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-   -   [REL] Dark Waters (https://www.subsim.com/radioroom/showthread.php?t=243322)

KaleunMarco 03-10-21 11:16 PM

Quote:

Originally Posted by themrwho (Post 2735410)
I am guessing this is simply because devs didn't care about the damage/injuries enough to make saves reliable on that aspect. Community made this game less arcadish.

please, do not start in on the poor design of this game. it is shameful.
i have to stop now, before i am banned.
:yep:

VDraculaV 03-11-21 08:14 AM

noticed today that map grids that are shown on map do not match game's and real map grids.
I was given a task to patrol at grid BF24 and stay on station for 96 hours. After entering that grid i send a status report, and it stated that i am in grid BF16 instead.

https://i.imgur.com/QmMJHp4.jpg

then i sailed further to the east until my status report noted that i am in grid BF24. The game is counting a grid that i marked pink on the screenshot as BF24. Wich, according to "waterengland.jpg" (found in "\Support\OM_Intel_files"), is in fact the real grid BF24.

is there any fix for that out there already?

dex 03-11-21 04:16 PM

about turm upgrade problem
 
some update DW is it solve something about turm upgrade

propbeanie 03-12-21 11:35 AM

@ VDraculaV - that was a problem in OM, maybe in stock, as well as SH3, and I am not aware of a "fix". One of these days, given time constraints of all parties involved with DW, we might get time to look at the issue. One idea is for the player to ignore the grid assignment, and to zoom in on the location of the "Star" icon for the mission assignment, and draw a circle of the given dimensions in the orders you receive (75km, 100km, whatever), and stay within that circle, whether or not it is close to the grid assignment. The "Star" on the NavMap is where the boundaries of that particular mission is located. It is extremely difficult to match the grid to the actual assignment in some areas.

@ dex - No, the issue will remain for now. There might actually be more involved in "fixing" that than there is for what VDraculaV has found with the grid not matching the assignment. It may well be that both are impossible to deal with because of the game itself. The turms are done like a boat upgrade, but since there are very few upgrades available to the boat you start with, the turm upgrades can happen more often. However, with the plethora of possible attached equipment having to match the turm, which has to match the boat, the possibilities of getting it all correct are enormous. Given the amount of boats, turms & equipment in the original OM, in which the turm upgrades did not function correctly, it will take quite a while of sifting through the files to find all of the pieces for each boat and its possible turms. If time ever permits, between all involved with DW, someone of us might get a chance to catalog all of the parts and begin the necessary changes, but in the meantime, the use of OM technique, of which I cannot find any reference to right now, would be only course of action for the player. It involves making a copy of the Save folder information, then starting a new career as close to the same date as possible, then adding the saved career's data into the new career. Most previous information is loast, but the commander's rank and a few other bits of information are retained... KaleunMarco might recall the technique, or if I can find it later, I'll update here.

:salute:

KaleunMarco 03-12-21 12:23 PM

Quote:

Originally Posted by dex (Post 2735542)
some update DW is it solve something about turm upgrade

Quote:

Originally Posted by propbeanie (Post 2735676)
@ dex - No, the issue will remain for now. There might actually be more involved in "fixing" that than there is for what VDraculaV has found with the grid not matching the assignment. It may well be that both are impossible to deal with because of the game itself. The turms are done like a boat upgrade, but since there are very few upgrades available to the boat you start with, the turm upgrades can happen more often. However, with the plethora of possible attached equipment having to match the turm, which has to match the boat, the possibilities of getting it all correct are enormous. Given the amount of boats, turms & equipment in the original OM, in which the turm upgrades did not function correctly, it will take quite a while of sifting through the files to find all of the pieces for each boat and its possible turms. If time ever permits, between all involved with DW, someone of us might get a chance to catalog all of the parts and begin the necessary changes, but in the meantime, the use of OM technique, of which I cannot find any reference to right now, would be only course of action for the player. It involves making a copy of the Save folder information, then starting a new career as close to the same date as possible, then adding the saved career's data into the new career. Most previous information is loast, but the commander's rank and a few other bits of information are retained... KaleunMarco might recall the technique, or if I can find it later, I'll update here.

:salute:

Turm upgrades, at least the automatically offered upgrades, are offered/applied inconsistently in both the Atlantic and Pacific SH4 modules (yes, there are two code sets).

you can apply turm upgrades manually if you can perform text editing using Notepad or some similar text-only app. Download this set of directions, perform the edits, and you should get your turm.
send me a PM (private message) if you run into a snag.

https://www.subsim.com/radioroom/dow...o=file&id=5726
:Kaleun_Salute:

km

propbeanie 03-12-21 12:26 PM

Hah! The man of ACTION!!! :haha:

rschilla 03-12-21 12:26 PM

You know what would help most of all? On the screen that says, "your boat is eligible for a Turm upgrade. OK?"


There should be a second choice that says "NO!!!! IT IS NOT OKAY!"


Problem solved.


One choice is not a good answer.

KaleunMarco 03-12-21 12:33 PM

Quote:

Originally Posted by rschilla (Post 2735700)
You know what would help most of all? On the screen that says, "your boat is eligible for a Turm upgrade. OK?"


There should be a second choice that says "NO!!!! IT IS NOT OKAY!"


Problem solved.


One choice is not a good answer.

yes, it would.
however, the code design does not allow for that type of user-based change like so many of the features that we mod.
if you play the ATO-side, sometimes....you will have a new turm offered, but it is inconsistent.
i have never been offered a conning tower upgrade playing the PTO. never. in thousands of career missions.

