![]() |
hm strange i dont have that. ill try to figure out whats wrong.
|
Quote:
|
I installed the latest version (2.1) via JSGME (after rolling back SH3Commander of course) mid-patrol, and had no problem with it last night, but then again I did not have any clouds for the couple of days/nights that I was able to test on patrol last night so if the weird moon graphic is cloud-related I wouldn't have seen it yet.
I was overall very pleased with what I saw last night, though it was a bit wierd having the moonlight effect when the moon had already set - it was nice being able to pick out the two tankers lying at anchor in Curacao harbor in the "moonlight" as I snuck in with my Type IXB. Unfortunately, as it turns out those torpedo nets someone strung up to protect the tankers actually worked, and I wasted 4 torpedoes in an otherwise perfect attack run, as all 4 exploded early on impact with the nets. I was sorely tempted to surface and shell the tankers, but the thought of taking on the patrol boat escorts on the surface (and the chance that maybe there would be some other guns scattered around the harbor as well) was a bit too daunting so I wound up slinking out of there with my tail between my rudders (so to speak). The moon graphic looked a bit too big for my tastes, so I may try to go back and install one of the older/smaller moon .tga files to see if that helps. Also, while the moon was up the reflection and the lighting effect/direction on my u-boat matched up with the moon graphic quite well I thought. I hope you can tweak this some more to get the light effect to go away when the moon does, but so far so good indeed :rock: |
no it wont help
i have found the problem with the moon. Ive not changed the TGA files. Ive reduced the range of the moon bitmap to the camera. Unfortunaly with 16km sphere it is shorter then the horizon. Thats why strange moon graphics sometimes appear. The no-cloud issue happen to random people who use sh3 commander. I think there is something wrong with it. Everytime strange bugs appear always when sh3 comander was installed before the mod. |
Quote:
If changing out to a smaller moon .tga file won't help, is there any other way to tweak this to reduce the size of the moon image? |
Missing moon
I`ve got the moon reflections on the water, but there is no moon...
I am currently using GW & Drifter`s realism mod. v.1.01. ... I`ve tried to search for solutions here on Subsim, but i couldnt find any. Could someone please help me .... I need the moon!!! :down: http://img301.imageshack.us/img301/3...ingmoonhf9.png |
The previous problem I had appears to have fixed itself. Sure I'm still getting the blue/black square at times during the day or night, but it's a vast improvement otherwise. And I am getting cloud cover even at night.
It's not perfect, but combined with the weather generator it's fairly good. |
Quote:
I had problem with clouds (never see clouds) before install the mod (in particular the file scene.dat of envionment1.3). I rolled back sh3commander, changed the scene.dat and clouds appeared. I don't know why... now i have tried the env2.1. I use 1280*1024 resolution - good clouds reflections on water surface during the day - good colour of water surface - good green colour of underwater, but to much torbid (hemm ..to much dark in the night :dead::88) ) - the moon seen with the binoculars has a square around less dark of the sky - the moon visible in the morning has a square around - the moon reflection on water surface is really good - the enlightened side of the ships or uboot is on the wrong side, I think. Moon a'port, ship's enlightened side a'starboard .... but it's not so annoying i hope is useful sorry for my english |
well, I got some clouds (actually heavy rain/big storms) and also got the odd moon-square effect somebody mentioned above. (see picture below):
http://show.imagehosting.us/show/152...-1_1524796.jpg This occurred during the second night of the storm. Also, the first night, I was getting a full-round-looking fuzzy light trying to bleed through the heavy cloud cover (even though the moon is at quarter phase as shown above), and then after diving and surfacing I saw the moon clear like there were no clouds, though it was still raining very heavily and there were clouds across the rest of the sky except where the moon was - very weird. I'm liking the moonlight effects, but these graphical quirks pretty much destroy the immersion, so I hope you can get them fixed. Also, although the fog/mist looks really good out there, I'm not crazy about the fog closing in at only 200m - I liked the roughly 400m minimum range from before as it made it tough but not totally impossible to attack (and some of my coolest/tensest SH3 moments have come while creeping around in the fog trying to get off a shot during the brief moments when the target is close enough to see and far enough away for the torps to arm) - was this reduction to 200m a conscious choice on your part (that could perhaps be reverted back to 400m) or is it an unavoidable consequence of some other aspect of making the moonlight effect work? Gonna go check my driver version and maybe update to see if that has an effect (I think I'm using the June Catalysts still for my ATI X800XL). I'm still jazzed about the prospect of getting this idea to work as it's a really great concept - keep up the good work :up: [edit] - nope - new drivers (Catalyst 6.7) didn't change anything - still got the moon-square problem - hope you can find cure for that |
Personally I like the 200m limit as it really makes it tense. I had to run through 3 days and 3 nights of it, and as soon as my batteries were recharged I'd dive out of fear of destroyers. Also made sure I was ahead slow when I was on the surface to keep the noise down.
|
Quote:
|
Quote:
#hint-hint# |
Looking very good so far, if wernersobe can figure out the moon tga problem then I would have to say this mod really contributes to the realism of SH3, The fog effect is so good "Talk about tension, when you are blind on the surface"...Ya know its a pity we don't have an ambient sound mod where if we are on the deck we can listen for the chug chug chug of a merchant through the fog!!!!!! You kinda have to be about 25m away before you hear anything in free view on an enemy vessel, when I'm sure they could be heard much further away.
Thumbs up to this mod......Nearly there and it's a very good un..:rock: :rock: Deep Six |
Quote:
|
Quote:
|
BUMP
Werner, when can we expect an update to this nice improvment ;) I like this Mod Can you fix the AI detection it seems to be broken even in fogy weather my crew can´t recognize enemy ships in light,middle or heavy fog also the night´s are a bit to dark,in my opinion :hmm: THX |
Is there a fix for the Square moon showing?
|
i ended up with a square around the sun and moon...nice water and fog ..and i'm not knocking anybodys work...i think it's great except for the few minor glitches..:|\\
|
Square moon here too, but boy,the rest of this mod is great. Thanks !
p.s. I'm surprised SH3 doesn't handle moonlight/reflections/facing in the stock game. Hell, flight sims have since the late 90's. |
thats pretty much what i said...see how it handles the storm s...other than the dam square moon thing..i like it ...
|
All times are GMT -5. The time now is 03:47 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.