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I have two questions/suggestions: 1. Is there any way to add text using antialiasing? I can in Photoshop, but I'm not sure it's supported in other programs. Antialiasing would tend to make the words appear clearer even using the smallest fonts. I don't think it's completely necessary in this case, since we don't get to zoom in to the level where it appears obvious that the text is pixellated, but it may be something to consider on similar projects. 2. Regarding Dogger Bank and the Neufoundland Grand Banks (and other names where the text is placed on shallow (lighter blue) sea areas, could we see the text altered a bit so that it has a blue-white base rather than a yellow one? The yellowish tinge makes these names look a little too much like land. Alternatively, if an even lighter blue looks wrong, since these names are wholly on light coloured sea areas, perhaps making these names the colour of the darker sea areas might be a good compromise. These are very minor issues. All-in-all this is a fantastic job. Well done! |
FLB,
Please don't forget to do this in the map with convoy routes too! :up: Rubini. |
Ok!
That`s the big problem for me, too! I can`t get it sharper or smoother! no way in that Fontsize. It is the smallest i can use that u can read the letters! Let me explain with pictures: This is my PHP and the opened Map where i can ONLY edit the alphachannels: you see the Zoomfactor is 100%... http://img442.imageshack.us/img442/8...t1kopie6pj.jpg This is at Zoomedin 400% and written Text with MF Serif Font 6 without any smoothers.... You see it is readable. It is at the maximum visibility in this picture and at the smallest Font! (I have tested all Fonts but this is the onlyone which is working!) http://img442.imageshack.us/img442/4...t2kopie1ca.jpg Here i have all the same (Fontadjustement) but only set to SHARP! (Antialiasing u meaned....) but u see that it apears away and is very small and UNREADABLE!!! So, get smoother or sharper will not work, because it disappears completely and is unreadable because it is too PIXELIG! http://img442.imageshack.us/img442/2...t3kopie6dg.jpg Now u can see the effect which cames, when i am trying to screew it, like u meaned (I would like it very much if i could it so...) a little bit like u meaned with ,,DÄNEMARK STREET"! U see it becames unsharp, unreadable! Because of the Pixels... http://img233.imageshack.us/img233/6...t4kopie1tt.jpg The same if i try to set the font smaller! (All the Text is written with value 6) U see that it is small... but unreadable! U can`t read any letter.... that`s my big problem, too! http://img233.imageshack.us/img233/6...t5kopie6xd.jpg Belive me, i would like to make the Text more smoother or beautivuller, but it won`t work! because i must work with the smallest Fonts! The MS Serif is the only Font where it is readable. If i change the Font, it is soo bigger and Pixelig that u can`t read anything....and believe me, i have testet maybe all Possible fonts that i have on my PC :D Ok, the other things should be just testing.... Will try to get a better colour for DOGGER BANK and so on.... I don`t like it, too now. Will also add some more Seanames inside like the version before.... All in one, i am still working on it! :up: We could also add some more Text like the names of Rockall, Hebriden etc.... so if u have more ideas, tell me. This mod isn`t finished! :) Oh, u like the Font....!? I postet it here before... You can download the package here: http://rapidshare.de/files/6575881/FontsWWII.ace.html Just unzip and copy all to your c:\Windows\Fonts Folder! There are 7 beautiful Fonts from WWII like the Luftwaffe had, or Marine.... test it. Ok, keeping on working on it! but nice that u like it, thanks for compliments :D Best wishes Sale |
Ah, I see now. It's probably because the text would need to be both bigger and have more of a contrast with the background in order for antialising to work.
As I said it's no problem because the text is nice and readable without it. You have done a great job. |
Alright....
Corrected colour on Neufundland Bank, Celtic Shelf, St.-lorenz Golf and Jeffrey Bank..... just dogger Bank needs a little bit overwork.... :) http://img260.imageshack.us/img260/8...52184533om.jpg Will start to make on this Map the convoyroutes......... Testing this week a little bit more.... :D Sale |
That looks perfect. With Dogger Bank done it will be just what I need for RUb. :up:
I know you haven't forgotten, but I'm paranoid - I prefer no convoy routes on the map for RUb. I know, I'm a basket case, LOL. :88) |
Beery wrote
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:lurk: |
This mod is turning out great. Thanks for all the effort. I too am an ardent RUB & HT user but I've gotten used to the convoy routes version also.
Just my two cents worth. Keep up the good work! :lurk: |
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http://img469.imageshack.us/img469/368/bigmap6mb.gif |
Hi Sheppard!
