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Don't worry he's still working on it. In fact he's about to release version 2.0 though I have no clue if it will be translated into English or not.
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Horses mouth.
I'll believe it when I hear it from Maddy.
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One more week has gone buy. Not a peep.
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Hi there!
After much time without playing SH4 I've back for trying FOTS, and I can resume my experience in two aparts: - PROS : Nearly ALL!!:yeah: I've enjoyed a lot, I like the damage system, the environment, the convoy and shipping amounts, the Ai behaviour, BUT... - CONS : the amount of shipping and activity has ruined my game due to the time compression bug after some patrols, and also some CTD's when trying to finish the patrol, even when I manage to back to port :dead: So, my only suggestion is to get some cheat/mod for being able of ending the patrol instantly in case that the TC bug appears, so I can continue with another patrol. I think there is not any mod/cheat like this, but if anyone knows please report :ping: Thanks for the mod |
What is the time compressoin bug?
I am heading back to port successful after a mission and tho i travelled out real time and it took a long long time i am using time compression on the way home...just wondered what the bug is. Maddy does wonderful wonderful work and if 2.0 happens, that will be even more wonderful. |
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That happens due to the great amount of operations that the game has to "think" when the game speeds, so lot of shipping traffic, messages, airplanes and so make the game "overloaded". I think this is not really a FOTRS bug, it's from SH4 engine, but as FOTRS adds a lot of shipping to the game (which is really fun :yeah:) it has the consequence of "overloading" the game sooner. This issue has been commented many times on past replies (I learn about it on this forum) and I must add that apart from the lag, I have CTDs when saving the game and when finally reaching to base, and cannot load any more the campaign when saved jus before arriving to base (the savegame prior to arrive to base is corrupted :down:) Apart from this issue, FOTRS is absolutely perfect for me, much better than TMO (which is IMHO even worst than vanilla SH4 :doh:) and I repeat that if somebody could do a mod/cheat that allowed to reach the base when you're finished but far from base (avoiding the enormous time to arrive without time compression) this "bug" would be solved. :ping: |
ah ok thanks. I dont speed that much, ever. But i do get a crash when i save but so far my saves seem ok. I hope i can make it back as it was a successful mission and the crew deserves some time on shore. :)
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Well, installed the mod and playing with it. I know some parts are from Trigger Maru, so please excuse me if I comment on something and get a "dude that's been there since XYZ". I'm a relatively new player to SH4 and I'm not all taht familiar which mod had what a ear ago ;)
Currently I'm pleased with the mod, especially with all the new and unique merchant shipping going on. The only issues I've spotted were: 1) Is it just me, or is the Aleutian campaign pretty empty? I've been on a number of patrls around both Attu and Kiska and failed to spot anything, other than US trawlers and other minor US ships. 2) Early war Tennessee class BB does not shoot its main guns. I looked at the eqp file and spotted that it has 16 inch guns set. I edited it to 14 inch (as in reality) and now it shoots fine. So I assume its a bug in the eqp file. 3) Something is a bit off with the visibility and ID of units on the navigation map during fogy weather. There were cases of me being able to visually ID ships via the targeting periscope or binoculars (to the point of almost bumping into them), but on the navigation map they kept being listed as "unidentified". |
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I just call it a feature. It's just a higher difficulty setting worth the beauty of FOTRS. As far as your situation, so long as you're using auto targeting it will be very difficult to hit anything. If you were manual targeting it would hardly make any difference. |
I had a crash that corrupted my save (game freezes when I try to lead the last save).
Anyone knows what can cause these things and if there's a way to avoid them? |
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I have lessoned these by using the 3G memory fix. Just search for it on this forum. I save often so I can "backup" and go at it again. |
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Hope I didn't commit a faux pas by translating his post from another forum. >.> |
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I wouldn't be any help with the writing or the modeling, but if Maddy needs helpers to do some testing for him I'm sure he would not find SubSim wanting for volunteers, myself included. :salute: :yeah: It would be a shame to loose all the hard work that he has done with this mod. |
Dead.
5 months and no word.
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It has no solution, only reload a previous saved game :/\\!! As far as i know, it comes because the great amount of data that the game has to save, including the replay data, makes a big trouble for the engine to read/write them and gets "overloaded", and then CTD and freeze when trying to read... :down: So the problem itself comes from the AUTOSAVE feature when you arrive to base. Playing a lot of time, I've seen that you can avoid this issue making the patrols shorter, only accomplishing one or two objectives and returning to base, without further delay. I've done so and haven't get that bug again... :yeah: If you extend for too much time the patrols, the game will accumulate more and more traffic data, becoming more resource demanding and then will get overloaded and ralentized, and when you return to base the autosave will crash for sure :smug: If you want to be sure of having savegames not corrupted, you can save the games without the replay, which it has the bigger piece of bytes on the savegames. Hope these advices will help :know: P.S. I have not tried myself, but perhaps a solution for recovering your game could be deleting the replay file on the folder, leaving alone the other data file, like if you had saved without the replay. I'm not sure how the engine matches the save data, perhaps you can get it comparing the savegames with and without replay. It's only a idea, but maybe... |
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