Quote:
Originally Posted by WarlordATF
(Post 1531627)
The problem with games these days is its all about the profit. Go back 10-20 years and games were made my people with a true passion for it. I'm not saying that the Devs don't have a passion for SHV, but the suits who give the orders don't allow them to actually complete the game.Now these companys that were tiny back then are major corporations and thats never a good thing when it comes to product quality.
Look at the old games, DOOM,SH1,Duke Nukem ect. These were highly polished games before release and patches were the rare exception. Now its all about bottom lines and carved in stone release dates. If a product is not ready they still ship it and promise to fix it in patches and we foolishly allow this by accepting it. If someone offered you a TV that only got 3 channels you would probably buy one somewhere else.
I Think UBI was kind of shocked that alot of us would not accept a half finished product and refused to buy SHV. They took this to mean that the subsim market was dead, when the reality of the situation is players are getting fed up with unfinished games with DRM that only hurts honest players. If any company out there were to release a complete and good subsim it would sell and do pretty well.
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From my point of view the problem that bugged Silent Hunter series it is not really about
: polished code, dumb AI , the DRM or whatever. Every software has bugs, or an AI that is stupid like a stone or , on the other hand, godlike and so on.
The real problem is : Silent Hunter has been conceived with the idea of auto-targeting and contacts on activated, everything goes around this, and at some point they put the option to remove the magic red triangle and allow you to try to achieve your goal to sink a ship. And with stock game it is nearly impossible. And everything support this and never changed in all titles.
What is the purpose of a radar that doesn’t work, that gives you the range in kilometer limited to 4 digit? What the purpose to have a graphical mode of the range in a logarithmic scale when u don’t have any tools to be able to measure it, just guess it roughly? What is the purpose of report like this : Captain, radar contact bearing 306, long range. Cool, is it closing ? I have no idea captain, press F5 and check yourself! The attack map, this mysterious tool, what is this about? You can’t overlay it with the other map to check your solution. Plotting is delirious work, the first version of SH3 not even had the bearing tools around the cursors. The first attempt to get an idea to where put a contact on the map was a very home made using the compass rose at the bottom right of the geographical map. Length and height of ships are wrong and so on. There are many other things which make you think that more or less everything is about to press F5 and the button “fire” to shoot.
A real sub simulator start with the opposite idea. Plotting, getting information from your instruments and crew to achieve the best solution in order to sink a ship. Because that is the job of the captain to reach the ability to process data and confirm it with his experience. And you start as a noob captain in the sim and you will get better with time. IFYou don’t have that time or you are in hurry to sink something, well press the auto-targeting and contacts on and go and sink.
At this stage SH series is an hybrid between a shooter and a simulator and misses both of them. It is not fast enough as a shooter and has not enough accuracy as a simulator . For this, I don’t even wanna see an expansion not even a new simulator that follow the modern idea of HASTE as a backbone. Let things be what they are, not try to bridge two worlds that have nothing in common.
All that is about the stock games, you guys of SubSim have helped this games to be what it should be.
THANKS to you all
Marko