I see. It is not the Problem to edit the big map. It opens fast..need a lot of RAM Memory i think, then it goes passable fast..... The Problem is, that it looks in this Zoomlevel really good like u see on that Screen: http://img441.imageshack.us/img441/2...05351784vv.jpg But if u zoom inside it becames very pixelig! And, it is shown on the most Zoomlevels until the highest 4 or 6....like u see in this Screen: http://img410.imageshack.us/img410/3...54263283gw.jpg I am sure, that the small map (8,89MB) is responsible for the last 3 Zoomlevels in map (where i`m working on now for Convouroutes) The big one (222MB) is responsible for the higher zoomlevels maybe 5 Zooms inside the map.... BUT! It isn`t responsible for the highest 4 or 6 zoomlevels! There must be something else or another Map (i think something to do with the .RA Files in MAP2 Folder..... Because the written things in the big Map (222MB) don`t show up when i zoom on my Boat at the last higest zoomlevels! Those zoomlevels, when the Harbours are shown up in map! But still working on that....... |
i always belived that that map file determined the height of landmass in the game, if you paint on it wont it also change the land/seafloor height?
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Aright Beery,
I have overworked some things inside (like Biscaya written with k = Biskaya) also added some more Seanames (like Rotes Meer, McKinley Sea, Grönländisches Meer, Arktischer Ozean....) and some more geographical text and positions (like Magellan Strasse, Belle Insel, Neufundland, Disko etc....) and also overworked some colours...... Here Screenshots: http://img465.imageshack.us/img465/2...46334062gr.jpg http://img465.imageshack.us/img465/8...46256873vh.jpg http://img465.imageshack.us/img465/4...24642620td.jpg http://img455.imageshack.us/img455/6...46507969ge.jpg http://img455.imageshack.us/img455/7...46581409ne.jpg Ok, i think this could be a good version.... Maybe it is what u wanted to have :) Download it here and tell me if it is good or bad, please! http://rapidshare.de/files/6763097/RAWMap1.zip.html Maybe u say it is too much now inside or u like it, don`t know. So please give feedback! Now i am working on implementing the convouyroutes inside this File! I`ve tested a little bit around and i think it i will do my own Convouroutes........I will see.... @Rubini I think this will get a great version within the convouroutes and texts around the card! :D But this needs a little bit more time to edit with Konvoyroutes inside, because i have to paint them all bymyself..... But if it will be too much, i will maybe use Sheppards great Convoyroutesmap and just implement some Features of this Version inside his map.... I will see..... Greetings Sale |
Any chance of you uploading this to Terrapin's site?
Some of us cannot access rapidshare. Many thnaks if you can. :up: :lurk: |
Hmmm, no idea how to upload to Terrapins side! Sry...
But maybe anybody could do this!? Any other Fileshare Sites where i could upload it free? Ok another thing. Look at this file, it is the TerMaps.cfg File in the data/Terrain Folder.... This is inside and here u see what i meaned with 3 Maps for different Zooms: [TerrainMaps] MapsNo=3 InitialZoom=40000 [Map1] Format=raw Resolution=4320,2160,10000; map width,height(in pixels) and density(meters per pixel) ZoomLevels=40000,20000,10000; meters per pixel Tiles=1,1 File=data\Terrain\Maps\Map1\4320_2160.raw [Map2] Format=raw ;Format=rle Resolution=21600,10800,2000; map width,height(in pixels) and density(meters per pixel) ZoomLevels=4000,2000,1000,500; meters per pixel Tiles=1,1 ;Tiles=9,18 File=data\Terrain\Maps\Map2\21600_10800.raw ;File=data\Terrain\Maps\Map2\Tile_%03d_%03d.rl [Map3] Format=data Resolution=216000,108000,200; map width,height(in pixels) and density(meters per pixel) ZoomLevels=200,100,50,20,10,5,2,1; meters per pixel Tiles=360,180 First Map (8,89MB) is our wich i edited for the last Zooms outside the Map. Second one is the Big map (222MB) for higher zoomlevels like Sheppard postet with painted ,,Dänemark Strasse". But! the 3rd Map (data, the .RA Files inside Map2 folder) is the one for the highest Zoomlevels! (8,89MB Map) = ZoomLevels=40000,20000,10000; meters per pixel (222MB) Map) = ZoomLevels=4000,2000,1000,500; meters per pixel (.RA Files a lot inside there) = ZoomLevels=200,100,50,20,10,5,2,1; meters per pixel The last one is responsible for that Zoomlevels where also the Harbours are shown up.... So: anybody an idea what .RA Files are for a Format? Or which Proggie can open them? Would be cool, because we could edit them if that is something like Picturesformats like RAW..... @ Rubini. U meaned u found a way to edit CFG Dats for implementing names and positions in different zoomlevels.... Which files to edit? Where can i look for that? Best wishes Sale P.s.: Still painting convoyroutes inside.... Damn work to get right lines inside with free hand ;) |
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