SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Harbour Addition_Environment Enhancement Mod v0.5 (https://www.subsim.com/radioroom/showthread.php?t=166104)

Magic1111 03-21-11 04:03 PM

Quote:

Originally Posted by oscar19681 (Post 1624929)
There will be much to learn but i have a lot of time on my hands these days.

Okay, maybe when you have time you be eventually interested to work on to solve the problem with the wrong ranks of the crew member what i describe in my thread here: http://www.subsim.com/radioroom/showthread.php?t=180305

Have you time to tested with us ?

oscar19681 03-21-11 04:37 PM

Quote:

Originally Posted by Magic1111 (Post 1624934)
Okay, maybe when you have time you be eventually interested to work on to solve the problem with the wrong ranks of the crew member what i describe in my thread here: http://www.subsim.com/radioroom/showthread.php?t=180305

Have you time to tested with us ?

Wow wow wow! I have only moded the draft of the VIIB/C and some other minor stuff and thats why i said there is much stuff to learn. I know the basics of the goblin editor but that about if for now. So wish to start only one project at a time and if i get somewhere that we,ll see what else i can do. Also since the port life and harbours themselves have virtually been untouched to have the same sort of atmosphere and feeling of acually leaving or entering a port and people going about ther busniess in it like in sh-3. In a perfect world i would wanne see other u-boats docked in the pens , the band at the piers , guards gaurding the ports and people fishing from the piers . Also i woul like to see the cranes moving , u-boats in dry dock and capital ships in certain ports (based on historical times)

HanSolo78 03-24-11 01:01 PM

ping... piiing... piiing...:ping:

Ok.. I am still there :D

After Oscar pushed me a bit with questions I started to adopt my mod for Open Horizons.
After I encountered some problems with missing units, etc. I got all errors sorted and made a testrun.
Everything was ok for me... so I just uploaded the mod version for OpenHorizons.

Have fun!

greetings
Han

pascal4541 03-24-11 01:46 PM

Hi HanSolo
Great and nice job...
I do not use MO, I wanted to know if it was compatible with or cummulative with Terrain_harbours_flags_Mod_v1_2_1 + his patch?
If it is compatible, in what order should I set? Before or after?
Thank you :03:

HanSolo78 03-24-11 01:54 PM

Quote:

Originally Posted by pascal4541 (Post 1626965)
Hi HanSolo
Great and nice job...
I do not use MO, I wanted to know if it was compatible with or cummulative with Terrain_harbours_flags_Mod_v1_2_1 + his patch?
If it is compatible, in what order should I set? Before or after?
Thank you :03:

Thx!
What mods do you use that change campaign files? or stock Sh5?
I think the mod you mention should work with my mod but I did not test it.
You have to try if JSME gives compatible errors.
I would enable my mod last.. but be aware that there are only 2 versions for magnum opus and open horizons at the moment!

greetings
Han

pascal4541 03-24-11 01:58 PM

Yes, campaign stock...
I'll try and give you the result and possible conflicts :03:

urfisch 03-25-11 03:46 AM

any further progress on this here? would be very nice.

:salute:

HanSolo78 03-25-11 07:52 AM

Quote:

Originally Posted by urfisch (Post 1627436)
any further progress on this here? would be very nice.

:salute:

hi!

what do you mean with progress?
I will my mod adopt to the different other campaigns...
more new 3d objects?
I only could import existing objects from sh3/sh4 or make seperate nee ones. if there is no modding tool for gr2 files I am helpless. hex editing is no possibility for me, because it is too time consuming.

greetings
Han

pascal4541 03-25-11 08:53 AM

Hi HanSolo
So after several tests, I did not notice any conflicts in the game with this installation:
Conus' Graphic Mod 1.1
Lite Campaign LC 1.2_Fr
Terrain_harbour_flags_Mod_v1_2_1
Patch1_Terrain_harbour_flags_Mod_v1_2_1
Harbour Addition MOD V0.1
Harbour Addition MOD V0.1 - Open_Horizons
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
Installing different mods after...

Conus' Graphic Mod 1.1 is essential, to get the réalistic flags :hmmm:
Ignoring conflict in JSGME
Important: I not use Magnum opus

Very very good job HanSolo :up:

Sepp von Ch. 03-26-11 02:53 AM

Can anyone please reupload this Harbour Addition Mod V0.1 Open Horizons?

On
http://rapidshare.com/files/45419330...enHorizons.rar

"Unassigned file limit of 10 downloads reached."

HanSolo78 03-26-11 03:20 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1628103)
Can anyone please reupload this Harbour Addition Mod V0.1 Open Horizons?

On
http://rapidshare.com/files/45419330...enHorizons.rar

"Unassigned file limit of 10 downloads reached."

Should be available again!

Sepp von Ch. 03-26-11 04:09 AM

Thank you Hans Solo! Your mod is pershaps not compatible with Terrain Harbour flags v1.2.1?

HanSolo78 03-26-11 04:49 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1628119)
Thank you Hans Solo! Your mod is pershaps not compatible with Terrain Harbour flags v1.2.1?

I don´t know.. sorry.
You´ve to try! :ping:

stoianm 03-26-11 04:55 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1628119)
Thank you Hans Solo! Your mod is pershaps not compatible with Terrain Harbour flags v1.2.1?

they are compatible... just install HanSolo78n mod after the Terrain Harbour flags v1.2.1

regards

pascal4541 03-26-11 05:29 AM

Quote:

Originally Posted by stoianm (Post 1628126)
they are compatible... just install HanSolo78n mod after the Terrain Harbour flags v1.2.1

regards

Yes and with MO, install Patch1_Terrain_harbour_flags_Mod_v1_2_1 and
Harbour Addition MOD V0.1 after...

Sepp von Ch. 03-26-11 01:33 PM

Great, thank you very much boys!

Admiral Von Gerlach 03-30-11 05:06 PM

Danke and thank you for this wonderful work Much improvement and very much appreciated. Now things are looking much more like they really did back then. and that is much appreciated by this old sailorman.

I have been on shore too long and now must find out what Open Horizons and Magnum Opus are :)

BowfinSS287 04-03-11 03:44 PM

this looks very nice....i ran into one small problem
when i installed the mod "Harbour Addition Mod V0.1 Open Horizons"
all my mission orders and obj. on the map are in another language,is there
a English version.....or something i have to change to fix this
thanks for any help

Magic1111 04-04-11 09:06 AM

Quote:

Originally Posted by HanSolo78 (Post 1332943)
Hi guys!



Harbour Addition Mod V0.1 Lite Campaign:
http://rapidshare.com/files/45449840...ampaign1.2.rar


Hi Han !

I saw on first page of this Thread a new Add-On compatible to Lite Campaign.

But one question: Is this Add-On based on the Lite Campaign german and / or LiteCampaign with Iceberg - German Version from here:

http://174.123.69.202/~subsimc/radio...o=file&id=3044 ?

In this Version from the above link we have the two MODs "Icebergs" and "LiteCampaign" compatible ! And it would be great, when you can make your MOD to this compatible too !

Best regards,
Magic:salute:

oscar19681 04-04-11 09:08 AM

Its only light campaing compatible because the ice berg version was released after the mod.


All times are GMT -5. The time now is 02:10 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.