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-   -   My mods compilation (https://www.subsim.com/radioroom/showthread.php?t=201004)

pascal4541 01-13-13 08:27 PM

I added Enchanced FunelSmoke1.2_by HanSolo78 after OH II. I think the smoke boat is more realistic.
This alters "particles_funnelsmoke.dat"

Fifi 01-13-13 09:03 PM

Yes, but i choosed to not alter what TheDarkWraith did with FX Update.
He already enhanced the smokes (and to be more FPS friendly of what he said :))

pascal4541 01-14-13 02:22 PM

Not confict with FX Update.
Just with OH II. :03:

Fifi 01-14-13 08:43 PM

Deleted, sorry.

Fifi 01-15-13 12:41 AM

I finally figured out why my message box was flashing and no messages shown :D

Simply because in message box options, all boxes weren't checked...
For instance, game was sending me submarines spotted, but as this box was not checked, i had nothing in the message box! lol

Now, everything is working, EXCEPT i have English voice announcing when the submarines spotted message is showing :o :o

So, in the waiting for some kind help to solve this voice issue :) i'm gonna leave the box unchecked...

TheDarkWraith 01-15-13 08:31 AM

Quote:

Originally Posted by Fifi (Post 1993135)
I finally figured out why my message box was flashing and no messages shown :D

Simply because in message box options, all boxes weren't checked...
For instance, game was sending me submarines spotted, but as this box was not checked, i had nothing in the message box! lol

Now, everything is working, EXCEPT i have English voice announcing when the submarines spotted message is showing :o :o

So, in the waiting for some kind help to solve this voice issue :) i'm gonna leave the box unchecked...

That sounds like a bug to me. If you had unchecked submarine spotted messages then the mod should not play any sound for it and it shouldn't flash the radio messages icon when you are spotted. I'll have to look into that.

As far as changing the voices they are just sound files. You can find them in \data\Sound\RadioMessages\xxx

Fifi 01-15-13 03:46 PM

Quote:

Originally Posted by TheDarkWraith (Post 1993224)
As far as changing the voices they are just sound files. You can find them in \data\Sound\RadioMessages\xxx

Thanks a lot for your interest here!

Ok, i would be able to change them in German...but where to find German voices according to the files missing? :hmmm:

Anyway, i've done a complete fresh re-install to clean any corrupted files due to all my tests, and i'll see if it's better...

TheDarkWraith 01-15-13 05:45 PM

Quote:

Originally Posted by Fifi (Post 1993464)
Thanks a lot for your interest here!

Ok, i would be able to change them in German...but where to find German voices according to the files missing? :hmmm:

Anyway, i've done a complete fresh re-install to clean any corrupted files due to all my tests, and i'll see if it's better...

I made German voices available. In my UIs mod download you will find a folder called NewUIs_TDC_7_x_0_New_radio_messages_German. It does what it says :)

Fifi 01-15-13 06:26 PM

Cool!! Thanks a lot :up:
Back at the bunker, i will enable your mod.
(hoping i don't have to restart career again for hundred times...)

THE_MASK 01-15-13 11:24 PM

Quote:

Originally Posted by Fifi (Post 1993566)
Cool!! Thanks a lot :up:
Back at the bunker, i will enable your mod.
(hoping i don't have to restart career again for hundred times...)

1000X :O:

Fifi 01-18-13 02:37 AM

Something i would like to delete in my game, is the boat reflexions i see (mainly with fog) before seeing the boats.

Is there any mod for that?

Can i use in my mod list "No Ship Reflections incl EFS 1.2", but just taking the sea folder wich concern reflexions?

Fifi 01-18-13 04:32 PM

Hummm...anybody? :oops:

gap 01-18-13 04:36 PM

:hmmm:

as far as I can remember, there's a mod for making the ship wake darker, but no one that I know of for removing water reflections...

Echolot 01-18-13 06:17 PM

Try it. There is a small leftover at the tribals front (reflections are there).

If you don't like the Enhanced Funnel Smoke you can edit the sim (or val) files. Change the related funnel smoke IDs with the ones from FX-Update (S3D).

The mod changes only the stock ships, I don't know about the new units that comes with OH II or other mods.

:hmm2:

Fifi 01-20-13 04:08 AM

Quote:

Originally Posted by gap (Post 1995232)
:hmmm:

as far as I can remember, there's a mod for making the ship wake darker, but no one that I know of for removing water reflections...

From ddrgn (mod author):

Quote:

No Ship Reflections 1.2 incl. Enhanced Funnel Smoke (EFS) by HansSolo78

Changes in 1.2:

Removed reflections for the Queen Mary

Changes in 1.1:

-Removed a few more ships that still showed wakes
-Confirmed patch 1.2 compatibility.

The problem: user can see the reflection of a ship in good or bad weather from 15-25 km away, sometimes before seeing the smoke. For realism purposes we would not want to track a target by using its reflection, this is unfair to merchant men.

The solution: remove the reflections for all surface ships

No picture required here. Imagine the ships reflection in your head, now go ahead and remove it. That's what it looks like.
Made for immersionists who prefer to not track ships via their reflections from miles out....

This only removes the above water reflections on ships. Stars, sun and other units will still reflect as per normal. This mod changes the .sim of every stock ship in SH5 (58 applicable ships) removing the ship reflections above water completely.

Ships will no longer show reflections from 20 km away but no longer will you see them up close as well. I tried to change the MinVisDim and MaxVisDim to keep the reflections only for up close but this did not seem to have any affect.

Perhaps in the future someone can do better and figure how to adjust reflections to only show from a few hundred meters away.

If anyone notices reflections on ships using this mod, let me know and will release a new version. Credit is given to HanSolo78 for his esthetically pleasing Enhanced Funnel Smoke mod which is included with this mod.

JSGME ready, for permission to use this mod please contact HanSolo78 (subsim.com).

No need to contact ddrgn permission is given already as long as credit is shown.

Regards,
ddrgn
I really don't need EFS, so looking in the main mod folder, there are 2 folders:
-one called "sea" with plenty of boats names folders
-one called "library" with only a "particules smoke.dat"

I thought i could activate the mod only with data/sea inside (for the shadows off)...because the other folder "library" certainly concern only funnel smoke.

Am i right?

Quote:

The mod changes only the stock ships, I don't know about the new units that comes with OH II or other mods.
Yes, but stock ships are very often encountered...so could be not that bad for me!


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