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-   SH4 ATO Mods (https://www.subsim.com/radioroom/forumdisplay.php?f=234)
-   -   [REL] Dark Waters (https://www.subsim.com/radioroom/showthread.php?t=243322)

Fifi 01-05-20 05:24 AM

Ok, next update we will have the ability to raise and lower the flag on all U-Boats!

But due to game limitations, when your U-Boat will be snorkel equipped, you will have to activate OM_SubFlag_When_Snorkel add-on mod to keep the flag (static with snorkel)
In fact we can’t have a raising flag with snorkel in SH4, I’m sorry...
Back to work
:Kaleun_Cheers:

Niume 01-05-20 12:02 PM

Quote:

Originally Posted by Fifi (Post 2643219)
Ok, next update we will have the ability to raise and lower the flag on all U-Boats!

But due to game limitations, when your U-Boat will be snorkel equipped, you will have to activate OM_SubFlag_When_Snorkel add-on mod to keep the flag (static with snorkel)
In fact we can’t have a raising flag with snorkel in SH4, I’m sorry...
Back to work :Kaleun_Cheers:

Great news and congrats on new award:Kaleun_Salute::Kaleun_Cheers:

vickers03 01-07-20 07:06 AM

Quote:

Originally Posted by Fifi https://www.subsim.com/radioroom/ima...s/viewpost.gif
Ok, next update we will have the ability to raise and lower the flag on all U-Boats!
is it possible to have the flag only visible in harbor?

Fifi 01-07-20 07:11 AM

Quote:

Originally Posted by vickers03 (Post 2643554)
is it possible to have the flag only visible in harbor?

Yes, you will raise the flag while in harbor, and keep it lowered rest of time :D
Available next update :salute:

About next update, I’m working on making periscope much more detectable for cargos...i think we will have to be much more cautious keeping periscope raised for attacks. Furthermore after 1941...:D

vickers03 01-07-20 07:55 PM

Quote:

Yes, you will raise the flag while in harbor, and keep it lowered rest of time
:ping:

Fifi 01-08-20 07:32 AM

New head up:
- AI merchants are now able to spot all U-Boat periscopes.
AI visibility has been tuned up in any kind of weather.
Be very cautious using periscope when no fog/flat sea now!
Veteran and elite cargos crew are quite good detecting you and their firing skills has been tuned up also...
But night surface attack is still doable, as veteran cargo crew will not see you up to 800M when dark night medium cloud cover.

- All U-Boat have now visual damage when hitted (holes decals)

- External camera can’t go through objects anymore now (through U-Boat, ships etc)

Available soon...
:Kaleun_Salute:

Fifi 01-09-20 06:40 AM

.... Also, unlocked star shells availability for 88mm & 105mm, and Anti-Aircraft shells for AA guns...for all U-Boats.

magerrer 01-09-20 04:06 PM

Thanks for your mod, Fifi! Well done!



I do wonder about one thing: Does the game consider the height of the periscope above the waterline when calculating the AI's probability of detecting the uboat?

Aktungbby 01-09-20 04:34 PM

Welcome aboard!
 
magerrer!:Kaleun_Salute:

Fifi 01-09-20 04:35 PM

Quote:

Originally Posted by magerrer (Post 2643964)
Thanks for your mod, Fifi! Well done!



I do wonder about one thing: Does the game consider the height of the periscope above the waterline when calculating the AI's probability of detecting the uboat?

Hi magerrer,
There are few factors for AI to detect your periscope; one of them is our sub surface square meters showing up, and there is a setting adjusted in Sim Cfg file.
It’s actually set to 1,5 square meter (from memory) so yes, the more your periscope is up, the more you are showing square meters, and the more you might be detected.
But other factors can break your « invisibility » ... speed is also one of them.
Hopefully, we have on our side some handicap given to AI. Waves height is one of them, fog, light factor etc...
I had to play with all of them to make something close to what i think it was in real. Not easy (due to all factors to consider) and many hours testing, exiting, changing values, reloading etc...
That’s about all i can tell you, excepted all that will be available in next update :salute:

THEBERBSTER 01-09-20 05:34 PM

A Warm Welcome To The Subsim Community > magerrer
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below


Fifi 01-10-20 03:48 AM

Allowed new ammo anti-aircraft for all U-Boats.
Nice shrapnels burst exploding at 2000 meters.

https://i.goopics.net/4YGXl.jpg

Still don't know if i let the player using armor piercing and high explosive AA amunitions though...
Would like to know if those AP & HE ammos were used with German AA guns...
If someone knows, let me know please.

Fifi 01-10-20 02:33 PM

Decided to let the player ability of using 3 kind of ammos for AA guns.
AP, HE and AA. They all have different properties...up to you to decide what’s the best to down planes.
Anyway, i believe German 20mm AA could use those different shells.
Same treatment for 30mm & 37mm AA guns.

Also i fixed 20 planes using wrong ammos...
Those planes were using AA shells with black burst!
Now still to adjust their hit power. I suspect they are a bit too powerful...actually.

:Kaleun_Salute:

Fifi 01-13-20 07:16 AM

Next update is postponed because of new work going on.
I revise all ships in sea folder, plus new better ships flags, plus something that has never been done in any SH concerning ships...
It’s a long time work, so be patient for it!


:Kaleun_Salute:

Niume 01-13-20 08:07 AM

Quote:

Originally Posted by Fifi (Post 2644455)
plus something that has never been done in any SH concerning ships...

:Kaleun_Salute:

Any details?? I am hyped :)


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