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-   -   How about an updated game map? (https://www.subsim.com/radioroom/showthread.php?t=85450)

Beery 10-24-05 01:42 PM

Quote:

Originally Posted by FLB sale U-999
Alright Beery.....and maybe someone else who like the names....

This is really good! I like all the details you've added. The font for the ocean names is very nice indeed. I'm going to use the map with full details of oceans, seas and islands for RUb, as I think people will appreciate all the names you've added.

I have two questions/suggestions:

1. Is there any way to add text using antialiasing? I can in Photoshop, but I'm not sure it's supported in other programs. Antialiasing would tend to make the words appear clearer even using the smallest fonts. I don't think it's completely necessary in this case, since we don't get to zoom in to the level where it appears obvious that the text is pixellated, but it may be something to consider on similar projects.

2. Regarding Dogger Bank and the Neufoundland Grand Banks (and other names where the text is placed on shallow (lighter blue) sea areas, could we see the text altered a bit so that it has a blue-white base rather than a yellow one? The yellowish tinge makes these names look a little too much like land. Alternatively, if an even lighter blue looks wrong, since these names are wholly on light coloured sea areas, perhaps making these names the colour of the darker sea areas might be a good compromise.

These are very minor issues. All-in-all this is a fantastic job. Well done!

Rubini 10-24-05 01:42 PM

FLB,

Please don't forget to do this in the map with convoy routes too! :up:

Rubini.

FLB sale U-999 10-24-05 02:45 PM

Ok!

That`s the big problem for me, too!

I can`t get it sharper or smoother! no way in that Fontsize. It is the smallest i can use that u can read the letters!

Let me explain with pictures:

This is my PHP and the opened Map where i can ONLY edit the alphachannels: you see the Zoomfactor is 100%...
http://img442.imageshack.us/img442/8...t1kopie6pj.jpg


This is at Zoomedin 400% and written Text with MF Serif Font 6 without any smoothers.... You see it is readable. It is at the maximum visibility in this picture and at the smallest Font! (I have tested all Fonts but this is the onlyone which is working!)
http://img442.imageshack.us/img442/4...t2kopie1ca.jpg


Here i have all the same (Fontadjustement) but only set to SHARP! (Antialiasing u meaned....) but u see that it apears away and is very small and UNREADABLE!!!
So, get smoother or sharper will not work, because it disappears completely and is unreadable because it is too PIXELIG!

http://img442.imageshack.us/img442/2...t3kopie6dg.jpg


Now u can see the effect which cames, when i am trying to screew it, like u meaned (I would like it very much if i could it so...) a little bit like u meaned with ,,DÄNEMARK STREET"! U see it becames unsharp, unreadable! Because of the Pixels...

http://img233.imageshack.us/img233/6...t4kopie1tt.jpg


The same if i try to set the font smaller! (All the Text is written with value 6) U see that it is small... but unreadable! U can`t read any letter.... that`s my big problem, too!

http://img233.imageshack.us/img233/6...t5kopie6xd.jpg




Belive me, i would like to make the Text more smoother or beautivuller, but it won`t work! because i must work with the smallest Fonts! The MS Serif is the only Font where it is readable. If i change the Font, it is soo bigger and Pixelig that u can`t read anything....and believe me, i have testet maybe all Possible fonts that i have on my PC :D



Ok, the other things should be just testing.... Will try to get a better colour for DOGGER BANK and so on.... I don`t like it, too now. Will
also add some more Seanames inside like the version before....

All in one, i am still working on it! :up:

We could also add some more Text like the names of Rockall, Hebriden etc.... so if u have more ideas, tell me.
This mod isn`t finished! :)



Oh, u like the Font....!?
I postet it here before...

You can download the package here:
http://rapidshare.de/files/6575881/FontsWWII.ace.html

Just unzip and copy all to your c:\Windows\Fonts Folder!

