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beat me to the punch :D the question is of course what does "big" actually mean... :hmm: |
I think it's great that you're working towards full realism, and I'd really love to be able to use your numbers if we can achieve full realism in this regard. But there's a huge spectre looming over us, and that's the fact that the devs made certain sensors in SH3 literally unbeatable. Until I'm assured that that issue is behind us I'll be proceeding very cautiously on any issue that has to do with sensor effectiveness, as my goal of realistic results may require that some details be fudged to counterbalance the devs' sometimes half-assed (or was it overzealous?) implementation of certain features. I'm thinking that the thermal layer is a detail that may be very effective as a slider function to counterbalance a developer's insanely effective sensors. I really wish we'd had it in SH3 - it would have reduced the time we spent trying to overcome the sensor imbalance by weeks.
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Its hard to know what the effect is, this may be of interest:
http://www.fas.org/man/dod-101/navy/...P/snr_prop.htm look at fig. 13 in particular, although based on what I saw in SH3, the sound propagation model is very simple compared to DW. |
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thanks bilge_rat! indeed, there really doesn't appear to be any sound propagation model per se in sh4, but rather we're presented with probability range values. in that regard, of particular interest from the doc you posted i'd cite a couple of things: Quote:
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[and o.t., but how appropriate is it that my avatar is now "soundman"? :lol: cool!] |
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:lol: |
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However, for dealing with the primitive technology used by all sides in WW2, an effective thermal layer is probably all we need. How effective will have to be determined by trial and error. By the way in SH3/4, does dropping depth charges render the escorts deaf until the water settles down? |
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(with the obvious caveat that it'd be globally valid until the user quits and reloads) |
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I'm just curious - where is this thermal layer file located. Also, where is the thermal layer located (i.e. how deep do you have to get to get under it)?
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'haven't located if there's a depth setting for it yet (though i suspect that it might be hardcoded)... if i remember correctly it seems as though it's pretty shallow (around 185 feet or so), but then i forget exactly as i turned off the voice report of "now passing thermal layer" since my s-class doesn't have a bt installed yet. ;) (someone who hasn't turned off the notification can say for sure here) |
Suggested Mod
It appears that on the "Range, AOB, Speed" dial, when at the periscope, it is missing two other "click me" items on the EU DVD. As I watched Neal's film he was able to "Lock on target" on this dial as well as another function I cannot quite catch. I am sorry if this is not technically explained, but wondered if youd care to have a look and comment.
I thought this might be due to the type of boat he was using. However I cannot find these items on the Porpoise or the Gar....haven't looked at the Tabor yet. These items seemed so important too.....My very great THANKS for the work you are doing I am following very closely.....Best Regards....Dusty |
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Something missing ?
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