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-   -   Add-on mod for GW1.0 -> 1.1 (1,269 mb) [Mod updated] (https://www.subsim.com/radioroom/showthread.php?t=91946)

Teho 05-30-06 09:59 AM

Quote:

Originally Posted by Carotio
1) Don't remove the 3 digit extention!
2) All files dl'ed must be named as stated on my site!
3) All files of either mod or patch must be dl'ed to work!
4) Don't use winrar! Use 7-Zip
5) Right-click first first file, go to 7-Zip and choose "extract here"
6) Doing so will auto-extract all files!

Sorry, but I simply can't explain it more simple!!

This is what i meant. Extracting the first part the other parts auto-extract. :rotfl:

Sailor Steve 05-31-06 10:58 AM

Well, it's taken me several days and several trips to the library; I've downloaded all the files except 1-4, and now Carotio's site won't even come up! I tried the alternate sites for 1-5, but it won't accept the password.

I'm tired of this runaround.

Carotio 05-31-06 04:35 PM

Quote:

Originally Posted by Sailor Steve
Well, it's taken me several days and several trips to the library; I've downloaded all the files except 1-4, and now Carotio's site won't even come up! I tried the alternate sites for 1-5, but it won't accept the password.
I'm tired of this runaround.

My site is online, however I saw, it halted, when trying to enter it today! But not even the hosts own website came up, but both works okay now!

What password? I haven't password protected my mod!

What alternate sites are you talking about?

Pittiplatsch 05-31-06 06:03 PM

Hi Carotio!

On your Sh3 modsite there is an addy.
Today I tried 2 times to send you a mail. But it says: delivery failed.
What is the problem?

I used correct addy.


Skidegodt, Egon! (it's 1. time that i post here. What do they call me? Bilge Rat? Oh no!LOL)


Greetz Pitti.

Pittiplatsch 05-31-06 07:12 PM

Hi Carotio!

I solved the problem in a different way.
You have a private message here in subsim-forum!

Greetz!!!

Urdhuk 05-31-06 10:27 PM

Hi Carotio

After a protracted download that lasted three days I enabled your mod and I liked it very much. Up to this moment, I experienced an issue with a tug boat.

After starting a patrol, I sailed out of Kiel and went into the Nav Map (F5). When I returned to the bridge, I found myself infront a tug boat.

The tug boat was inmovable and when I asked the Watch Officer about its range, he replied to me "No visual contact!!!". Since I could not believe what he was saying, I checked visually with the UZO. Again, nothing appeared. It seemed like this tug boat was not there!!!.

I exited the patrol and went into the museum (by the way, I applied your fix to prevent CTD) and found that the tug boat also did not move in the museum, no matter which country it belonged.

Could you investigate this issue for me? Thank you for this mod, I was looking forward to try it out but in the beginnig it was only for GW 1.0. It was a good decision to update it.

Carotio 06-01-06 03:36 AM

Quote:

Originally Posted by Urdhuk
Hi Carotio

After a protracted download that lasted three days I enabled your mod and I liked it very much. Up to this moment, I experienced an issue with a tug boat.

After starting a patrol, I sailed out of Kiel and went into the Nav Map (F5). When I returned to the bridge, I found myself infront a tug boat.

The tug boat was inmovable and when I asked the Watch Officer about its range, he replied to me "No visual contact!!!". Since I could not believe what he was saying, I checked visually with the UZO. Again, nothing appeared. It seemed like this tug boat was not there!!!.

I exited the patrol and went into the museum (by the way, I applied your fix to prevent CTD) and found that the tug boat also did not move in the museum, no matter which country it belonged.

Could you investigate this issue for me? Thank you for this mod, I was looking forward to try it out but in the beginnig it was only for GW 1.0. It was a good decision to update it.

I don't remember to have had this issue with GW-UA1.0, but I actually experienced it myself the other day with GW-UA1.1, so I'm aware of the problem, which is a problem if one crashes into a friendly tugboat and dies of it! So I'm working on that matter too, but thanks for telling anyway!

Carotio 06-01-06 03:39 AM

Quote:

Originally Posted by Pittiplatsch
Hi Carotio!
On your Sh3 modsite there is an addy.
Today I tried 2 times to send you a mail. But it says: delivery failed.
What is the problem?

I got your private message and answered there!
But if you and others try an e-mail through my site, don't forget to read my message in the mail-adress! Just procedure to evade spam...

