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@CaptainCox
At a 30 min. walk from my place you can find this atlantikwallmuseum;) http://users.pandora.be/alex.deseyne/ At about 30 min.drive from my place you can find this trenches of death http://groups.msn.com/TheWesternFrontWW1/diksmuide.msnw There is even a russian sub somewhere at a 45 min. drive .... http://seafront.be/ Whenever you need a little break from modding and stretch your legs ....and recharge your battery...:lol: GREAT WORK GUY'S :up: |
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The only thing I would add is in reference to the "can't see the lightning in fog and heavy rain, " In my experience. On the water in heavy rain and fog. One doesn't normally see lightning bolts anyway. Especially at night. Only thing you see is an ominous light show that illumiates the fog an rain uniformally around the unseen bolt with less intensity the further from the origin. Close bolts light up the fog all around you, but if you actually are close enough to see the bolt, it may be too late for you :lol: Not sure if that type of effect is modeled in the engine or even possible to simulate?? And also aggree that the lightning should follow the storm, not the boat. Probably "working as intended"?? hehe The work you guys have done is already light years ahead of the baseline. Very nice job!! BTW CC, if you haven't already, and get the chance. The U-boat memorial outside Kiel is absolutely worth visiting. A memory I will never forget. |
mmm :hmm: i think i've finally found a way to increase lightnings resolution, so i'm now working on a new texture set. I'll show you guys how things are evolving. I'm about to post some screenies. :up:
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kapitan_zur_see
I sent you all the files in a P.M. per your request.
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good news!
thank you leo ;) i just happened to tweak them myself to some extent in order to work in the meantime. But i'm glad to have yours now.
BTW, just wanted to thank LeoVampire who is now actively working on this mod And yep... GREAT NEWS!!! :up: I found the way to make some High-Res textures and to make them appears ingame as such :rock: I'm so happy with that! So, i just made a new (still to be improved, you might even see some glitches) texture set on the fly (done in some purplish colour to introduce some difference). I'd be more than happy to read your comments about it :ping: Here's some screenies: Okay, just to make the comparison, my first attempt: http://img384.imageshack.us/img384/5...est2jw8.th.jpg As you can see, its very much low-res...:down: And now, the new set: http://img72.imageshack.us/img72/705...res8ny3.th.jpg http://img518.imageshack.us/img518/4...res1gy1.th.jpg http://img263.imageshack.us/img263/7...res3na4.th.jpg http://img518.imageshack.us/img518/6...res4ir0.th.jpg http://img263.imageshack.us/img263/4...res6fx5.th.jpg ... See next post ... |
And my last two favorites... Now i believe they call this a thunderstorm :know:
http://img518.imageshack.us/img518/5...res7sz9.th.jpg http://img518.imageshack.us/img518/2...res5bq0.th.jpg That's it guys, still have some work to do as you can see ;) but it's getting there |
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Think I'm going to need to change my pants now... :huh: |
AWESOME
:up: You guys are the shiznit...LOL
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Those bolts look absolutely amazing!!! :up: Please keep up the great work gang! Look forward to checking this out in game.. As has been said many times on these boards, the "immersion factor" will definately be bumped a notched when this is rolled in. ;)
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I'm sort of a coder/graphics_artist/gamer_who_prefers_playing_the_code_instead_of_the_ game myself, and I have a lot of experience from modding for other games. However I'm new to this game's structure, but hopefully I'll be able to give something back to the community as soon as I get familiarized. In the meantime I'm just studying all the great work all you current modders do, and through that get inspired to find where I can use my resources best. I know this is a bit besides the topic here, but I just wanted to tell you how you all are inspiring people like me, who lives for this, to join in. As I've mentioned I have a long list of games that I've modded behind me, but never has the community appeared so organized and knowledgeable as I see here. The fact that everyone appears civilized around here may give me a false impression, but I suspect these things sort of interconnect with each other. :hmm: Anyway keep up the good work, but don't forget to play the game, if you are into that too. :up: :|\\ |
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Hell Ya! |
Welcome on board LBA ;)
thanks for all your comments guys.
Glad to welcome you in LBA, it's great to have people with strong modding experience to join in! :up: I think i even crossed your name a few times, wandering around certain modding forums (flight sims maybe?). Anyway, yes, Subsim.com has possibly one of the strongest community of modders i've seen to date. Lots of people here are willing to give you advice, credits your work etc... I just love it ;) |
I almost have the lightning working properly in the
campaign mode. Because before this it only worked in C.C.'s single mission as that is where I started the work. SO no I am reworking it to be correct for the campaign side of the game.
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What exactly do you have to do to the campaign mode to get the effect to show? Cheers! |
for some reason or another I had to start from ground
zero with a brand new particles and materials file from my save of all the files after the patch then started to make changes slowly and then check and recheck like I did for the single mission but now in the campaign layers. Starting with a fresh file seems to help in the transition why no one but the DEV's can answer I think even if they know. I am sure there is something in the base part of the hard code that explains it all if we had the right programs to see and read it.
Either way at least I know how to fix it and make it work just a matter of time now I guess. |
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