SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

SkyBaron 04-20-13 08:58 PM

Quote:

Originally Posted by Targor Avelany (Post 2044472)
so, one problem that popped up today, after using just the newui's .dlls (in the past they got overridden by the exe patcher .dlls): whenever I try to go to nav map - even if it is to get a missions - I get CTD.

Here is log from dbgviewer:

http://www.mediafire.com/?8cgeao4j6daie6w


I should have read this page before I posted about the same problem on the main forum! :oops: I'm getting the same NavMap CTD and it always happens after this on the log: PageDefaultHud_KeyPressed: args was not handled

This started to happen after UI 7.3

Bathrone 04-20-13 09:30 PM

Quote:

Originally Posted by Mikemike47 (Post 2044405)
Did you mean to write these items in numerical order to the menu.txt of NewUIs with TDC, version 7.3.0, not the OEM menu.txt? I was thinking along the same issues to write to TDW. Otherwise, the JSGME with NewUIs with TDC, version 7.3.0 would overwrite what you are trying to accomplish.

Thanks MikeMike

Dam what a pain though :hmmm: But I appreciate the clarification. This is a key problem and I realise now I'm going to have to go back and audit all my configurations in light of it

Since I'm always running with TDW's generic patcher I figured it was "semi ok" to hard code those changes into the main SH5 and bypass the mod enabler other than a token mention in the mod profile to remind me Ive set it up. Now with it being used elsewhere I'm going to rethink that.

BTW, TDW asks to set max strings to 11100 in his generic patch install instructions post 1 on his patcher thread so its fine.

Choum 04-22-13 10:55 AM

Hello,

Just try the new version 7.3.0.

Like the 7.2, if you activate deck awash option, you can't use any deck gun anymore on surface.

explanation : http://www.subsim.com/radioroom/show...postcount=9437

TDW Patcher + TDW New ui, all with deck awash on (7,50) = not work
TDW Patcher (deck awash on ) + New Ui 7.x with deck awash off = not work
TDW patcher with deck awash on without new Ui 7.x = work
TDW patcher with deck awash off + New ui 7.x = work

Only workaround I know is to activate stoianm pitch&roll for SH5 V1 (normal) after new ui but author say that " If you use a higher version of the TDW New UIs than 6.5.0 do not install this mod."

Should be great to have problem fix.

Something relate to NSS_Uboat7a.sim (and other submarine) file is wrong but I don't know how to edit this file.

volodya61 04-22-13 11:06 AM

Do you want to use your deck gun when your deck is under the water (deck awash)?
Am I understand you correctly?
Don't you think this is looks like a cheat?

EDIT: about stoianm pitch&roll you can take a look in this thread - http://www.subsim.com/radioroom/showthread.php?t=203880

gap 04-22-13 11:12 AM

Quote:

Originally Posted by volodya61 (Post 2045098)
Do you want to use your deck gun when your deck is under the water (deck awash)?

:o :nope:

Choum 04-22-13 11:43 AM

No when you activate deck awash option (generic patcher) + new ui (option on) and want to use your deck/flak gun on surface, you can't (see pictures : http://www.subsim.com/radioroom/show...postcount=9437).

volodya61 04-22-13 12:19 PM

Quote:

Originally Posted by Choum (Post 2045104)
No when you activate deck awash option (generic patcher) + new ui (option on) and want to use your deck/flak gun on surface, you can't (see pictures : http://www.subsim.com/radioroom/show...postcount=9437).

That's weird.. I can use my deck gun on surface.. with or without Deck Awash patch enabled.. with or without Stoianm pitch&roll enabled..

Tonci87 04-22-13 12:23 PM

I guess the boat is too deep in the water. Is it possible to change the surface depht?

volodya61 04-22-13 12:31 PM

Quote:

Originally Posted by Tonci87 (Post 2045124)
..Is it possible to change the surface depht?

data/Submarine/NSS_Uboat**/NSS_Uboat**.cfg
and in the .sim-file also if needed..

gap 04-22-13 12:35 PM

Quote:

Originally Posted by Tonci87 (Post 2045124)
I guess the boat is too deep in the water. Is it possible to change the surface depht?

Yes it is, but it is not something that you can do by tweaking a single parameter. In sub's sim file there are two main draught settings (Surfaced and Submerged) and several other settings which also affect sub buoyancy. They all must be finetuned in order to get the desired resut :yep:

Choum 04-22-13 12:44 PM

What tool do you use to edit the sim file ?

volodya61 04-22-13 12:47 PM

Quote:

Originally Posted by Choum (Post 2045139)
What tool do you use to edit the sim file ?

Goblin Editor - http://www.subsim.com/radioroom/showthread.php?t=165805

JacobiMian 04-23-13 12:04 AM

First of all I just wanted to say that I love the mod, I have just started using it for the past couple of days. :up:

One thing I think would be really cool (but I'm not a modder, so I have no idea how complex it would be to implement this) would be if you could activate some automations by talking to your watch officer, XO, navigator or whomever and selecting an order to give through the conversation menu (perhaps something like "XO, take the boat out to sea" if you wanted to activate the harbor outbound script, for example). I noticed that there were already some options like this such as asking the watch officer to give a few orders to the navigator/chief/etc., such as getting a weather report or giving the depth under keel, for instance. I do not know if those were added in this mod or a different one, though. But these are just some ideas.

gap 04-23-13 04:56 AM

Quote:

Originally Posted by JacobiMian (Post 2045424)
First of all I just wanted to say that I love the mod, I have just started using it for the past couple of days. :up:

One thing I think would be really cool (but I'm not a modder, so I have no idea how complex it would be to implement this) would be if you could activate some automations by talking to your watch officer, XO, navigator or whomever and selecting an order to give through the conversation menu (perhaps something like "XO, take the boat out to sea" if you wanted to activate the harbor outbound script, for example). I noticed that there were already some options like this such as asking the watch officer to give a few orders to the navigator/chief/etc., such as getting a weather report or giving the depth under keel, for instance. I do not know if those were added in this mod or a different one, though. But these are just some ideas.

Nice idea :up:

Cthulhus 04-23-13 05:07 AM

I still can't use independent engines controls... I'm sure something is missing but I don't know what.

For me, right now the game is patched to 1.2
Patched with the Generic Patcher as well with two files modified.
And settings set on the Options File Editor Viewer (the patched tab)

Maybe I don't know how to use it ?

Can some one explain to me what I miss here ?

Thanks


All times are GMT -5. The time now is 04:06 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.