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-   -   GWX is turning me off to SHIII (https://www.subsim.com/radioroom/showthread.php?t=123152)

slow_n_ez 10-09-07 10:18 AM

Quote:

Originally Posted by jimbuna
Sending you the mod for the Klingon Cloaking Device (not due for release until the next version) ;) :up:

Does that mod come with Pholton torpedos too ? :)

neves_rats 10-09-07 10:19 AM

Firewall hit the nail on the head. GWX improves the game immeasurably, and, wait for it............is entirely FREE. As I have mentioned in a previous post, I am completely new to SH3 and GWX and yet I have no problems with the AI in GWX, perhaps it is the human intelligence at fault? ;)

Hellraiser 10-09-07 10:22 AM

My 2 cents
 
I don't post here much, but I'm here every day. I want to say that I've spent countless hours with this game since it's initial release. It's the best sim ever IMO....it HAS to be or....we all would have moved on long ago instead of playing a 3 year old game still! :up:

In my experience, GWX FEELS just about right in relation to all I've read (and that's a LOT of reading!) about WWII submarine combat.

Is it hard?? Yes!! That makes it feel 'real' to me.

Is it TOO hard?? Sometimes! When you run across the WRONG escort(s) you don't have a prayer. Just as in the real event. Patience and THINKING about your moves will go a long way towards staying alive in the game.

Given the limitations of the game coding and the lack of ability to do anything about it (without the SDK) I give GWX the highest marks for getting as close as is possible.

Thanks guys! :rock:

danlisa 10-09-07 10:24 AM

Quote:

Originally Posted by neves_rats
I am completely new to SH3 and GWX and yet I have no problems with the AI in GWX, perhaps it is the human intelligence at fault? ;)

http://i149.photobucket.com/albums/s.../agreepost.gif

:rotfl::rotfl::rotfl:

danurve 10-09-07 10:41 AM

I'm no detective, but something tells me WilhelmSchulz isn't happy with GWX :hmm:

What the heck dude, take a step back. I can respect you sticking to your guns but at some point you should realise very little if anything will change here as a result. Consider what 80% of this forums content is realy gotten to be about. Some posters are already out to discredit you. If you can't tweek what you want with minitweeker/pac then how about try another Mod. GWX is intense but it's not the only choice. I went a round or two about some issues with damage control - smoke - whatever so I just changed enough to get the game how I like it.
Just an observation but if you keep rolling in this thread you'll just wind up pissed off and the GWX guys will probably just become more annoyed with you. You will get some genuine attempts to resolve, then snippy alpha posts followed by bravo posters ganging up and the usual 'I don't have these problems, here's an example, I like it just the way it is, how dare you think something needs to change' Fluff posts. Like a book.
And in the end if you belive your going to get the 'team' to change the mod just for you, your probably in for a rude awakening. I will say the "You can always go back to stock" line while true is a cop-out. Regardless of said contributions or talent does Not qualify any modder to impress upon a player to have the game a certain way or nothing.
You say GWX is turrning you off to the game well how about threads like this turn people off to the forum. Oh I know if you decide to play the game a different way etc., then your contributions to the forum are looked at differently and some members will ignore or even frown on you. Who cares? It's like a big joke. Personally I wake up fine not concerned with what people realy think about how I play the game or what changes I've made or even what mods I use. If they don't like it, tough ****. It's just a game.

Sailor Steve 10-09-07 10:57 AM

Quote:

Originally Posted by andylegate
@papaG39

Gun size differed depending on what type of surface ship you're talking about:

C&D's had 4.7 inch, 3 inch, and several 12.7 mm AA guns

J&K's also had 4.7 inch, but also 2 banks of 5 torpedo tubes!

Tribal class had 4.7 inch

V&W's had 4.7 inch

Most American DD's had 5 inch guns

Range on these guns vary, but I can tell you that on my DDG's that used 5 inch guns, had a possible range of up to 20 miles. Accuracy depends on the fire control system (computers or eyeballs)

British:
4.7"/50: 21,240 yards / 10.48 nautical miles
4.7"/45: 17,000 yards / 8.39 nm

American:
5"/38: 17,575 yards / 8.68 nm

5"/62 (Modern DDG): 42,000 yards / 20.74 nm
http://www.navweaps.com/Weapons/index_weapons.htm

FIREWALL 10-09-07 11:10 AM

Multi Insalls releives the frustration level.

When you only have a little time to play and just want to blow something up
use patched Vanilla.

When RL gives you more time play a more challengeing Super Mod version.


