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Watch: "Health Bar on the Horizon Sir!"
Captain: "what type of ship is it Seaman?" Watch: "I cant tell but she's at 100% health!" |
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Watch: Bridge, Sub sighted! Bridge: Where away? Watch: Right under that red "X" sir! |
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My view is MOST of what's needed in an Atlantic WWII subsim was present in the modded SHIII (NYGM or GWX).
Realism, realism, realism....with SOME compromises for gameplay/resource constraints. Let's face it: - assigned orders to patrol zones - dynamic contact reports - potential for wolfpack actions - correct sensor performances based on technical specs, experience and weather. - crew rosters/assignments - weather - observations leading to plotting leading to firing solution. - weapons (performance, especially for guns) - damage modelling Get those 'realistic', by which I mean a reasonable representation based on the abundant real-life records, and you're a LONG way to making a great sim. THEN make it look nice. IF SH5 is SHIII in SH4+ engine without addressing all those points then :down:. Some simple tests I want to see are: - surface attacks at night - detection/evasion, surfaced and submerged - selectable 'contact frequency' (i.e. yippee shoot, moderate, realistic) Get those right and I'm pretty sold. Another way of looking at it is asking "what did NYGM/GWX attempt to 'fix'?" and then SH5 should have those 'fixed' at time of release. Cheers (p.s. I posted this in another thread and was feeling lazy so i just cc + pasted) |
I want to know when Neal will be sent a beta copy of SH5 to preview? I remember Neal was sent a beta copy of both SH2 and SH3 well before release, which he independently previewed, but it didn't happen with SH4 (all Neal got was a controlled demo of what Ubisoft wanted him to see)...and we all know the state SH4 was in upon release...which is why I ask my question, considering it's now a mere 8 weeks or so until release (and we should be well past beta stage now). :hmmm:
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Q: Will Neal Stevens at subsim get access to a Beta version of the game for review? A: Giving someone who could potentially increase sales of the product a Beta copy of the game for review is an interesting idea. For that reason, we won't do it. |
:rotfl2::rotfl2::rotfl2:
So true, oh so true... |
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I found in a monthly magazine an interview of Dan Dimitrescu about SH5
What i find very interesting is his answer about the new dynamic campaign "A typical SH5 patrol may start with the player sent to inert an axis agent on the coast of North Africa.Succeeding in this task will increase the level of intelligence you get from the area, and this in turn makes it easier to intercept their shipping.A week later, you might get an update about a supply convoy leaving for Malta.If you choose to go ahead and intercept them, and sink the tankers in convoys such as this, you might bring the island fortress to its knees.Like in real history, this doesn't mean they'll surrender straight away, but the bombers based there will lose some of their effectiveness, and the allies will launch Operation Pedestal." Dan Dimitrescu WOW :rock: |
My opinion as someone who thinks SH3 modded is the best game ever, is that as long as SH5 keeps the basics of SH3, but improves some key areas, then it will be a great hit.
For me, the missing imperitives in SH3 that would really enhance SH5 are- 1. Wolf packs interactive, with realistic radio received orders that you need to act on, rather than the historic but meaningless ones we get in SH3. 2. More variations in the weather, ie proper showers, rainbows and cloud formations, maybe even snow in some areas at the right times of year. 3. Medics who actually do something to help injured crew. 4. Better sound effect, an area where I feel SH3 lacks considerably. I realise that some of these features will require a very strong PC but this wont deter those of us who update regularly! I for one am very much looking forward to this latest version in this series. ;) |
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T'is a shame that they extend the "blackout" to you too, Neal, a person I suspect holds great influence over not just the members here, but anyone who would find your independent preview, based on actually playing the game, on-line. I remember well yours and Drebbel's updates prior to SH3 release...and you'll notice I wasn't a member here then.
Oh well, hope things change. :up: |
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1)Extreme realism 2)Many ways of upgrading my U-Boat,something like SH3. 3)It must be harder than SH3 and SH4.No U-Boat captain in WW2 had a tonnage of 200000-250000 in one patrol. 4)Smarter enemy. 5)Better communication.I have 1 torpedo left,%70 hull damage and in the middle of atlantic and request permision for returning to base.Answer is "Be more agressive"...Ok darling 6)Good atmosfhere of horror.When depht charged 7)Wolfpacks must be historically used. |
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