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the AOTD-Ships are not inside 'TMT' . You can see all the ships that are adjusted by 'TMT' if you open the files of TMT you have pm bye |
isn't this 'sinking' controlled by 'submerged depth' in .sim files ?
maybe for the barges surfaced depth is deeper than submerged depth with B&D ? EDIT: just checked and the answer is NO, surfaced draught is 2,9 and submerged draught is 6,5 well it's just a 'wild' guess ;) |
hello, i have a question,
is TMT mod needed for range-finding using the stock-sh3 range finding tool (stadimeter)? thanks, h.sie |
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TMT mod is needed for whatever method you may use to find range ( either this is stadimeter or...u-jagd ) about the stadimeter: the stadimeter is taking tha mast value (as data) from .cfg files.if this value is not correct then the same is the....range! bye Quote:
the accuracy is about + - 40 m but this depends of how far the target is (the shorter distance the less fault) i have measure ship at about 7000m with 20 m fault (look here: where is the center ? at post 21) but there is a limitation when target is too far and this is the pixel by pixel movement of stadimeter ! bye |
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4.enable first the rocket fix and then the TMT mod Shouldnt you enable TMT first and then rocket fix, that way you dont lose the new data for Airgroup 3? |
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no, the procedure i wrote is correct.you must enable first the 'rocket fix' and then the TMT(we are making 'TMT' compatible with 'rocket fix'). at step 2 you are editing the ROCKET FIX's .cfg and at step 3 you put THIS (the edited) inside TMT so you don't 'lose' anything.in fact is rocket fix's .cfg inside the TMT. If you want to make the 'rocket fix' compatible with 'TMT' (opposite order) then open its .cfg and do the step 2.after that you can enable first the 'TMT' and then the 'rocket fix' bye |
Ohh I misread step 3:nope:. Your putting a modified rocketfix cfg into TMT. I did it the other way round, i guess because it requires less steps:03:.
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I'm starting to think that this mod is making my firing solutions "too perfect" for a simulator...:haha: Hmm, on the other hand, if this is true, then its not the TMT responsible for this behaviour since its true that quite a few players playing with manual targetting on, scored high tonnages long before TMT was released. :hmmm: Anyway, its a fine mod. :up: |
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when sea is not calm the great task is to 'find' the waterline and this will 'come' to you only with a lot of ...practising.if you do it right....the TMT will give you the prize! at the extreme weather situation with wind 14-15m/sec is almost imposimple to catch the waterline (before TMT you could score hits becuase the difference in range was constant so you had a course which was parallel to the true course.) when sea is calm ....with TMT you don't miss bye |
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It is possible to make TMT compatible with Thomsen ships 4.1?
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no, these mods are tottaly incompatible... |
Hi makman,
I had some free time today and fixed that NLPL, NLST and NGRA. I will send the files to you in an hour. Cheers, Rubini. Edited: PM sent with the link and ALL the problematic ships fixed.:up: |
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It was good to have the Thomsen ships mod because it was something very close to the real thing Thanks!:salute: |
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