Carotio 06-01-06 03:43 AM

Just a note to the rating system!

Is this thread really so bad that it only is worth 1 star? No kidding, I voted 5 myself, so two must have thought this was a bad thread!:nope:

Bad thread? I try to help people having trouble with my mod, is that bad? :hmm:

Carotio 06-01-06 07:15 AM

Quote:

Originally Posted by Urdhuk
Hi Carotio

After a protracted download that lasted three days I enabled your mod and I liked it very much. Up to this moment, I experienced an issue with a tug boat.

After starting a patrol, I sailed out of Kiel and went into the Nav Map (F5). When I returned to the bridge, I found myself infront a tug boat.

The tug boat was inmovable and when I asked the Watch Officer about its range, he replied to me "No visual contact!!!". Since I could not believe what he was saying, I checked visually with the UZO. Again, nothing appeared. It seemed like this tug boat was not there!!!.

I exited the patrol and went into the museum (by the way, I applied your fix to prevent CTD) and found that the tug boat also did not move in the museum, no matter which country it belonged.

Could you investigate this issue for me? Thank you for this mod, I was looking forward to try it out but in the beginnig it was only for GW 1.0. It was a good decision to update it.

Problem solved! Patch on my site!

It was the dat file in the tugboat folder! I found a mod, which claimed to have solved the smoke issue coming from the bridge instead of "chimnee" (don't know the word or correct spelling right now!), but I didn't actually check it out before adding the mod in my add on! So just enable this, or copy the content to my add on plus to the SH3 folder! But don't do it mid-patrol => CTD!

Sailor Steve 06-01-06 10:24 AM

Quote:

Originally Posted by Carotio
My site is online, however I saw, it halted, when trying to enter it today! But not even the hosts own website came up, but both works okay now!

What password? I haven't password protected my mod!

What alternate sites are you talking about?

On page one of this thread someone posted an alternate download site. It was there that I was having password problems; not your doing.

Anyway, everything is fine now-I'm downloading the last two parts today.

AG124 06-01-06 11:51 AM

I made that smoke fix, but it was made using an unpatched .dat file of the tugboat. Apparently, .dat files of unpatched games don't work with 1.4b updates.:oops: I may release a new version later - in the meantime, another solution would be to replace the rest of the tugboat's files with versions from a stock unpatched game.

Carotio 06-01-06 12:11 PM

Quote:

Originally Posted by AG124
I made that smoke fix, but it was made using an unpatched .dat file of the tugboat. Apparently, .dat files of unpatched games don't work with 1.4b updates.:oops: I may release a new version later - in the meantime, another solution would be to replace the rest of the tugboat's files with versions from a stock unpatched game.

Oh, yeah, it was you! That's right! in newer versions of my read me file, you and others will be thanked for their contributions! I hope you don't mind, me adding your mod, but I thought, if the GW dev team don't do it, then I'll do it... ;)

So since you're working with new units, what does the dat files contain other than tga files?
I just resently became aware of this issue: the bordinstrumente 1.2 added an exe file to examine dat files, which gave me opportunity to really add all the new textures, which I had put into my add on. They didn't show up all before, but after the next patch, they will! :up:

This smoke fix was just the dat file, so actually, people could just unable my mod, delete this file: data\sea\natf\natf.dat and reenable my add on! Untill a new smoke fix will be available!

AG124 06-01-06 12:19 PM

.dat files contain the parts of the actual 3d model, (hull, cranes, funnel, vents, lifeboats, etc.), and the locations of each of these parts. It also contains the locations of non-3d node points, such as sound files' originating points, flags, and cargo. Most other details are included in other files (damage models are in the .zon, for example).:yep:

Also, most .dat's actually do not contain the actual texture (i.e. multiple skin ships). Of the ships which have embedded single textures, Sergbuto fixed the C3 and many of the destroyers, and UBOAT234 recently fixed all of the rest (even the four coastal crafts). You probably already know some of that though.

EDIT - And no, I don't mind having my ships included in free mod packs - I like to see other players enjoying them.

clouclou 06-02-06 08:11 AM

Question concerning the color of the text of advertisements or orders locaded in the middle of the bottom of the screen.
- announces the first time = black color
- the second time announces = changes into blue ( the blue of Carotio, adding gw 1.1)
How to change the first black color into red for example ?
Thank you for the suggestions. Excuse me for my English.
Claude.


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