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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Echolot 01-30-13 06:50 AM

Try an older save where you are in bunker :06:

Mikemike47 01-30-13 07:29 PM

Quote:

Originally Posted by steelwarrior (Post 2001341)
Hi,

how to make TDC and OH II un with each other - right now I just get CTDs...or do i need to be in port?

I first install TDC through JSGME and then OH II - crash to desktop...help, please?

"and then OH II" - Does this mean you installed OHII through JSGME? It should be.

Try these links to make game more fun.

http://www.subsim.com/radioroom/show...ght=silentotto

http://www.subsim.com/radioroom/showthread.php?t=192374

Sober's mod list will help you with a lot of mods. Please read the starting 5-6 posts of his website. It has lots of useful information. I just started playing SH5 one year ago. I even overlooked things now and then with all the details!

Dignan 01-30-13 07:52 PM

Environment mods with TDW UI and FX Update
 
Does anyone run any of the environment mods with TDW's UI mod or FX Update mod? I have a few environment mods I like but I'm scared it will overwrite spotting distances, fog values and other AI sensor type things or at least won't be compatible with them. Anyone know if it is safe to use environment mods over these two mods?

Navuhodonosor 01-30-13 07:56 PM

Quote:

Originally Posted by Dignan (Post 2001699)
. Anyone know if it is safe to use environment mods over these two mods?

Like dynamic enviroment?:06:

Dignan 01-30-13 08:00 PM

Quote:

Originally Posted by Navuhodonosor (Post 2001702)
Like dynamic enviroment?:06:

Yes like Dynamic environment or Real environment revision 3.

Navuhodonosor 01-30-13 08:04 PM

Quote:

Originally Posted by Dignan (Post 2001704)
Yes like Dynamic environment or Real environment revision 3.

Here is my .mep working without any CTD-s. very stabile.

Code:

TDW_GenericPatcher_v_1_0_74_0
Das Boot Gramophone music by Navuhodonosor
Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers game loading tips SH5
DBM Background Video
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment Undersea (mediterranean) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 v 2.1 - SkyColor-MurkyWaters-DarkerNights Hotfix #1
Dynamic Environment - Winter hotfix 1
sobers best ever fog  V20 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V9 09012013
Small_trees_SH5_V1
sobers see thru wake fix
Window_Lights_Redone_V1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichals interior mod 1.2.1
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Speech fixes and additions (german version)
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
SH5 Longer Repairs v.1
FX_Update_0_0_21_ByTheDarkWraith
NewUIs_TDC_7_2_0_ByTheDarkWraith
NewUIs_TDC_7_2_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_2_0_Real_Navigation
NewUIs_TDC_7_2_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
Cerberus62 Corrected Depth Charge Projector 1.0
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Sub_Bubbles_v0_0_3_ byTheBeast
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
Expanded Navies by Cybermat47 v.1.0.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Three
OH II Minefield map for TDWs Ui
Grossdeutscher Rundfunk
sobers NO water drops V1
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
MadMaxs_SH5_Subdiesel (mono) v2
gap - Sonar Sound Collection v 1.0 for SH5 - Distorted
sobers hud sounds V1 SH5
sobers DOF V4 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement Mod
sobers bad weather deck gun V3 SH5

Hope it helps you.:salute:

Dignan 01-30-13 08:06 PM

Quote:

Originally Posted by Navuhodonosor (Post 2001705)
Here is my .mep working without any CTD-s. very stabile.

