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2. → BitmapParticles → Material → TDW_FXU_PierreE2 2.1 → ObjectParticles → Object → ALL http://s19.postimg.org/ohye2muwv/2_1_1.jpg . http://s19.postimg.org/ytaqvamm7/2_1_2.jpg 2.2 → ObjectParticles → Object → TDW_FXU_Particula01 (only) http://s19.postimg.org/8z0y5imm7/2_2_1.jpg . http://s19.postimg.org/l269t2xof/2_2_2.jpg 2.3 → ObjectParticles → Object → TDW_FXU_Particula02 (only) http://s19.postimg.org/v0r8fk73z/2_3_1.jpg . http://s19.postimg.org/ooc35q41r/2_3_2.jpg 2.4 → ObjectParticles → Object → TDW_FXU_Particula03 (only) http://s19.postimg.org/hz5jppipr/2_4_1.jpg . http://s19.postimg.org/8fvuw8v7j/2_4_2.jpg 2.5 → ObjectParticles → Object → TDW_FXU_Particula04 (only) http://s19.postimg.org/phooyca2n/2_5_1.jpg . http://s19.postimg.org/ji5j8fenz/2_5_2.jpg to be continued.. |
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3. → BitmapParticles → Material → NONE 3.1 → ObjectParticles → Object → ALL http://s19.postimg.org/4ngxu9533/3_1_1.jpg . http://s19.postimg.org/sshnbypdr/3_1_2.jpg 3.2 → ObjectParticles → Object → TDW_FXU_Particula01 (only) http://s19.postimg.org/c6032vwfz/3_2_1.jpg . http://s19.postimg.org/sv1iyst1b/3_2_2.jpg 3.3 → ObjectParticles → Object → TDW_FXU_Particula02 (only) http://s19.postimg.org/a3zlomygv/3_3_1.jpg . http://s19.postimg.org/l4uqtnqpr/3_3_2.jpg 3.4 → ObjectParticles → Object → TDW_FXU_Particula03 (only) http://s19.postimg.org/6a65fhh4v/3_4_1.jpg . http://s19.postimg.org/jflnllb0f/3_4_2.jpg 3.5 → ObjectParticles → Object → TDW_FXU_Particula04 (only) http://s19.postimg.org/nd8xazxtr/3_5_1.jpg . http://s19.postimg.org/wmfoyuw3j/3_5_2.jpg |
Honestly, I don't see any significant difference..
Maybe because so many tests and eyes too tired.. Gabriele, perhaps you could see difference with the 'fresh' view.. |
Why just these textures? I mean pierreE, pierreE2 and splash_vert_add..
I have looked in the folder Textures.. there are a few.. maybe just to try to change the textures? if this possible at all.. :hmmm: |
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Difficult to say...:doh:
This one: 1. → BitmapParticles → Material → TDW_FXU_PierreE 1.1 → ObjectParticles → Object → ALL And this one: 3. → BitmapParticles → Material → TDW_FXU_NONE 3.1 → ObjectParticles → Object → ALL ...doesn't look bad...but i still like my stock one too! :-? |
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And I still can't understand why your stock one works at all :hmmm:.. because it shouldn't.. for the stock torp explosion you had to return the stock files materials.dat and particles.dat.. but, as I remember correctly, you didn't do that :hmmm:.. |
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EDIT: small mistake.. materials.dat is changed by DynEnv which you are using too.. |
Right again,i'm using FX torpedo.sim :hmmm:
But it's working! :) EDIT: Ok for your edit! lol |
So should i mention in first post, this turn around is working if using DE? :hmmm:
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