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-   -   [REL] Harder Enemy Escorts- Better Sensors (https://www.subsim.com/radioroom/showthread.php?t=108688)

Immacolata 03-28-07 03:07 PM

I dont want an easy game. I dont care if its not historical, but after having fought against the vicious allies in the Atlantic, I simply refuse to play a turkey shoot. This mod is, as far as I am concerned, about making the game harder. If the historical realism buffs find that offensive, they should perhaps seek their thrills elsewhere.

Never let history get in the way of a good game :rotfl:

kakemann 03-28-07 05:02 PM

Quote:

Originally Posted by Immacolata
I dont want an easy game. I dont care if its not historical, but after having fought against the vicious allies in the Atlantic, I simply refuse to play a turkey shoot. This mod is, as far as I am concerned, about making the game harder. If the historical realism buffs find that offensive, they should perhaps seek their thrills elsewhere.

Never let history get in the way of a good game :rotfl:

I agree!

Sailor Steve 03-28-07 05:13 PM

Quote:

Originally Posted by walsh2509
Those who think it to easy to get tonnage and its unreal ..

http://www.valoratsea.com/graph.jpg

Nice overall statement, but individual scores don't reflect that at all.

PeriscopeDepth 03-28-07 05:16 PM

Quote:

Originally Posted by Sailor Steve
Quote:

Originally Posted by walsh2509
Those who think it to easy to get tonnage and its unreal ..

http://www.valoratsea.com/graph.jpg

Nice overall statement, but individual scores don't reflect that at all.

Yeah, there were some spectacular patrols, but averages were probably closer to 20K or so. A 100K ton patrol was surely possible, but it was better than 99.9% of other patrols.

PD

FAdmiral 03-28-07 06:11 PM

Historically, the Japanese ASW doctrine couplied with their poor detection
devices left the American subs almost a free hand in sinking merchant ships.
But no gamer wants a game that has no challenge to it. Just to go out and
sink ships right and left with no reprisals will get old and boring very fast.
So if we want a game that leaves us on the edge of our seat like SH3 did
with all its mods, something will have to be done with SH4. The one thing
I have noticed in my testing to date has been: NO SONAR PINGS !!!
I just can't believe that the Japanese DDs did NOT have sonar. The British
had been using it for years against the U-Boats and Japan was not one to
ignore its uses and would have made (or stolen) a copy of their own. As of
yet, I see not posts here about any mods pertaining to the use of sonar?
When I used the .5 setting in the hydrophone mod, I finally got the DDs
to start at least looking for me. They dropped small patterns around the area
but never came close. Only when I left my scope up to attract them, did they
get close enough but then I just scooted away. BUT still, NO PINGS....
I remember in modded SH3, the Brit & American DDs ALL used sonar to locate
U-Boats trying to hide. I think we need to look at sonar to help the hydrophones
locate and prosecute submerged subs !!

JIM

AntEater 03-28-07 06:15 PM

Who told you the IJN did not have active Sonar?

Sonar was a strange story:
In 1939, pretty much every major nation had it, and each thought it was the only one...
I think Italy was the only major naval power who lacked Sonar in 1939, but I may be wrong.

CCIP 03-28-07 06:20 PM

Quote:

Originally Posted by Sailor Steve
Quote:

Originally Posted by walsh2509
Those who think it to easy to get tonnage and its unreal ..

http://www.valoratsea.com/graph.jpg

Nice overall statement, but individual scores don't reflect that at all.

Right, and then also divide that 5-odd million ton total by over 250 boats on combat duty in the theater - that gives you just 20,000 tons per boat, in total and for all patrols! And as applause-worthy as it is, it's just slightly above the German average per boat. Given the far more favourable conditions faced by them in the theater, it's not really all that surprising.

FAdmiral 03-28-07 06:23 PM

What I said was: "I just can't believe that the Japanese DDs did NOT have sonar"
What I am saying now is that in the game, I Hear NO Sonar Pings....
If the AI DDs in the game are not using Sonar, it would account for much of the
DD behaviors I am experiencing....

JIM

xittix 03-28-07 08:14 PM

I have heard sonar pings twice so far. I could only hear them when I was in the actual command room. ..that horrid "PING..............PING....PING ...PING ..PING PING PING" ....AHHHHHH!!!!!... RIGHT FULL RUDDER!! AHEAD FLANK!!!

I died soon after.

So it is in the game for sure just not used in the attack very often :shifty:. Maybe only certain DD's have it?

FAdmiral 03-28-07 08:14 PM

Here is part of a quote I read over at SH3 website forum by a person
named Bootman" "You may want to lower the sonar sensitivity to the same 0.01 - at the default 0.03 it's marginally more sensitve (marginally shorter detection time at max range). But don't lower it on hydrophone - perhaps even raise it, to increase the efficiency of your hydrophone" This would infer to me that increasing
the number (0....1) will increase the efficiency of the hydophone, thus moving it
from a .03 to a .5 will let the AI do a better job in detecting your sub. I certainly
got better results when I ran the test yesterday after I changed it....

JIM

W_clear 03-29-07 05:03 AM

The destroyer artificial intelligence is very low in SH4
 
The destroyer artificial intelligence is very low in SH4 , Even not so good as the destroyer inside SH3 with "Harder Enemy Escorts- Better Sensors"MOD .

I don't know it is not a destroyer of Japan as terribly as the destroyer of Britain? or AI of SH4 was not done well.

Mr. nvdrifter ,Can you make AI of SH4 in improve, make appear better AT MOD ?

THX. I am sorry. My English is not too good.:oops:

kakemann 03-29-07 06:24 AM

Quote:

Originally Posted by FAdmiral
I certainly
got better results when I ran the test yesterday after I changed it....
JIM

Thats what I experienced too as said earlier, so if more people experience this - maybe that should be considered in the next version of this mod? I see that it's still set to 0,01 in the hydrophone settings. Why not try 0,5?

Thanks FAdmiral, and thanks again nvdrifter!

tedhealy 03-29-07 11:20 AM

That valoratsea site has some great charts


http://www.valoratsea.com/tonnage1.htm

http://www.valoratsea.com/subton1.htm

http://www.valoratsea.com/TonxSub.htm

and

http://www.valoratsea.com/JANAC.htm

FAdmiral 03-29-07 01:44 PM

Check out this thread over in the reg. SH4 forum:

http://www.subsim.com/radioroom/showthread.php?t=109741


Some of these guys heard pings but I NEVER have?? Were they all using
campaign experiences? With my test missions, I had my DDs set to Elite
so I could get the best out of them. So many contradictions here as to
how the AI operates. Could it be that different between campaigns and
single missions? Also it seems from their posts that latter in the war, the
AI gets worse & not better (opposite then in SH3). Are we hearing
anything about this from the dev team?

JIM

castorp345 03-29-07 02:12 PM

i've been pinged plenty in my s-class during my current campaign (early '42)


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