![]() |
Well, so far I have found 2 problems with 7.3.0:
1) I have a missing "advanced" depth scale (for both, up to 100 and the extended version). The bar after switching to "advanced" mode is just grey. Will take a screenie when I launch the game next time (re-downloading the file at the moment - maybe it got corrupted somehow). 2) I don't notice that the shafts are working differently with the separate engine control. I'm also having hard time slowing down to 1kn - when I manually change the speed, it acknowledges it, but than the mark jumps back to about 2-3kn. Again, will take screenshots when back in game. |
Hi Targor :salute:
1. Here are two screens with the scales of my game.. everything works as expected - http://s19.postimg.org/gta8bhfr3/SH5...8_14_06_59.jpg . http://s19.postimg.org/qrv6xyp6n/SH5...8_14_07_08.jpg Here is my Hud3 texture (some colors were changed), you can try it if you want - http://rghost.ru/45374538 2. Here are few screens with independent engines control - Right shaft - http://s19.postimg.org/jv10lfsvz/SH5...8_13_42_29.jpg . http://s19.postimg.org/cgbot270f/SH5...8_13_44_16.jpg Left shaft - http://s19.postimg.org/gdyyigttr/SH5...8_13_46_51.jpg . http://s19.postimg.org/iwknj5fjz/SH5...8_13_47_01.jpg As you can see the speed is about 0.5 knot and works only one engine at a time.. Try to do it in the next way - all stop → disable one engine → set the speed for the enabled engine.. |
Quote:
http://img189.imageshack.us/img189/4...stroyedsub.png http://img824.imageshack.us/img824/6...troyedland.png http://www.mediafire.com/?pwa89v7qvb6bb78 |
Quote:
|
Quote:
|
Thanks, volodya. I'll check today, I think I might know why I have the problem.
|
Ok I'm trying to get this configured right on my PC and I apologise if these have been addressed already theres soooo many pages in this thread. Just goes to show how awesomely popular it is :salute:
Q: Is there pictures of what the various dials look like? Q: With the menu.txt file, how does this work with the mod enabler tool? Does the mod enabler actually overwrite the menu.txt file or does it parse it and put whatevers different only? The reason I ask is that Im also using: 1. Generic patcher 2. EUF And I added the following lines to the OEM menu.txt in the SH5 dir tree: Code:
; Start TDW Generic Patcher Entries Is this mod compatible with the generic patcher and the EUF mod? I will document the answers to help others in the sober mod list thread as these mods are all common to his profile :hmmm: |
Hi TDW :salute:
Always wanted to ask but forgot every time, now after a short break returned to the game and remembered :) Is it possible to set impact detonators as default in the next version? Maybe via OptionsEditorFileViewer? Because now magnetic detonators are by default and so many torpedoes been lost by premature detonation in the rough seas.. Another question - are there any changes in the OptionsEditorFileViewer in the version 7.3.0? I have made Russian manual for this app and would like to keep it updated.. Thank you |
Just a question, why is the journal for U021? Shouldn't it be U-27 through to U-36?
|
Hello,
I would like to know how can I control individual engines / shafts ? NewUIs version 7.3.0 installed and SH5.exe patched with individual engine controls (on both files). UI changed with the new addition that controls the two shafts. (I can see the new control on the bottom left hand side). I can chose one individual shaft (left and/or right) but on the external view, the two engines are running! Please help me :) Thanks |
One more thing :)
I already gave you the Russian menu.txt files for version 7.2.0, probably you didn't find them now, it was more than half year ago :D I just noticed in the new version (v7.3.0) is very outdated Russian menu.txt.. Here are two files (regular and for RealNav) - http://rghost.ru/45422454 These files already edited for compatibility with the wolfpack patch.. :salute: |
Quote:
@TDW Ref from code box section above: Is menu.txt item #s from 11000 to 11024 supposed to be in your present version Multiple UIs Version 7.3.0? These items (11000 to 11024) were added to the bottom of post #1 notes for [TEC] SH5.exe patches to fix bugs and add functionality for version 1.0.74 was released. If menu.txt needs to be added as mentioned, then Maxstrings= has to be increased in the menu.txt file, too. Code:
Required menu.txt entries for versions >= v1.0.74.0: |
Quote:
The following works for ini files, I do not know if .txt files of this size are too big for the textenabler to work: [REL] JTxE - Textenabler to merge lines in ini-Files For other great tools by Jimimadrid, go to post #23 of this link. I have used his tools for SH3 to SH5 files. |
so, one problem that popped up today, after using just the newui's .dlls (in the past they got overridden by the exe patcher .dlls): whenever I try to go to nav map - even if it is to get a missions - I get CTD.
Here is log from dbgviewer: http://www.mediafire.com/?8cgeao4j6daie6w |
Advanced depth gauge numbers not showing up??
Depth gauge numbers showed up fine using 7.2 or 7.1 versions. The numbers displays are not there at version 7.3. I can move my mouse to depth gauge and the pointer will display what depth I will be at; I can dive to the depth requested by clicking the mouse within the depth gauge display.
I just started using version 7.3 starting today but downloaded it on 04/15/2013. Using JSGME I unenabled all mods including Multiple UIs so I can migrate settings from version 7.1. Made migration changes. Reenabled mods. Saved useroptions.py. I am using the new patcher, TDW_GenericPatcher_v_1_0_83_0, too. Enabled and seen patch changes, too. The biggest changes are sober's modlist changes from 2 months ago to present. I was using DynEnv v2.1 not 2.9 back then, too. current mod list: Code:
Accurate German Flags |
All times are GMT -5. The time now is 04:30 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.