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Well, it's taken me several days and several trips to the library; I've downloaded all the files except 1-4, and now Carotio's site won't even come up! I tried the alternate sites for 1-5, but it won't accept the password.
I'm tired of this runaround. |
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What password? I haven't password protected my mod! What alternate sites are you talking about? |
Hi Carotio!
On your Sh3 modsite there is an addy. Today I tried 2 times to send you a mail. But it says: delivery failed. What is the problem? I used correct addy. Skidegodt, Egon! (it's 1. time that i post here. What do they call me? Bilge Rat? Oh no!LOL) Greetz Pitti. |
Hi Carotio!
I solved the problem in a different way. You have a private message here in subsim-forum! Greetz!!! |
Hi Carotio
After a protracted download that lasted three days I enabled your mod and I liked it very much. Up to this moment, I experienced an issue with a tug boat. After starting a patrol, I sailed out of Kiel and went into the Nav Map (F5). When I returned to the bridge, I found myself infront a tug boat. The tug boat was inmovable and when I asked the Watch Officer about its range, he replied to me "No visual contact!!!". Since I could not believe what he was saying, I checked visually with the UZO. Again, nothing appeared. It seemed like this tug boat was not there!!!. I exited the patrol and went into the museum (by the way, I applied your fix to prevent CTD) and found that the tug boat also did not move in the museum, no matter which country it belonged. Could you investigate this issue for me? Thank you for this mod, I was looking forward to try it out but in the beginnig it was only for GW 1.0. It was a good decision to update it. |
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But if you and others try an e-mail through my site, don't forget to read my message in the mail-adress! Just procedure to evade spam... |
Just a note to the rating system!
Is this thread really so bad that it only is worth 1 star? No kidding, I voted 5 myself, so two must have thought this was a bad thread!:nope: Bad thread? I try to help people having trouble with my mod, is that bad? :hmm: |
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It was the dat file in the tugboat folder! I found a mod, which claimed to have solved the smoke issue coming from the bridge instead of "chimnee" (don't know the word or correct spelling right now!), but I didn't actually check it out before adding the mod in my add on! So just enable this, or copy the content to my add on plus to the SH3 folder! But don't do it mid-patrol => CTD! |
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Anyway, everything is fine now-I'm downloading the last two parts today. |
I made that smoke fix, but it was made using an unpatched .dat file of the tugboat. Apparently, .dat files of unpatched games don't work with 1.4b updates.:oops: I may release a new version later - in the meantime, another solution would be to replace the rest of the tugboat's files with versions from a stock unpatched game.
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So since you're working with new units, what does the dat files contain other than tga files? I just resently became aware of this issue: the bordinstrumente 1.2 added an exe file to examine dat files, which gave me opportunity to really add all the new textures, which I had put into my add on. They didn't show up all before, but after the next patch, they will! :up: This smoke fix was just the dat file, so actually, people could just unable my mod, delete this file: data\sea\natf\natf.dat and reenable my add on! Untill a new smoke fix will be available! |
.dat files contain the parts of the actual 3d model, (hull, cranes, funnel, vents, lifeboats, etc.), and the locations of each of these parts. It also contains the locations of non-3d node points, such as sound files' originating points, flags, and cargo. Most other details are included in other files (damage models are in the .zon, for example).:yep:
Also, most .dat's actually do not contain the actual texture (i.e. multiple skin ships). Of the ships which have embedded single textures, Sergbuto fixed the C3 and many of the destroyers, and UBOAT234 recently fixed all of the rest (even the four coastal crafts). You probably already know some of that though. EDIT - And no, I don't mind having my ships included in free mod packs - I like to see other players enjoying them. |
Question concerning the color of the text of advertisements or orders locaded in the middle of the bottom of the screen.
- announces the first time = black color - the second time announces = changes into blue ( the blue of Carotio, adding gw 1.1) How to change the first black color into red for example ? Thank you for the suggestions. Excuse me for my English. Claude. |
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