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-   -   [REL] Harbour Addition_Environment Enhancement Mod v0.5 (https://www.subsim.com/radioroom/showthread.php?t=166104)

Magic1111 02-21-11 03:20 PM

Quote:

Originally Posted by -PriLLi- (Post 1602484)
Can someone load this files up, on another Hoster ´cause not everyone have a Rapidshare account.....thanks....:oops:

You don´t need an account ! Click on this link: http://rapidshare.com/#!download|688..._SH5.rar|23869

Then click on the right side on "User mit kostenlosem Account" > darunter "langsamer" Schaltfläche and wait 40 seconds, then appear > "Jetzt herunterladen" !

That´s it !

Best regards,
Magic

-PriLLi- 02-22-11 02:56 AM

@Magic.......
Danke, ick mußte aber erstmal auf "SSL ON" klickern,
dann kommt erst das Fenster mit dem langsamen herunterladen.....muss man ja erstmal wissen wa....hehe.....danke trotzdem.....:salute:

Magic1111 02-22-11 02:49 PM

Quote:

Originally Posted by -PriLLi- (Post 1603029)
@Magic.......
Danke, ick mußte aber erstmal auf "SSL ON" klickern,
dann kommt erst das Fenster mit dem langsamen herunterladen.....muss man ja erstmal wissen wa....hehe.....danke trotzdem.....:salute:

You´re welcome ! :salute:

Magic1111 02-27-11 05:11 PM

Quote:

Originally Posted by Magic1111 (Post 1601744)
Thanks Han, I´ll give it a try too !

Please note for compatible your MOD with MO, LiteCampaign and Icebergs the german version:

http://www.subsim.com/radioroom/down...o=file&id=3044

That includes the german lite campaign with Icebergs compatible with MO !

Please do a version from your MOD compatible with the above files !!!

Thanks in forward,
Magic:salute:

Quote:

Originally Posted by HanSolo78 (Post 1602349)
Then I should have these files... can you send me the neccessary files for adoption?

greetings
Han


Hi Han !

Any news about this MOD in the context of "The lite campaign with Icebergs" MOD ?

Best regards,
Magic:salute:

HanSolo78 02-28-11 11:04 AM

Quote:

Originally Posted by Magic1111 (Post 1608207)
Hi Han !

Any news about this MOD in the context of "The lite campaign with Icebergs" MOD ?

Best regards,
Magic:salute:

I am a bit uncertain about making different version for these other mods.
I tell you why... first there are some mods who change these campaign files... second all of these mods are worked on and updated... another thing is that it is easy to add the new objects to the campaign but time consuming which is difficult for me. Changing things like the funnel mod do only take some time.
Maybe I will have a look into this mod and the other mod campaigns at the next weekend. But I can not promise it.

greetings
Han

Magic1111 02-28-11 02:51 PM

Quote:

Originally Posted by HanSolo78 (Post 1608743)
I am a bit uncertain about making different version for these other mods.
I tell you why... first there are some mods who change these campaign files... second all of these mods are worked on and updated... another thing is that it is easy to add the new objects to the campaign but time consuming which is difficult for me. Changing things like the funnel mod do only take some time.
Maybe I will have a look into this mod and the other mod campaigns at the next weekend. But I can not promise it.

greetings
Han

Okay, thanks Han !

Please take a look into the MODs when you have time !!! :D

Best regards,
Magic:salute:

oscar19681 03-21-11 10:02 AM

Yo Hansolo. Are you still working on this? If you are not then i might be willing to help or take over the project.

Magic1111 03-21-11 03:04 PM

Quote:

Originally Posted by oscar19681 (Post 1624703)
Yo Hansolo. Are you still working on this? If you are not then i might be willing to help or take over the project.

Great offer Oscar! :yeah:

I hope HanSolo will continue his work on this MOD and make them compatible to LiteCampaign with Icebergs ! :D

oscar19681 03-21-11 03:59 PM

There will be much to learn but i have a lot of time on my hands these days.

stoianm 03-21-11 04:00 PM

Quote:

Originally Posted by oscar19681 (Post 1624929)
There will be much to learn but i have a lot of time on my hands these days.

take only few minutes but i sugest you to waith for the new version of MO because if not the job must to be done again

Magic1111 03-21-11 04:03 PM

Quote:

Originally Posted by oscar19681 (Post 1624929)
There will be much to learn but i have a lot of time on my hands these days.

Okay, maybe when you have time you be eventually interested to work on to solve the problem with the wrong ranks of the crew member what i describe in my thread here: http://www.subsim.com/radioroom/showthread.php?t=180305

Have you time to tested with us ?

oscar19681 03-21-11 04:37 PM

Quote:

Originally Posted by Magic1111 (Post 1624934)
Okay, maybe when you have time you be eventually interested to work on to solve the problem with the wrong ranks of the crew member what i describe in my thread here: http://www.subsim.com/radioroom/showthread.php?t=180305

Have you time to tested with us ?

Wow wow wow! I have only moded the draft of the VIIB/C and some other minor stuff and thats why i said there is much stuff to learn. I know the basics of the goblin editor but that about if for now. So wish to start only one project at a time and if i get somewhere that we,ll see what else i can do. Also since the port life and harbours themselves have virtually been untouched to have the same sort of atmosphere and feeling of acually leaving or entering a port and people going about ther busniess in it like in sh-3. In a perfect world i would wanne see other u-boats docked in the pens , the band at the piers , guards gaurding the ports and people fishing from the piers . Also i woul like to see the cranes moving , u-boats in dry dock and capital ships in certain ports (based on historical times)

HanSolo78 03-24-11 01:01 PM

ping... piiing... piiing...:ping:

Ok.. I am still there :D

After Oscar pushed me a bit with questions I started to adopt my mod for Open Horizons.
After I encountered some problems with missing units, etc. I got all errors sorted and made a testrun.
Everything was ok for me... so I just uploaded the mod version for OpenHorizons.

Have fun!

greetings
Han

pascal4541 03-24-11 01:46 PM

Hi HanSolo
Great and nice job...
I do not use MO, I wanted to know if it was compatible with or cummulative with Terrain_harbours_flags_Mod_v1_2_1 + his patch?
If it is compatible, in what order should I set? Before or after?
Thank you :03:

HanSolo78 03-24-11 01:54 PM

Quote:

Originally Posted by pascal4541 (Post 1626965)
Hi HanSolo
Great and nice job...
I do not use MO, I wanted to know if it was compatible with or cummulative with Terrain_harbours_flags_Mod_v1_2_1 + his patch?
If it is compatible, in what order should I set? Before or after?
Thank you :03:

Thx!
What mods do you use that change campaign files? or stock Sh5?
I think the mod you mention should work with my mod but I did not test it.
You have to try if JSME gives compatible errors.
I would enable my mod last.. but be aware that there are only 2 versions for magnum opus and open horizons at the moment!

greetings
Han


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