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-   -   [WIP] Mega-Mod for SH5 (https://www.subsim.com/radioroom/showthread.php?t=176123)

Church SUBSIM 02-08-11 01:37 PM

I just discovered the Real Navigation side of TDW's MO .... oh my god. Game changer!

Is there any good documentation on this feature? That and the chalk board thing that is included?

Everyday is like a free pass in the candy store with this mod!

TheDarkWraith 02-08-11 01:38 PM

Quote:

Originally Posted by Church SUBSIM (Post 1593290)
I just discovered the Real Navigation side of TDW's MO .... oh my god. Game changer!

Is there any good documentation on this feature? That and the chalk board thing that is included?

Everyday is like a free pass in the candy store with this mod!

You have lots of goodies to discover yet then (supermarks, navigational fixes, etc.)

Church SUBSIM 02-08-11 01:46 PM

He's back ;)

Question ... do the nav and super marks stay as part of a saved game or do they get wiped away like the sunken ship icons?

And is it generally crash free to save on the surface without being in contact of the brits? I assume like SH3 saving while submerged is a bad idea?

stoianm 02-08-11 01:48 PM

Quote:

Originally Posted by Church SUBSIM (Post 1593290)
I just discovered the Real Navigation side of TDW's MO .... oh my god. Game changer!

Is there any good documentation on this feature? That and the chalk board thing that is included?

Everyday is like a free pass in the candy store with this mod!

Welcome in the club:up: - i like a lot too to play real nav

here you have some links:
http://www.subsim.com/radioroom/showthread.php?t=179643
http://www.subsim.com/radioroom/show...13&postcount=8
http://www.subsim.com/radioroom/show...3&postcount=14
http://www.subsim.com/radioroom/show...1&postcount=46
http://www.subsim.com/radioroom/show...7&postcount=48

I started to play real nav 1 week ago - so i am not so good in explanations - but if you have quest do not hezitate to ask - they are plenty of experts in real nav on this forum:up:

TheDarkWraith 02-08-11 01:51 PM

Quote:

Originally Posted by Church SUBSIM (Post 1593302)
He's back ;)

Question ... do the nav and super marks stay as part of a saved game or do they get wiped away like the sunken ship icons?

And is it generally crash free to save on the surface without being in contact of the brits? I assume like SH3 saving while submerged is a bad idea?

I've been here all along just out on the road on assignment currently.

The supermarks and navigational fixes are saved with your campaign. If you use them in single mission they are not saved.

It is recommended to save while surfaced and not in presence of any ships.

Church SUBSIM 02-08-11 01:57 PM

Quote:

Originally Posted by stoianm (Post 1593303)
Welcome in the club:up: - i like a lot too to play real nav

here you have some links:
http://www.subsim.com/radioroom/showthread.php?t=179643
http://www.subsim.com/radioroom/show...13&postcount=8
http://www.subsim.com/radioroom/show...3&postcount=14
http://www.subsim.com/radioroom/show...1&postcount=46
http://www.subsim.com/radioroom/show...7&postcount=48

I started to play real nav 1 week ago - so i am not so good in explanations - but if you have quest do not hezitate to ask - they are plenty of experts in real nav on this forum:up:

Thank you very much!

stoianm 02-08-11 02:49 PM

Quote:

Originally Posted by Church SUBSIM (Post 1593316)
Thank you very much!

You welcome :up:... and another good news: trevally just announced that he started to work of a new tutorial (the real nav will be part of it) - so keep on eye when he will release the new tutorial (you will learn very fast and easy)

http://www.subsim.com/radioroom/show...6&postcount=61

Salute!:salute:

TheDarkWraith 02-08-11 02:56 PM

Quote:

Originally Posted by stoianm (Post 1593364)
You welcome :up:... and another good news: trevally just announced that he started to work of a new tutorial (the real nav will be part of it) - so keep on eye when he will release the new tutorial (you will learn very fast and easy)

http://www.subsim.com/radioroom/show...6&postcount=61

Salute!:salute:

And I had my doubts about coding the tutorial feature of Automation in the beginning. I seriously didn't think people would take to it like they have.

So let's ask the question: what could be improved in the tutorial feature? What would you all like to see added to it? I'm tinkering with the idea of possibly adding movies to it.

Trevally. 02-08-11 03:53 PM

Movies:o that would be great TDW - I would use this for end of section reviews:yeah:

Sometimes I wish I could make a statment stand out. A font colour command like in your scope hud button would be nice:D

TheDarkWraith 02-08-11 03:55 PM

Quote:

Originally Posted by Trevally. (Post 1593431)
Movies:o that would be great TDW - I would use this for end of section reviews:yeah:

Sometimes I wish I could make a statment stand out. A font colour command like in your scope hud button would be nice:D

hmm...color...that could be tricky. Are you wanting a single word or sentence to change color? If it's a sentence is it a single sentence or a sentence in a group of sentences?

Trevally. 02-08-11 04:05 PM

If it could be a command - changecolour###### etc

Then I could use it with the next displaytext.
This would give me a sentance.
If I use addtext I could split this sentance and get a word in another colour or words:06:

TheDarkWraith 02-08-11 04:12 PM

Quote:

Originally Posted by Trevally. (Post 1593444)
If it could be a command - changecolour###### etc

Then I could use it with the next displaytext.
This would give me a sentance.
If I use addtext I could split this sentance and get a word in another colour or words:06:

good question. I'll have to play around and see what happens :DL

Poacher886 02-08-11 04:32 PM

Can anyone point me in the right direction in the options files to get rid of the 'Yellow {!} "New objective" box' that sits smack bang in the top middle of my otherwise free of gadets screen.

After the radio intersept and being phycically able to see the new objective on the map, i have no need for a 24/7 reminder of the fact!!

Thanks for the help.

TheDarkWraith 02-08-11 04:41 PM

Quote:

Originally Posted by Poacher886 (Post 1593477)
Can anyone point me in the right direction in the options files to get rid of the 'Yellow {!} "New objective" box' that sits smack bang in the top middle of my otherwise free of gadets screen.

After the radio intersept and being phycically able to see the new objective on the map, i have no need for a 24/7 reminder of the fact!!

Thanks for the help.

Looks for these in the options file:

##################################### Player Guidance (SH3/4/5 modes) ####################################
# are player guidance events enabled? (are they shown)
# change below to either True or False
PlayerGuidanceEnabled = False

##################################### Player Objectives (SH3/4/5 modes) ###################################
# are player objective events enabled? (are they shown)
# change below to either True or False
PlayerObjectivesEnabled = False
# if the mission is a tutorial, are Player Objectives enabled at game start? (overrides PlayerObjectivesEnabled at game start)
# change below to either True or False
IfTutPlayerObjsEnabledAtGameStart = False

THE_MASK 02-08-11 04:43 PM

Quote:

Originally Posted by TheDarkWraith (Post 1593293)
You have lots of goodies to discover yet then (supermarks, navigational fixes, etc.)

Currents


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