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HEEEELLOOOOOO, SAILOR!!! |
Attn devs , sobers wish for more realism choices .
In the realism options screen there should be a new choice for contacts . [on]enemy contacts (always on) [on]friendly contacts (option to have on or off) once a friendy is spotted by visual or hydraphone you may time compress on the surface . [off]Time Compression while under water(option to have on or off) [03]number of random non contacts per 24 hours(option to have on or off) GAME DROPS TO 1 TC 2 GAME TIME MINUTES BEFORE VISUAL OR HYDROPHONE CONTACT IS MADE WITH THE CONTACT . THIS GIVES THE GAMER 2 MINUTES TO DECIDE WEATHER TO DIVE STRAIGHT AWAY OR USE THE HYDROPHONES TO SEE IF THERE IS A CONTACT THERE OR TO TIME COMPRESS IF THEY THINK ITS SAFE . Explanation of the above choices . When a contact is made in sh4 you know its the enemy and that is boring . With my options you wont know weather the game has dropped to 1 TC because of an enemy contact or a friendly or no contact . You might say but i can just dive every time but seeing you cannot time compress while under water i guarantee you will start to take risks and stay on the surface and time compress if you think you are in safe territory . Its about what risk you take and more options to use . I am not sure how the non random contacts could be implemented but that is what the devs are for . What do you think . sober out . |
I notice in sh4 while on the bridge in stormy or large seas your vision stays the same . Could ther be an option in sh5 where rain and salt spray in heavy seas affects your vision . You would have the option to put a pair of goggles on . Maybe you could press a key pad to wipe your eyes every now and then and the same with the goggles on . Could we have the bow wave if over a certain wave height be linked to splashes on the goggles or in your eyes .cheers sober out .
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* u-boat pens with more activaty
* Abilaty to have the men on deck when leaving or entering port. * u-boat flags and pennants * fish and other life in the ocean * Nightclub in the harbour and the abilaty to raom the ports in first person * 3-d dry dock to check for damage after patrol * malfuncions to the u-boat systems due to bad weather , sabotage or just randomly |
I've been thinking what I'd really like to see in SH5 and here's what I've come up with so far:
-Fix things that did not work in SH4, (lightning, crew voices for certain sounds, weather reports, etc) -Improved environment with better clouds, ocean coloring, waves, and weather (looking good so far in trailer and screenshots) -Improved, more realistic aircraft flight behavior (and no lawnmower sounds for them, please!:DL) -Diesel engine sounds when surfaced -Graphics engine optimization to improve framerates and allow for a smoother, more realistic ocean -Better damage/sinking system for targets with compartments and flooding, plus fire damage -Improved effect for water running off hull of sub when surfaced -More talkative sonar man, giving out more info about contacts and what they are doing -Very free free-camera to allow higher altitude and closer-up viewing without need for modification -Ambient crew noises when in the boat. Plates clanking in the crew's mess, talking, torpedo loading noises, etc. Not too loud, but enough to give the crew "life" while walking through the boat -Better underwater view, not so distorted or cluttered with "plankton." We like to look at our boats underwater. That's it for now! :up: |
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Low priority wishes:
The option of taking black & white pictures on deck or through the periscope which are developed and available once you reach port. They would be slightly low quality and maybe salt damaged! Sound of shrimps or other ocean life. It's amazing if you hear it yourself. Sounds like a hundred frying pans frying when you put your head under the water. I heard a sub navigated using sonar and shrimps while it was near shore. |
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I would like to see SHV as the foundation for future expansions with maybe a WW1 era subsim, perhaps cold war hypothetical campaign as well. With each new theatre there could be minor tweaks and improvement to the engine.
Make the engine rock solid and feature rich for the hardcore and casual subsim'ers and add on that for a few years. |
How about an unlockable NPC journalsist named Lt. Werner who comes with you for a patrol and takes pictures on his own. When you get to port after some time you are presented with a picture portfolio of the mission?
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Please! No 'unlockable' content. This is (or should be) a PC simulator, not a console arcade game. |
Actually it was more of a tongue in cheek suggestion. I'm sure an NPC Werner isn't gonna happen. I agree that unlockables are evil, though.
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well unlockable content can be done properly if you do it with a realism mindset and not just for "arcade extras" if you think about things being unlocked as rewards or awards for doing something great then i can see that could be done without effecting the "sim" feel. something like if you sink the hood you get upgraded to a newer boat or a choice to transfer in more experienced crew kind of thing. but not for things like secret weapons or special abilities stuff or it will turn it into feeling like an arcade game. now dont get me wrong, i would LOVE to see some secret weapons showing up as easter eggs in the game and truely hope they have more than a few of these (as they should) to reflect the many projects the germans were doing for that magical weapon that will win the war for them. |
1. This time the game should be simulation of a captain and a crew.
2. Better damage system, flooding. 3. Better rendering distance. 4. Slow sinking and leaning with hull breaking, if you are hit... 5.Better weather, not calm when there is no boat in sight and stormy when a task force is near... Not too hardware demanding. |
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