Theirs so many options out there.:yep:

andylegate 10-09-07 11:11 AM

Quote:

British:
4.7"/50: 21,240 yards / 10.48 nautical miles
4.7"/45: 17,000 yards / 8.39 nm

American:
5"/38: 17,575 yards / 8.68 nm

5"/62 (Modern DDG): 42,000 yards / 20.74 nm
http://www.navweaps.com/Weapons/index_weapons.htm
:smug: I just LOVE being right! heheheheh......:smug:

But watch my next post I'll be totally wrong! :rotfl:

Oh by the way: Modernday Farragut class destroyers (Preble, Coontz and MacDonough were the ones I served on), used the 5"/54 (manned mount), range of 25,909 yards or 23.691 NM (or 42.7 km) if barrel was at 45 degrees. With the Mark 86 radar fire control system.
:p

Kpt. Lehmann 10-09-07 01:10 PM

I FIGURED IT OUT!!!

The answer is 14!!!

It is the meaning to life, the universe, and everything!!!

:|\\

From here forward "14" will be the only user support response needed.

At least that's what the dolphins told us before they all left.:huh:

It seems they were in a bit of a hurry.:hmm:

melnibonian 10-09-07 01:13 PM

Quote:

Originally Posted by Kpt. Lehmann
I FIGURED IT OUT!!!

The answer is 14!!!

It is the meaning to life, the universe, and everything!!!

:|\\

Are you sure it's 14? I always thought it was 42. http://en.wikipedia.org/wiki/The_Ans...and_Everything :hmm:

Jimbuna 10-09-07 01:14 PM

Quote:

Originally Posted by danurve
I'm no detective, but something tells me WilhelmSchulz isn't happy with GWX :hmm:

What the heck dude, take a step back. I can respect you sticking to your guns but at some point you should realise very little if anything will change here as a result. Consider what 80% of this forums content is realy gotten to be about. Some posters are already out to discredit you. If you can't tweek what you want with minitweeker/pac then how about try another Mod. GWX is intense but it's not the only choice. I went a round or two about some issues with damage control - smoke - whatever so I just changed enough to get the game how I like it.
Just an observation but if you keep rolling in this thread you'll just wind up pissed off and the GWX guys will probably just become more annoyed with you. You will get some genuine attempts to resolve, then snippy alpha posts followed by bravo posters ganging up and the usual 'I don't have these problems, here's an example, I like it just the way it is, how dare you think something needs to change' Fluff posts. Like a book.
And in the end if you belive your going to get the 'team' to change the mod just for you, your probably in for a rude awakening. I will say the "You can always go back to stock" line while true is a cop-out. Regardless of said contributions or talent does Not qualify any modder to impress upon a player to have the game a certain way or nothing.
You say GWX is turrning you off to the game well how about threads like this turn people off to the forum. Oh I know if you decide to play the game a different way etc., then your contributions to the forum are looked at differently and some members will ignore or even frown on you. Who cares? It's like a big joke. Personally I wake up fine not concerned with what people realy think about how I play the game or what changes I've made or even what mods I use. If they don't like it, tough ****. It's just a game.


Each to their own :arrgh!:

Kpt. Lehmann 10-09-07 01:19 PM

Quote:

Originally Posted by melnibonian
Quote:

Originally Posted by Kpt. Lehmann
I FIGURED IT OUT!!!

The answer is 14!!!

It is the meaning to life, the universe, and everything!!!

:|\\

Are you sure it's 14? I always thought it was 42. http://en.wikipedia.org/wiki/The_Ans...and_Everything :hmm:

Well back to the drawing board. Will return in 31 million years.:doh:

melnibonian 10-09-07 01:45 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by melnibonian
Quote:

Originally Posted by Kpt. Lehmann
I FIGURED IT OUT!!!

The answer is 14!!!

It is the meaning to life, the universe, and everything!!!

:|\\

Are you sure it's 14? I always thought it was 42. http://en.wikipedia.org/wiki/The_Ans...and_Everything :hmm:

Well back to the drawing board. Will return in 31 million years.:doh:

:o No worries mate, we'll still be here playing GWX ;) :p

WilhelmSchulz. 10-09-07 02:34 PM

@danurve

It is/was(im droping it) no longer about getting th fix. The reason I was snippy in my last post was because all I got and some tech. explanation and most of them(GWX devs) didint evean bother to diegnose the problem.



I run GWX with the reduced boyncy effect mod and a mod that changes the lighthouses.

AVGWarhawk 10-09-07 02:42 PM

Keep it civil men, one is just stating what he does not care for some features in the GWX mod.


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