There are 7 beautiful Fonts from WWII like the Luftwaffe had, or Marine.... test it.



Ok, keeping on working on it! but nice that u like it, thanks for compliments :D


Best wishes Sale

Beery 10-24-05 03:44 PM

Ah, I see now. It's probably because the text would need to be both bigger and have more of a contrast with the background in order for antialising to work.

As I said it's no problem because the text is nice and readable without it. You have done a great job.

FLB sale U-999 10-24-05 05:00 PM

Alright....

Corrected colour on Neufundland Bank, Celtic Shelf, St.-lorenz Golf and
Jeffrey Bank.....


just dogger Bank needs a little bit overwork.... :)


http://img260.imageshack.us/img260/8...52184533om.jpg



Will start to make on this Map the convoyroutes.........
Testing this week a little bit more.... :D


Sale

Beery 10-24-05 05:07 PM

That looks perfect. With Dogger Bank done it will be just what I need for RUb. :up:

I know you haven't forgotten, but I'm paranoid - I prefer no convoy routes on the map for RUb.

I know, I'm a basket case, LOL. :88)

BladeHeart 10-24-05 05:47 PM

Beery wrote
Quote:

- I prefer no convoy routes on the map for RUb.
Though an ardent RUB fan, I would prefer a version with convoy routes that I can use with RUB; if that's possible please. :up:
:lurk:

HEMISENT 10-25-05 06:15 AM

This mod is turning out great. Thanks for all the effort. I too am an ardent RUB & HT user but I've gotten used to the convoy routes version also.
Just my two cents worth. Keep up the good work!





:lurk:

Sheppard 10-25-05 01:15 PM

Quote:

Originally Posted by FLB sale U-999
It`s the same like the smaller one!? Or do you have a special Proggie for that?

No it's not. It's so damn big that if you try to do anything other than simply draw squiggly lines on it, it takes forever for the computer to place text on the map. I got around that limitation by resizing the big map from 20,000 x 10,600 pixels to a more manageable 10,000 x 5,000 and editing that; and when I'm done, resizing it back to "normal" size for SH3.

http://img469.imageshack.us/img469/368/bigmap6mb.gif

FLB sale U-999 10-25-05 02:03 PM

Hi Sheppard!


I see.

It is not the Problem to edit the big map. It opens fast..need a lot of RAM Memory i think, then it goes passable fast.....


The Problem is, that it looks in this Zoomlevel really good like u see on that Screen:
http://img441.imageshack.us/img441/2...05351784vv.jpg



But if u zoom inside it becames very pixelig!

And, it is shown on the most Zoomlevels until the highest 4 or 6....like u see in this Screen:

http://img410.imageshack.us/img410/3...54263283gw.jpg



I am sure, that the small map (8,89MB) is responsible for the last 3 Zoomlevels in map (where i`m working on now for Convouroutes)

The big one (222MB) is responsible for the higher zoomlevels maybe 5 Zooms inside the map....

BUT!

It isn`t responsible for the highest 4 or 6 zoomlevels!
There must be something else or another Map (i think something to do with the .RA Files in MAP2 Folder.....

Because the written things in the big Map (222MB) don`t show up when i zoom on my Boat at the last higest zoomlevels! Those zoomlevels, when the Harbours are shown up in map!


But still working on that.......

deckard 10-25-05 02:41 PM

i always belived that that map file determined the height of landmass in the game, if you paint on it wont it also change the land/seafloor height?

Beery 10-25-05 02:52 PM

Quote:

Originally Posted by deckard
i always belived that that map file determined the height of landmass in the game, if you paint on it wont it also change the land/seafloor height?

It doesn't alter the depth of the ocean. We tried to add the Kiel Canal to it a while back but it didn't do anything.

FLB sale U-999 10-25-05 06:20 PM

Aright Beery,


I have overworked some things inside (like Biscaya written with k = Biskaya) also added some more Seanames (like Rotes Meer, McKinley Sea, Grönländisches Meer, Arktischer Ozean....) and some more geographical text and positions (like Magellan Strasse, Belle Insel, Neufundland, Disko etc....) and also overworked some colours......


