SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-24-2007, 02:17 AM   #1
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
[REL] Harder Enemy Escorts- Better Sensors

**Updated v1.01 Release!**

Harder Enemy Escorts and Aircraft v1.01 for SH4 v1.1

Mod created by nvdrifter
--------------------------------------------------------------------------------------------------------------

Changes/fixes in v1.01:

-made AI hydrophones more sensitive

-made enemy aircraft tougher

-greatly reduced chance of enemy air missions

-increased chance of enemy airstrike on detection.

-reduced depth charge damage blast radius

-increased enemy aircraft cannon accuracy




----------------------------------------------------------------------------------------------------



Features of this mod:


-Deadlier enemy escorts:

AI visual, sonar, radar, and hydrophone settings have all been adjusted to be more sensitive



-Less cloaking effect of thermal layers:

No more Star Trek style cloaking device effect after passing thermal layer. Going below the thermal will still lessen the effectiveness of enemy escort sensors, but just not as much now.


-Reduced depth charge damage blast radius:

Enemy depth charges will now be less deadly unless they explode very close to your sub. This was done to simulate the less effective Japanese escorts in WW2.



-Deadlier enemy aircraft:

Enemy aircraft will be more accurate with their cannon fire, but you will now encounter much fewer enemy aircraft because there will now be less enemy air missions. If you are detected by enemy surface ships, there is a good chance an airstrike will be sent to the location where you were last spotted. Enemy aircraft hitpoints and armor ratings have also been increased. If you decide to stay on the surface and fight, be prepared for a challenge.



Some gameplay hints when using this mod:

1) Don't get detected in the first place. This is the best way to avoid being depth charged and possibly killed. Don't let them know you are there.


2) If you are detected, go to silent running, slow down to 2 or 3 knots and try to get below the thermal layer. The deeper you go, the harder it is for the enemy to detect you. If you run at speeds above 3 knots, there is a good chance you will be detected (unless the weather is stormy with rough seas). Avoid shallow waters at all costs.


3) Rough seas and stormy weather is good. Enemy hydrophones, sonar and radar are less effective in rough seas. Use this to your advantage. Be careful if making attacks when the sea is calm. You can be detected much easier.

4) If you spot an enemy aircraft while surfaced, it is advised that you dive crash dive as soon as possible. There is a good chance you will take damage from being bombed.


**Please note that these sensor settings are not exactly the same as GWX's SH3 sensor settings. They are slightly less effective because Japanese escorts in WW II were not as effective as Allied escorts. You can still escape enemy escorts if you are being hunted. It isn't impossible.**


**This mod was based partially on GWX's excellent sensors detection parameters**

Download here: http://hosted.filefront.com/aragorn155/




Last edited by nvdrifter; 03-28-2007 at 06:40 AM.
  Reply With Quote
Old 03-24-2007, 02:29 AM   #2
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
Default

Cool stuff man. We needed something like this, the vanilla game is simply to easy Great work, thanks.
__________________
CaptainCox is offline   Reply With Quote
Old 03-24-2007, 02:31 AM   #3
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by CaptainCox
Cool stuff man. We needed something like this, the vanilla game is simply to easy Great work, thanks.
Be careful when using this mod. They will find you. I got lazy when playing vanilla SH4, because the enemy escorts were nearly blind. But with this mod, I have to be really careful now. I hope you enjoy the mod.
  Reply With Quote
Old 03-24-2007, 02:34 AM   #4
Crosseye76
Lieutenant
 
Join Date: Feb 2007
Location: Las Vegas
Posts: 258
Downloads: 0
Uploads: 0
Default

Very well done, good stuff there !
__________________
There are only two kinds of ships. Submarines and Targets.
Crosseye76 is offline   Reply With Quote
Old 03-24-2007, 02:39 AM   #5
Crosseye76
Lieutenant
 
Join Date: Feb 2007
Location: Las Vegas
Posts: 258
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by nvdrifter

1) Don't get detected in the first place. This is the best way to avoid being depth charged and possibly killed. Don't let them know you are there.

And of course, ALWAYS good advice regardless of what Mods a player uses.

This should be a small banner or poster, included with the game, to be put above the monitor of any aspiring SH4 skipper.
__________________
There are only two kinds of ships. Submarines and Targets.
Crosseye76 is offline   Reply With Quote
Old 03-24-2007, 04:40 AM   #6
OneTinSoldier
Sonar Guy
 
Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 45
Uploads: 0
Default

Great mod. Need to have it to have those Jap Escorts actually act like they're the enemy!
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day.
OneTinSoldier is offline   Reply With Quote
Old 03-24-2007, 05:41 AM   #7
kakemann
Samurai Navy
 
Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
Default

Great work!