Code:

TDW_GenericPatcher_v_1_0_74_0
Das Boot Gramophone music by Navuhodonosor
Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers game loading tips SH5
DBM Background Video
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment Undersea (mediterranean) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 v 2.1 - SkyColor-MurkyWaters-DarkerNights Hotfix #1
Dynamic Environment - Winter hotfix 1
sobers best ever fog  V20 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V9 09012013
Small_trees_SH5_V1
sobers see thru wake fix
Window_Lights_Redone_V1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichals interior mod 1.2.1
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Speech fixes and additions (german version)
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
SH5 Longer Repairs v.1
FX_Update_0_0_21_ByTheDarkWraith
NewUIs_TDC_7_2_0_ByTheDarkWraith
NewUIs_TDC_7_2_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_2_0_Real_Navigation
NewUIs_TDC_7_2_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
Cerberus62 Corrected Depth Charge Projector 1.0
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Sub_Bubbles_v0_0_3_ byTheBeast
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
Expanded Navies by Cybermat47 v.1.0.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Three
OH II Minefield map for TDWs Ui
Grossdeutscher Rundfunk
sobers NO water drops V1
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
MadMaxs_SH5_Subdiesel (mono) v2
gap - Sonar Sound Collection v 1.0 for SH5 - Distorted
sobers hud sounds V1 SH5
sobers DOF V4 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement Mod
sobers bad weather deck gun V3 SH5

Hope it helps you.:salute:

What a mod lineup! Thanks.

Navuhodonosor 01-30-13 08:12 PM

Quote:

Originally Posted by Dignan (Post 2001706)
What a mod lineup! Thanks.

Just follow the instructions about installation and starting the campaign from sobers first page and you are good to go.:up::salute:

kriskan21 01-31-13 03:54 AM

Hi, I have a problem with the installation NewUIs_TDC_7_1_0_TheDarkWraith. After using the paste JSGMEi do not have 3 dials, depth, telegraph sh3, sh4 old style. Please help me how to install them to be visible

Dignan 01-31-13 05:00 PM

Does the latest version of this include the "no hydrophone on the surface fix" or do I still need to use the add-on mod for that? I'm hesitant to because it conflicts with IRAI. Will TDW's "no hydrophone on the surface fix" interfere with IRAI? THanks.

Obelix 01-31-13 05:53 PM

Quote:

Originally Posted by kriskan21 (Post 2001823)
Hi, I have a problem with the installation NewUIs_TDC_7_1_0_TheDarkWraith. After using the paste JSGMEi do not have 3 dials, depth, telegraph sh3, sh4 old style. Please help me how to install them to be visible

You need to open the file NewUIs_TDC_7_1_0_TheDarkWraith\data\Scripts\Menu\T heDarkWraithUserOptions.py
In section
#+++++++++++++ UI Style ++++++++++++++
# Possible UI Styles:
SH5Enhanced = 0
SH3Style = 1
SH4Style = 2
# the current UI Style
# set below to either SH3Style, SH4Style, or SH5Enhanced SH3Style, SH4Style, or SH5Enhanced
UIStyle = SH5Enhanced change to SH3Style or SH4Style
After this activate mod

volodya61 02-01-13 02:00 AM

Quote:

Originally Posted by Obelix (Post 2002188)
You need to open the file NewUIs_TDC_7_1_0_TheDarkWraith\data\Scripts\Menu\T heDarkWraithUserOptions.py
..................
UIStyle = SH5Enhanced change to SH3Style or SH4Style
After this activate mod

Maybe using OptionsFileEditor is the simpler and safer way?

Wurmed 02-01-13 04:39 AM

I keep getting radio messages with crazy symbols in place of umlauts and such. When checking the radio message files, I see this symbol everywhere: �

I've tried going into the text files and adding in the symbols and checking to make sure it is in Unicode (UTF-8), but the radio messages still come out with these strange characters.

volodya61 02-01-13 04:53 AM

Quote:

Originally Posted by Wurmed (Post 2002389)
I keep getting radio messages with crazy symbols in place of umlauts and such. When checking the radio message files, I see this symbol everywhere: �

I've tried going into the text files and adding in the symbols and checking to make sure it is in Unicode (UTF-8), but the radio messages still come out with these strange characters.

Check Fonts..

Obelix 02-01-13 05:00 AM

Quote:

Originally Posted by volodya61 (Post 2002350)
Maybe using OptionsFileEditor is the simpler and safer way?

Maybe so, but I think is easier and faster to open, browse and edit the file, you make a few extra manipulation editor. At least I thought editor uncomfortable.:shucks: Well, except that for safety.:yep:


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