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Trisketthekid,
I think you want to hit "C" if you want to dive below 300 feet. The "D" key is for general dives that stop at the pre-determined depth of 300 FT. A Crash Dive is initiated by hitting the "C" key, and this will order a very rapid dive below 300 feet. In fact, you will want to monitor this dive very carefully or it could potentially take you all the way to crush depth. |
That just doesn't make sense to me, though.
If I order a dive, I should be able to cancel the dive whenever I want, 300 feet or not. The crash dive is the one that should stop at the predetermined depth. |
Must try that dive key myself. As far as I know when pressing the 'D' key the boat should continue the dive until instructed to level off by pressing the 'A' key. For me the crashdive depth stops at 130 ft when pressing the 'C' key.
What I have noticed so far in addition is that the sub rides the waves much better in rough seas and actually nose dives into the waves. :up: The bow and stern diveplane instruments correctly indicate the dive and surfacing condition in the Gato class sub.:up: Like the new orders pop-up :up: Like the torpedo specs when pointing at it only small thing but bearable is the metric units used for torp distance. :up: Like the additional info when damage is sustained. It will now tell you how long it will take to repair items as well as flooding. :up: No issues with animated scope rising whilst in external view. Could that be that I used an autosave whilst in-base!! :hmm: hence I didn't have to start a new career. Actually have some fps improvement (Gforce 6200 256mb card) :up: Save-game seems to load much smoother than with prior patched version. :up: Radars looks awesome even though one uses metric values :up: Battery discharge and recharge is a bit of concern but no doubt will be tweaked. :) Overall, a huge improvement. Thanks Devs and all involved. :rock: That's all for now. |
I fired up the Torp Attack training mission and noticed that my Attack Periscope is not visible anywhere in the interior of the boat. When I move it up/down I can see it from exterior F11 view and hear it and use it, but you can't tell its status from inside the boat. Meh
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