Here Screenshots:

http://img465.imageshack.us/img465/2...46334062gr.jpg

http://img465.imageshack.us/img465/8...46256873vh.jpg

http://img465.imageshack.us/img465/4...24642620td.jpg

http://img455.imageshack.us/img455/6...46507969ge.jpg

http://img455.imageshack.us/img455/7...46581409ne.jpg



Ok, i think this could be a good version....

Maybe it is what u wanted to have :)

Download it here and tell me if it is good or bad, please!

http://rapidshare.de/files/6763097/RAWMap1.zip.html

Maybe u say it is too much now inside or u like it, don`t know.
So please give feedback!



Now i am working on implementing the convouyroutes inside this File! I`ve tested a little bit around and i think it i will do my own Convouroutes........I will see....

@Rubini

I think this will get a great version within the convouroutes and texts around the card! :D

But this needs a little bit more time to edit with Konvoyroutes inside,
because i have to paint them all bymyself.....


But if it will be too much, i will maybe use Sheppards great Convoyroutesmap and just implement some Features of this Version inside his map.... I will see.....


Greetings Sale

BladeHeart 10-25-05 06:30 PM

Any chance of you uploading this to Terrapin's site?

Some of us cannot access rapidshare.

Many thnaks if you can. :up:

:lurk:

FLB sale U-999 10-25-05 06:51 PM

Hmmm, no idea how to upload to Terrapins side! Sry...

But maybe anybody could do this!?


Any other Fileshare Sites where i could upload it free?







Ok another thing.

Look at this file, it is the TerMaps.cfg File in the data/Terrain Folder....


This is inside and here u see what i meaned with 3 Maps for different Zooms:

[TerrainMaps]
MapsNo=3
InitialZoom=40000

[Map1]
Format=raw
Resolution=4320,2160,10000; map width,height(in pixels) and density(meters per pixel)
ZoomLevels=40000,20000,10000; meters per pixel
Tiles=1,1
File=data\Terrain\Maps\Map1\4320_2160.raw

[Map2]
Format=raw
;Format=rle
Resolution=21600,10800,2000; map width,height(in pixels) and density(meters per pixel)
ZoomLevels=4000,2000,1000,500; meters per pixel
Tiles=1,1
;Tiles=9,18
File=data\Terrain\Maps\Map2\21600_10800.raw
;File=data\Terrain\Maps\Map2\Tile_%03d_%03d.rl

[Map3]
Format=data
Resolution=216000,108000,200; map width,height(in pixels) and density(meters per pixel)
ZoomLevels=200,100,50,20,10,5,2,1; meters per pixel
Tiles=360,180



First Map (8,89MB) is our wich i edited for the last Zooms outside the Map.
Second one is the Big map (222MB) for higher zoomlevels like Sheppard postet with painted ,,Dänemark Strasse".

But!


the 3rd Map (data, the .RA Files inside Map2 folder) is the one for
the highest Zoomlevels!

(8,89MB Map) = ZoomLevels=40000,20000,10000; meters per pixel

(222MB) Map) = ZoomLevels=4000,2000,1000,500; meters per pixel

(.RA Files a lot inside there) = ZoomLevels=200,100,50,20,10,5,2,1; meters per pixel

The last one is responsible for that Zoomlevels where also the Harbours are shown up....


So:

anybody an idea what .RA Files are for a Format? Or which Proggie can open them?

Would be cool, because we could edit them if that is something like Picturesformats like RAW.....


@ Rubini.

U meaned u found a way to edit CFG Dats for implementing names and positions in different zoomlevels....
Which files to edit?
Where can i look for that?



Best wishes Sale


P.s.: Still painting convoyroutes inside.... Damn work to get right lines inside with free hand ;)


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