Thanks a lot! Will download now!

You're the man!
kakemann is offline   Reply With Quote
Old 03-24-2007, 06:00 AM   #8
kakemann
Samurai Navy
 
Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
Default

Ok!

Have some bad news again!

Still the same thing about the escorts!

They act like they are cruisers with depthcharges!

I cruised at periscope - flank speed 800 metres right in front of one of them. Calm sea and no fog or rain or anything!

They didn't hear anything!
As I raised periscope they spottet it passed me and deployed depth charges. i continues at flank periscope. They didn't ping once and lost me as soon as the periscope was down!
kakemann is offline   Reply With Quote
Old 03-24-2007, 06:50 AM   #9
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by kakemann
Ok!

Have some bad news again!

Still the same thing about the escorts!

They act like they are cruisers with depthcharges!

I cruised at periscope - flank speed 800 metres right in front of one of them. Calm sea and no fog or rain or anything!

They didn't hear anything!
As I raised periscope they spottet it passed me and deployed depth charges. i continues at flank periscope. They didn't ping once and lost me as soon as the periscope was down!
I'm not sure what to tell you. The mod does work. I just play tested again, and I got my butt totally kicked in several single player missions ranging from 1942-1944. Most of the enemy escorts were very agressive. Also remember that each escort has it's own crew skill level. Lower skilled enemy crews will be less agressive and might give up easier.
  Reply With Quote
Old 03-24-2007, 07:01 AM   #10
castorp345
Sonar Guy
 
Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 384
Downloads: 117
Uploads: 0
Default

Quote:
Originally Posted by nvdrifter
I got my butt totally kicked in several single player missions ranging from 1942-1944. Most of the enemy escorts were very agressive.
for testing purposes could you please report which single player missions you used and what your percent incidence of survival was?
many thanks!
hc
castorp345 is offline   Reply With Quote
Old 03-24-2007, 07:36 AM   #11
castorp345
Sonar Guy
 
Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 384
Downloads: 117
Uploads: 0
Default

:hmm:

ok, thanks for that (and i'll guess i'll defer comments about the results... )

cheers
hc
castorp345 is offline   Reply With Quote
Old 03-24-2007, 08:05 AM   #12
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by castorp345
:hmm:

ok, thanks for that (and i'll guess i'll defer comments about the results... )

cheers
hc
I deleted my previous post and I have nothing else to talk about with you. You don't ever give up, do you? I don't want or need your opinions. Please go away.
  Reply With Quote
Old 03-24-2007, 09:19 AM   #13
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,058
Downloads: 8
Uploads: 2
Default

Not all japanese DDs had surface search radar, particularly early in the war. For subchasers, fewer still. I bet there were nearly none before late '43.

http://www.combinedfleet.com/radar.htm

The most likely type to have been installed is the type13 (air search) or type 22 (air/surface). They type 22 wasn't available until Sept. '44. Honestly, I'd expect no radar on the vast majority of small (smaller than CL) ships before that.

I'm not sure about their SONAR, but I have read that they frequently banged away with the ship moving too fast to get any use out of it.

tater

Last edited by tater; 03-24-2007 at 05:41 PM.
tater is offline   Reply With Quote
Old 03-24-2007, 09:24 AM   #14
Barkhorn1x
Captain
 
Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 517
Downloads: 51
Uploads: 0
Default

Thanks NVDrifter - your work is much appreciated here.
Barkhorn1x is offline   Reply With Quote
Old 03-24-2007, 12:09 PM   #15
castorp345
Sonar Guy
 
Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 384
Downloads: 117
Uploads: 0
Default

Quote:
Originally Posted by nvdrifter
I deleted my previous post and I have nothing else to talk about with you. You don't ever give up, do you? I don't want or need your opinions. Please go away.
ya'know, i really don't get it...

i've been nothing but courteous to you, albeit having offered some critical observations of your mod (which you'll note i've refained from in this thread), and yet you've been nothing but rude, pissy, and defensive... what gives? in most spheres of interaction that sort of behavior/response is considered quite unacceptable. the scant critical observations i've offered up have been nothing other than directed towards examining the means and method of making the sim better (to what i feel sure would be everybody's satisfaction), and have decidedly been impersonal in nature; and yet you've consistently reacted as though i (and indeed others) were attacking your person. this, if i may make bold to suggest to you, is a terribly immature way of going about things.

i certainly hold no ill will towards you and will, as you kindly suggest, "go away", but i'd honestly ask you to question your own behavior. i find it quite unfortunate that you seem unable to discuss these sorts of issues dispassionately.

regrettably
hc










Last edited by castorp345; 03-24-2007 at 12:38 PM.
castorp345 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:38 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright © 1995- 2020 Subsim