![]() |
I dont want an easy game. I dont care if its not historical, but after having fought against the vicious allies in the Atlantic, I simply refuse to play a turkey shoot. This mod is, as far as I am concerned, about making the game harder. If the historical realism buffs find that offensive, they should perhaps seek their thrills elsewhere.
Never let history get in the way of a good game :rotfl: |
Quote:
|
Quote:
|
Quote:
PD |
Historically, the Japanese ASW doctrine couplied with their poor detection
devices left the American subs almost a free hand in sinking merchant ships. But no gamer wants a game that has no challenge to it. Just to go out and sink ships right and left with no reprisals will get old and boring very fast. So if we want a game that leaves us on the edge of our seat like SH3 did with all its mods, something will have to be done with SH4. The one thing I have noticed in my testing to date has been: NO SONAR PINGS !!! I just can't believe that the Japanese DDs did NOT have sonar. The British had been using it for years against the U-Boats and Japan was not one to ignore its uses and would have made (or stolen) a copy of their own. As of yet, I see not posts here about any mods pertaining to the use of sonar? When I used the .5 setting in the hydrophone mod, I finally got the DDs to start at least looking for me. They dropped small patterns around the area but never came close. Only when I left my scope up to attract them, did they get close enough but then I just scooted away. BUT still, NO PINGS.... I remember in modded SH3, the Brit & American DDs ALL used sonar to locate U-Boats trying to hide. I think we need to look at sonar to help the hydrophones locate and prosecute submerged subs !! JIM |
Who told you the IJN did not have active Sonar?
Sonar was a strange story: In 1939, pretty much every major nation had it, and each thought it was the only one... I think Italy was the only major naval power who lacked Sonar in 1939, but I may be wrong. |
Quote:
|
What I said was: "I just can't believe that the Japanese DDs did NOT have sonar"
What I am saying now is that in the game, I Hear NO Sonar Pings.... If the AI DDs in the game are not using Sonar, it would account for much of the DD behaviors I am experiencing.... JIM |
I have heard sonar pings twice so far. I could only hear them when I was in the actual command room. ..that horrid "PING..............PING....PING ...PING ..PING PING PING" ....AHHHHHH!!!!!... RIGHT FULL RUDDER!! AHEAD FLANK!!!
I died soon after. So it is in the game for sure just not used in the attack very often :shifty:. Maybe only certain DD's have it? |
Here is part of a quote I read over at SH3 website forum by a person
named Bootman" "You may want to lower the sonar sensitivity to the same 0.01 - at the default 0.03 it's marginally more sensitve (marginally shorter detection time at max range). But don't lower it on hydrophone - perhaps even raise it, to increase the efficiency of your hydrophone" This would infer to me that increasing the number (0....1) will increase the efficiency of the hydophone, thus moving it from a .03 to a .5 will let the AI do a better job in detecting your sub. I certainly got better results when I ran the test yesterday after I changed it.... JIM |
The destroyer artificial intelligence is very low in SH4
The destroyer artificial intelligence is very low in SH4 , Even not so good as the destroyer inside SH3 with "Harder Enemy Escorts- Better Sensors"MOD .
I don't know it is not a destroyer of Japan as terribly as the destroyer of Britain? or AI of SH4 was not done well. Mr. nvdrifter ,Can you make AI of SH4 in improve, make appear better AT MOD ? THX. I am sorry. My English is not too good.:oops: |
Quote:
Thanks FAdmiral, and thanks again nvdrifter! |
That valoratsea site has some great charts
http://www.valoratsea.com/tonnage1.htm http://www.valoratsea.com/subton1.htm http://www.valoratsea.com/TonxSub.htm and http://www.valoratsea.com/JANAC.htm |
Check out this thread over in the reg. SH4 forum:
http://www.subsim.com/radioroom/showthread.php?t=109741 Some of these guys heard pings but I NEVER have?? Were they all using campaign experiences? With my test missions, I had my DDs set to Elite so I could get the best out of them. So many contradictions here as to how the AI operates. Could it be that different between campaigns and single missions? Also it seems from their posts that latter in the war, the AI gets worse & not better (opposite then in SH3). Are we hearing anything about this from the dev team? JIM |
i've been pinged plenty in my s-class during my current campaign (early '42)
|
All times are GMT -5. The time now is 05:26 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.