flintlock |
02-20-07 12:06 PM |
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Originally Posted by squigian
The fact is, despite the mature gamers playing, that a lot of kids own the platforms and their parents have money.
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If a publisher brings a previously PC exclusive title to the consoles, you bet their first concern is maximizing sales. If this goal can be achived via sacrificing the integrity of the previous PC exclusive, then economics 101 dictates that's what you do. A publisher needs to ensure the UI is easier and the gameplay is faster and packs a lot of action to accommodate for the younger children who will convince mom and dad to buy the game. Sure there's a middle ground that needs to be met because you still have mature gamers to cater too. Inevitably however, you typically end up with a dumbed down (in varying degrees) and consolized version of the former title. The frustration to many PC gamers is they now receive a console port rather than the previous dedicated and focused development cycle afforded the PC (due largely to economics).
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examples: Deus Ex: Invisible War and Oblivion. Both fun games, but lacking in the depth of their predecessors.
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I suspect that the lack of depth may be magnified in a simulation title.
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To counteract this, the PC must remain the foremost platform in the developer's head.
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The reality is the focus and funding goes to where the numbers are, and that is almost always consoles when up against the PC. I enjoy playing on consoles as much as the next gamer, but some genres lend themselves better to specific platforms. Racing games and sports titles in general I prefer to play on a console. A simulation that can be strategic, tactical and generally has a slower gameplay pace - I prefer to play on a PC.
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