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Did you put any damage models on this yet? Looks nice :)
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I am almost done with the interior just a couple of things left to do and then I'll get the sub ready for the super mods. I'm going to leave the computer monitors blank for now because I need to get some textures for those. I'm not sure what I'm going to use at the moment. It's looking like another week to a week and a half before she's ready. |
You may consider screenshots from some of the Seawolf stations from Sub Command or Dangerous Waters.
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http://i175.photobucket.com/albums/w...171724_855.png http://i175.photobucket.com/albums/w...171654_581.png |
just... WOW !
keltos |
*notices his sigi is now without images*
Dude, where's my images? Was there a change to sigi image regulations that I wasn't informed of? |
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ok that is amazing!! |
Any news? :hmmm:
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WOW! That's beautiful works SW. :yeah: Makes me wish I hadn't been away from SubSim for so long. :oops:
All of you guys are doing some very amazing work on all 3 Silent Hunters. Congrats to all of you. :salute: |
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Sure, that could also work. Which file is it located in?
[edit] Never mind, I found it |
Beside the awesome interior are there any other changes compared to beta 1?
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There's the Hydrogen Peroxide propulsion system that has greater range for submerged travels. It also allows you while traveling at 1/3 throttle to be nearly silent. The height of the guns have been adjusted so the barrels are over the cover when surfaced. I adjusted some of the zones so that they are over the correct compartments. I added in forward vents for venting the air out when the sub submerges, however I don't have the actual vents modeled in yet.
That's pretty much it, most of the time was spent getting the hydrogen peroxide engine to work correctly. |
I might add that the command room actually has some breathing room in it compared to the WWII subs that come with the game... :yep:
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