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-   -   attn: RULLE34, MANUEL ORTEGA, SEEADLER, JUNGMAN, & MARHK (https://www.subsim.com/radioroom/showthread.php?t=85903)

Seeadler 10-29-05 07:04 AM

Quote:

Originally Posted by Kpt. Lehmann
But no cloudfix until Seeadler reviews it. Right?

The 16km Clouds.obj is ready since 24. Oct., if the modders did not include it in their mod as Manuel Ortega did, this is not my fault :know: ;)

rulle34 10-29-05 09:33 AM

Quote:

Originally Posted by Seeadler
Quote:

Originally Posted by Kpt. Lehmann
But no cloudfix until Seeadler reviews it. Right?

The 16km Clouds.obj is ready since 24. Oct., if the modders did not include it in their mod as Manuel Ortega did, this is not my fault :know: ;)

Of course it's not your fault.
I can't hexedit :cry: That's the reason why it's not in the 16 km visibility mod.

Seeadler 10-29-05 09:42 AM

Quote:

Originally Posted by rulle34
I can't hexedit :cry: That's the reason why it's not in the 16 km visibility mod.

There is no need to hexedit, just import the OBJ file with Pack3D into the scene.dat

Kpt. Lehmann 10-29-05 10:29 AM

Quote:

Originally Posted by Seeadler
Quote:

Originally Posted by rulle34
I can't hexedit :cry: That's the reason why it's not in the 16 km visibility mod.

There is no need to hexedit, just import the OBJ file with Pack3D into the scene.dat

Yes, I actually started working on doing that a few minutes before you posted... However, I am not a good graphics modder. The only way I was able to recognize where an OBJ file went... is because Flakwalker explained it to me.

I am very unfamiliar with Sansal's tool but will try fixing the Obj file into the scene dat.

The problem i see is that when you import the clouds OBJ into the scene dat... there appears to be two places it may need to go.

I don't know which... or even if my efforts are way off.

Thank you for the help Seeadler :up: Any future help is welcome also.

Redwine, you are totally correct that the current 16 km visibility mod is incorrect and not realistic. The reason why we are working hard to get a 16 km Cloud Fix is because the 16 km vis-mod seems to be the best middle-ground between actually seeing ships in game and spotting them.

Another problem I am running into is my Nvidia gfx card... it doesn't like rendering more distance... I hope to upgrade it in two weeks.
My card runs other games perfectly.... but not SH3!!!

Testing new scene dat now...

Kpt. Lehmann 10-29-05 10:39 AM

Okay... first attempt resulted in black sky.

Trying again.

kriller2 10-29-05 10:57 AM

Hi Kpt.

I have a working version with Seadlers cloud fix inserted into the mod, if you can't get it to work? :) , I am currntly working on putting bigger waves into the mod...
/Kriller

Seeadler 10-29-05 11:02 AM

Quote:

Originally Posted by Kpt. Lehmann
I am very unfamiliar with Sansal's tool but will try fixing the Obj file into the scene dat.
The problem i see is that when you import the clouds OBJ into the scene dat... there appears to be two places it may need to go.

1. start Pack3D
2. open the scene.dat
3. click [ export all ]
4. now you've got a 3d folder in your \data\ folder
5. copy my 16km Clouds.obj in this folder and overwrite the existing one
6. select in Pack3D the 3D object\3D-Clouds folder in the tree
7. click [ import ] and open the previously copied Clouds.obj from the 3D folder
8. Pack3D must no reports "3D clouds imported"

kriller2 10-29-05 11:19 AM

ok, here is the mod with Seadlers cloudfix and the 2xwaves by Timetravlers mod:

http://rapidshare.de/files/6922736/1...dsfix.rar.html

It needs to be tested as I hex-edited the files to get the wavemod into two other mods...

Hope it works okay?

/Kriller

Hartmann 10-29-05 12:47 PM

Great work :up:

Could be possible make this mod but without the big waves ??

16_km_visibility_mod_RWR_Moon_fix_Clear_water_Ocea n_Reflections_wavesx2_cloudsfix.rar

:hmm: I have the deffault waves and in a storm it seems to be enough for me :88) the diesel engines shutt down often and the water jump over the tower . :doh:

Also i don“t know if this could shink other ships, like merchants or so.

thanks :up:

Kpt. Lehmann 10-29-05 01:42 PM

SUCCESS!!!

Freeeeeaakin' FINALLY!!!!

Seeadler THANK YOU!!!

Lol... now I have used Sansal's 3D program twice... :arrgh!:
... and its giving me more ideas!

Will upload 16Km Atmospheric mod beta... probably (hopefully) the finished basic version from which all options can be added..

... and there will be many thanks to many people in the credits!!!

:rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock:

kriller2 10-29-05 01:46 PM

Kpt. Lehmann, great you got it to work :up: I will keep the mod with the 2xwaves for myself then. ;)

Kpt. Lehmann 10-29-05 01:55 PM

[quote="kriller2"]Kpt. Lehmann, great you got it to work :up: I will keep the mod with the 2xwaves for myself then. ;)[/quote

Hey!!! The more the merrier!!! :up:

I will include your download link as an option if you like!

I have started new thread.

rulle34 10-29-05 02:27 PM

Quote:

Originally Posted by Seeadler
Quote:

Originally Posted by rulle34
I can't hexedit :cry: That's the reason why it's not in the 16 km visibility mod.

There is no need to hexedit, just import the OBJ file with Pack3D into the scene.dat

The OBJ file, is it a .DAT file?

Kpt. Lehmann 10-29-05 02:35 PM

hey Rulle34 sir... give me about 15 more minutes and I will have DL link for 16 km atmosphere visibility mod...

It finally is done! :up:

Kpt. Lehmann 10-29-05 03:12 PM

16 Km Atmosphere Mod download link found here:

http://www.subsim.com/phpBB/viewtopic.php?t=44762

Other versions will be added there too.

Marhkimov and I thank you for all your help and suggestions guys.

You are ALL the BEST!!!! :rock: :rock: :rock: :rock: :rock:

rulle34 10-29-05 03:59 PM

Well thank you kpt Lehmann :up:
So now we have a 16 km visibility mod with markhinovs environmental mod and the cloud fix? If so that's really great :up: Congratulations Kpt Lehmann :up:

:rock:

Kpt. Lehmann 10-29-05 04:08 PM

Now I need a NAP!

:rotfl: :rotfl: :rotfl:

coronas 10-31-05 02:12 PM

Good work, Kriller2!!! All in one! :up:

rulle34 10-31-05 02:59 PM

Quote:

Originally Posted by Kpt. Lehmann
Now I need a NAP!

:rotfl: :rotfl: :rotfl:

You've really earned it :sunny:


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