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-   -   The Type II Club (https://www.subsim.com/radioroom/showthread.php?t=112748)

Penelope_Grey 04-28-07 03:23 PM

LOL I was patrolling in my IIA career just a moment ago and got bombed by a pair of ansons just as I was slipping under the water.... welll laugh! The IIA was spinning! LOL Round and round! It was rollowing like a wheels it was! I was in hysterics, I mean, I didn't get seriously damaged, hull integrity down to 96% but lol! To see it roll, it was hilarious, it was rolling round and round as it was diving, till it stopped rolling and just wobbled side to side really heavily. I was nearly crying I was laughing so much!

The glass gauges in the control room broke which looked cool. But god alive, has anybody ever had this happen to them?

Lzs von swe 04-28-07 04:23 PM

I have had the boat rolling so badly during dc attacks I held on to my desk for dear life:rock: But never a complet roll, that must have been something extra:up:

Lzs von swe 04-29-07 04:43 PM

How deep have you proud type II kaleuns taken your boats? I took my U-24, IId, down to 130m just now without any noticable probs. But the info in F1 screen says 125m is max. Beeing in -43 I do have to dive as deep as the boat can take it, even if it´s the Russians I´m up against:up:

XanderF 04-29-07 05:31 PM

Question for all the Type II drivers (as this thread seems to have a bunch :lol: )...

...are your guages in the attack periscope room all the low-res versions? For some reason, mine are. Rest of the sub is fine - control room, sonar station, etc. All show the "high res" gauges (from GWX, IIRC). Only the room with the attack periscope shows the low-res ones.

Which...is odd. I mean, you'd think that they'd all pull from the same texture files, no? Anyone else see anything like that?

Penelope_Grey 04-29-07 06:23 PM

The IID should be able to safely reach 160m as long as hull integrity is above 90%.

IID's realistically were made with stronger pressure hulls than their predecessors in the II type, so this much is historically accurate, as well as carrying more fuel and an improved diving system. Not sure about propulsion, I think all the II's used the same diesel engines. But I am fairly sure the IID were fitted with the improved batteries that you see on the upgrade screen in SH3 as standard.

The IIA can, at a push, reach 150m but as soon as you go beyond 150m it can't take no more and will start to damage. The IID is capable of going into the red but not too far and certainly not as much as a VII or a IX can. From test dives I have done, after 180m is when the IID begins to crack under the pressure.

nikbear 04-30-07 07:56 AM

Quote:

Originally Posted by XanderF
Question for all the Type II drivers (as this thread seems to have a bunch :lol: )...

...are your guages in the attack periscope room all the low-res versions? For some reason, mine are. Rest of the sub is fine - control room, sonar station, etc. All show the "high res" gauges (from GWX, IIRC). Only the room with the attack periscope shows the low-res ones.

Which...is odd. I mean, you'd think that they'd all pull from the same texture files, no? Anyone else see anything like that?

Not to sure:doh: but am going on a typeII patrol now so will check and get back to you:up:

Lzs von swe 04-30-07 11:57 AM

After disabling the random crush depth in Sh3Cmdr (remd it out) I tested how deep my type IId would go. At 185m she started to take damage, we "turned around" at 200m and at 185m the lights stopped flickering again. Scared the life out off the crew:lol:

Akinesis 04-30-07 03:32 PM

180m was when my chief had a fit :D I'm not sure how much further we went on the 'turn around', though. Might have another go :hmm:

USS Sea Tiger 05-01-07 07:52 PM

My favorite IIA trick
 
Roll over,, and over and over

Hit by some well placed wabos the other day,, I must have completed 6 rollovers,, was amazing to watch,, but then back to the buisness of saving my A$#%%,, and slunked away licking my wounds,

KeptinCranky 05-02-07 03:11 AM

U 133 in the black sea
 
hi,

just finished my first patrol in a IId in the black sea and damn are those Russki merchants over-escorted, 3 subhunters and 2 dds for 2 tramp steamers a coastal tanker and a large transport, I call that overkill.

I managed to sink the Large Transport and the Storozhevoy DD (or is it a CL) and sneaked off into the deep... 14k tons nice :D

Met another convoy like that in thick fog, tried to torpedo a troopship but it zigged when it should have zagged so no luck there.
Then something weird happened, all the escorting dds were coming straight for me so I launched a decoy and went down to about 140 meters, that's still fairly normal, but while doing my hydrophone checks to keep a small profile I notice that the merchants are not steaming off, they're all circling around and crossing over my approximate position as if they were making dc-runs...odd :huh:

I then decide to take a look with the external camera, and indeed the troopship is pretending to be a DD, so are the 2 tramp steamers, they all have their lights blazing and are chugging around, it's a huge mess. I made some screenies but I'm at work so can't post them

The russians really really don't appreciate my precense :arrgh!:

I got away entirely undamaged but i was out of fish so I returned to port, not bad for a first patrol

Lzs von swe 05-02-07 03:18 AM

Welcome to the 30´th Flot Herr Kaleun:up:

I have seen that behavior a lot in the Black Sea, I think those Russian captains are so drunk on Vodka that they think they are commanding battle ships:roll:

Crazy Ian 05-02-07 11:37 AM

Bloody Lerwick sub base.. I go all the way there and all there was were 2 destroyers, some fishing boats and a bloomin' S class.....

Where's the sub tenders??? :rotfl:

gord96 05-02-07 11:52 AM

what year can i take a type IID to the Black Sea?

Crazy Ian 05-02-07 11:55 AM

Quote:

Originally Posted by gord96
what year can i take a type IID to the Black Sea?

Looking at the GWX manual it's 1943

KeptinCranky 05-02-07 01:35 PM

october of 42 is the first month, but you might want to transfer from somewhere else to have the renown to pimp your canoe, you do really need the goodies like batteries, and definitely radar detection, Decoys and bigger enigine are nice too, don't knwo about flak guns, haven't seen any planes yet, but 2 is better than one I say :cool:

did the Russians historically have radar in 42?? kinda hard to imagine. especially on all their ships...oh well, adds spice to the whole thing, and makes their convoys a lot easier to detect and track at 35km out, radar does work both ways:arrgh!:


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