KaleunMarco 03-12-21 12:35 PM

Quote:

Originally Posted by propbeanie (Post 2735699)
Hah! The man of ACTION!!! :haha:

RL has been busy lately. sometimes i have time to browse and answer posts and sometimes i only have time to browse.:doh:

dex 03-12-21 02:06 PM

Quote:

Originally Posted by propbeanie (Post 2735676)
@ VDraculaV - that was a problem in OM, maybe in stock, as well as SH3, and I am not aware of a "fix". One of these days, given time constraints of all parties involved with DW, we might get time to look at the issue. One idea is for the player to ignore the grid assignment, and to zoom in on the location of the "Star" icon for the mission assignment, and draw a circle of the given dimensions in the orders you receive (75km, 100km, whatever), and stay within that circle, whether or not it is close to the grid assignment. The "Star" on the NavMap is where the boundaries of that particular mission is located. It is extremely difficult to match the grid to the actual assignment in some areas.

@ dex - No, the issue will remain for now. There might actually be more involved in "fixing" that than there is for what VDraculaV has found with the grid not matching the assignment. It may well be that both are impossible to deal with because of the game itself. The turms are done like a boat upgrade, but since there are very few upgrades available to the boat you start with, the turm upgrades can happen more often. However, with the plethora of possible attached equipment having to match the turm, which has to match the boat, the possibilities of getting it all correct are enormous. Given the amount of boats, turms & equipment in the original OM, in which the turm upgrades did not function correctly, it will take quite a while of sifting through the files to find all of the pieces for each boat and its possible turms. If time ever permits, between all involved with DW, someone of us might get a chance to catalog all of the parts and begin the necessary changes, but in the meantime, the use of OM technique, of which I cannot find any reference to right now, would be only course of action for the player. It involves making a copy of the Save folder information, then starting a new career as close to the same date as possible, then adding the saved career's data into the new career. Most previous information is loast, but the commander's rank and a few other bits of information are retained... KaleunMarco might recall the technique, or if I can find it later, I'll update here.

:salute:

it's to complicated for me really

Quote:

Originally Posted by KaleunMarco (Post 2735694)
Turm upgrades, at least the automatically offered upgrades, are offered/applied inconsistently in both the Atlantic and Pacific SH4 modules (yes, there are two code sets).

you can apply turm upgrades manually if you can perform text editing using Notepad or some similar text-only app. Download this set of directions, perform the edits, and you should get your turm.
send me a PM (private message) if you run into a snag.

https://www.subsim.com/radioroom/dow...o=file&id=5726
:Kaleun_Salute:

km


themrwho 03-12-21 06:47 PM

Quote:

Originally Posted by VDraculaV (Post 2735458)
noticed today that map grids that are shown on map do not match game's and real map grids.
I was given a task to patrol at grid BF24 and stay on station for 96 hours. After entering that grid i send a status report, and it stated that i am in grid BF16 instead.<snip>

You have already received detailed answers above from mod devs. As a user of the mod, I just would like to add another confirmation that I have been doing exactly what's been suggested above:

1. Draw a 200 km circle around the "map marker",
(side note: I don't get a star on my map - I get an arrow-styled marker as I've enabled the Dark Waters module that changes campaign map icons).
2. I patrol within the circle and never had any issues with the above.

In summary: Simply ignoring grid coordinates and going off of visual marker plus the "n kilometers range" value in mission text works great.

KaleunMarco 03-12-21 08:13 PM

Quote:

Originally Posted by themrwho (Post 2735811)
You have already received detailed answers above from mod devs. As a user of the mod, I just would like to add another confirmation that I have been doing exactly what's been suggested above:

1. Draw a 200 km circle around the "map marker",
(side note: I don't get a star on my map - I get an arrow-styled marker as I've enabled the Dark Waters module that changes campaign map icons).
2. I patrol within the circle and never had any issues with the above.

In summary: Simply ignoring grid coordinates and going off of visual marker plus the "n kilometers range" value in mission text works great.

Finally, someone who reads posts.
i think i may stroke-out from the shock!

:har::har:
:Kaleun_Salute:

propbeanie 03-12-21 08:53 PM

Quote:

Originally Posted by themrwho (Post 2735811)
You have already received detailed answers above from mod devs. As a user of the mod, I just would like to add another confirmation that I have been doing exactly what's been suggested above:

1. Draw a 200 km circle around the "map marker",
(side note: I don't get a star on my map - I get an arrow-styled marker as I've enabled the Dark Waters module that changes campaign map icons).
2. I patrol within the circle and never had any issues with the above.

In summary: Simply ignoring grid coordinates and going off of visual marker plus the "n kilometers range" value in mission text works great.

I forgot about that little detail... lol - but it is supposed to actually be a 3rd Reich Eagle statue... lol - It did not translate too well in the "shrinking" process... :oops: :O:


Quote:

Originally Posted by KaleunMarco (Post 2735831)
Finally, someone who reads posts.
i think i may stroke-out from the shock!

:har::har:
:Kaleun_Salute:

I did a double-take also... lol

themrwho 03-13-21 12:06 AM

Quote:

Originally Posted by KaleunMarco (Post 2735831)
[COLOR="DarkOrange"]Finally, someone who reads posts.<snip>

:salute:

Quote:

Originally Posted by propbeanie (Post 2735839)
I forgot about that little detail... lol - but it is supposed to actually be a 3rd Reich Eagle statue... lol - It did not translate too well in the "shrinking" process... :oops: :O:

Is it this arrow+textbox that had a 3RE statue?
I'm curious where was the eagle, at the bottom of the text (above the arrow's base)?
https://i.imgur.com/ll9A7KS.png

Aktungbby 03-13-21 02:27 AM

Welcome aboard!
 
Quote:

Originally Posted by dex (Post 2735542)
some update DW is it solve something about turm upgrade

Dex!:Kaleun_Salute: after a nice 7 year silent run!:up:


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