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Works fine for me. Like it :yep:
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Mau,
The mod doesn't effect the way that the interface works, which is what controls things like the TMA station. The things changed in our mod are the database, which controls the various parameters of platforms, weapons, sensors and other game objects, and doctrines, which alters AI and weapon behavior. |
Depth Control
Gentlemen;
I just now played a quick mission-688i-Tonkin Gulf- target is a Typhoon. My system is Pent 4, Nvidia GeForce MX 5500 128mb, 512 Ram, Direct X 9c, latest drivers, SB live. Depth control is nill, I lost because after I launched two MK 48s I attempted to clear datum, There was 575 feet under the keel, I put in 450ft and a speed of 25 kts, the boat accelerated to 25 kts, and went right. through 450 feet and crashed. I had been fighting depth control for the whole mission, slow, and not settleing out at odered depth. I am not trying to be negative but I say we have a problem. Also I have LWAMI v2.03, DW sound mode,and of course QM region pack. I hate to say it, but I never had any trouble until I but 1.03 beta on. Repectfully, Ron Banks MMCM(SS), USN(Ret) |
Thanks Jamie for looking at it!
Gilbertf, are you saying that yours is working fine, or you are just being sarcastic becaus eyo don`t mind if the FFG is not working fine? |
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I am looking into this. However, the first comment that I have is that because the FFG TMA has a ruler that basically locks the speed, a speed lock was redundant. The speed lock in the other platforms keeps the player from stretching the speed strip -- you cannot stretch the ruler by accident on the FFG. I will get back to you about the rest of your issues. :yep: |
Issue number 2. I don't see any problems with the auto TMA. All bearings only detections (from the EW) default to 10000 yards. The TMA autocrew moves the ruler around quite handily, but the red lines will all be the same length. Is this what you see? He also changes the speed as he moves from contact to contact. And he occasionally moves the ruler right off the paper if the range he calculates is too far. Other contacts that have a range, show up in a different color and have the proper range. If you see something way different from this, I guess I will need more information.
Now on to issue 3........ |
Issue 3. Well, I cleared the page and let the game run and all of the contacts the EW was monitoring eventually showed up again as he marked them. The contacts that I had made with ACTIVE did not show up because I did not put a tracker on them.
I definitely need more information to see what is broken if indeed the TMA is broken. |
I have Dw 1.03 build 363; tried to play mp, I received an error satting different builds- other person had build 357.
What's going on here? Help please |
The other person was using DW 1.01, as that is Build 357.
And if he says he is using 1.03, then he didn't apply the patch correctly. |
Follow up on 11-30-05 Post
I uninstalled DW, and reinstalled using 1.01 patch, QM Region Pack, The combined sound Mod (the big one), LWAMI v2.03, and palyed several QM's using the 688i. Depth changes are normal, the way they were before I tried the 1.03 Beta, Depth control was fine. I can only assume, at least on my computer the 1.03 Beta had a major impact on depth
changes and control. The Towed Array Deployment speed is still very slow, far slower than real life. Respectfully, Ron Banks MMCM(SS), USN(Ret) |
Yep, with the introduction of the 1.03BETA patch the diving of the subs in the range between surface and 200ft has been changed, however if you go below 200ft the diving rate is same or even increased over 1.01 levels. I think the resident Bubbleheads can elaborate further on that.
As for the last post of Swimsalot, I think he was refering to a dive we made where those problems surfaced. It later turned out that he forgot a step or so in the Dual Install of DW. Hence the incompability ... after he fixed that we could play without a problem. |
Bellman 1.03:
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I have only one question! How or Why such obvious glitches (FFG speed and sub depth issue) was missed and put to patch? I understand its BETA patch,but still...
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Easy, man, we'll have the full version of the patch soon enough.
Without releasing the 'beta' patch, the retail buyers wouldn't be able to play with the people that bought the game last spring. |
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