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Default time setup in the options file from when you press the crash dive icon (and teleport to Radar) to when the crash dive command is given is 5 seconds. Working on timestamps now..... |
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I got a better idea....how about I make it a user configurable option? You set what TC level you want the behavior to happen :up: |
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MaGui 3.1 for SH3 - by makman94 Bearing overlays: Gisement bearing overlay - linked in a thread by charognard. GWX Compass Rose Overlay - by conus00 Bearing Tool - by emtguf Other resources possible from: HitMan GUI for NYGM/GWX - by Hitman (Names are PM links) |
alright got it telling me when the crew spots a new contact....one step closer.....
EDIT: got one way to do it but digging through .exe file looking for a better way. |
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Well I thought I'd have one final go at my original feature request before I crash dive into a sulk. :)
Mouse wheel control for the rudder/bearing+ DW? |
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Well the .exe and .act files provided no info on sUnitContact's structure....I can't get to the variables and thus here's how the time stamp for map contacts will work: when a sensor on your boat detects a new contact: a timestamp will be generated and saved with the contact when you select that contact (you click on it on mini-map or lock onto the target via scope) there will be a little box displayed in the mini-map probably in top left corner that will show the time the contact was spotted. If you deselect the contact the timestamp will disappear. If you lose the contact the timestamp entry will be erased. This is what I'm going to try and make work now. This is what you all mean by timestamp correct? |
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Would these help? 60 x 60 Set up as you normally do - file TeleportOrders.dds http://i947.photobucket.com/albums/a...eportIcons.jpg DL Link: http://www.filefront.com/16224293/TeleportOrders.7z |
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those ROCK :rock: THANK YOU :yeah: |
just to see if the code is working correctly here I tried it for the timestamp:
http://www.subsim.com/radioroom/pict...pictureid=1882 notice that the contact spotted time matches the clock time......you all won't see this dialog box, it was for debugging purposes only. Now to implement it into the mini-map :D |
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you're welcome :D
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Had to take a second out of making v1.9.0 to see these new icons in game:
http://www.subsim.com/radioroom/pict...pictureid=1883 awesome...:rock: |
Yeah niceone NW they look so so sweet :yeah:
TDW take a few minutes timeout if needbe lol Great work as usual :salute: |
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