get permission from vickers to use a few of his textures from the TMO interior overhauls. Then I need to figure out how to get the H2O2 meter to appear in RFB because it does not show up. Once those two issues are solved I'll write up a read me and put the sub up for download.

ETR3(SS) 09-30-10 11:48 AM

Quote:

Originally Posted by Silverwolf (Post 1506265)
Then I need to figure out how to get the H2O2 meter to appear in RFB because it does not show up.

If you'd like you can use the file from the RFB version of the 688i mod, you'd just have to change "U-235" back to H2O2. Or use gimp and do a copy/paste job over.

Silverwolf 09-30-10 11:55 AM

Sure, that could also work. Which file is it located in?
[edit]
Never mind, I found it

Marka Ragnos 09-30-10 03:12 PM

Beside the awesome interior are there any other changes compared to beta 1?

Silverwolf 09-30-10 03:35 PM

There's the Hydrogen Peroxide propulsion system that has greater range for submerged travels. It also allows you while traveling at 1/3 throttle to be nearly silent. The height of the guns have been adjusted so the barrels are over the cover when surfaced. I adjusted some of the zones so that they are over the correct compartments. I added in forward vents for venting the air out when the sub submerges, however I don't have the actual vents modeled in yet.

That's pretty much it, most of the time was spent getting the hydrogen peroxide engine to work correctly.

Schwieger 09-30-10 09:12 PM

I might add that the command room actually has some breathing room in it compared to the WWII subs that come with the game... :yep:


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