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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

kenga 05-08-14 01:34 PM

Quote:

Originally Posted by markdenny (Post 2205049)
ok found the optionsfileediterviewer but what do I do now ?

Enable
Change: False to True
http://s1.ipicture.ru/uploads/201405...s/wf3RHr72.jpg

markdenny 05-08-14 01:45 PM

Ok thanks for your help will get this sorted.

7Infanterie19 05-09-14 01:18 PM

Ok, so after upgrading to NewUIs v7.4.2, I can no longer run TDW_No hydrophone on surface. I tried No hydrophone on surface_No Aircraft Spotting, but it doesn't work either. I did enough troubleshooting on it and am at wits end.

While troubleshooting the mod conflict, I saw that NewUIs_TDC, IRAI, FX Update, and No hydrophone, all use both UBoot_Sensors and/or UBoot_Sensors.GR2, except for IRAI which only uses UBoot_Sensors.sim.

Whichever of these files loads last, essentially overrides the others, which leads me to believe that whatever is in the others that isn't in the last-loading files, is lost and the benefits within them aren't utilized. Is this correct? And if yes, I take it that since No hydrophone is the one that is the oldest of the mods, we'd lose a lot since it doesn't get updated like the others have. In my case, since No hydrophone doesn't load for me anyways, that doesn't apply, but does apply to using the other three.

TDW, do you use the same sensors for all your mods, and if so, would the one with the latest timestamp have all the latest updated data and can be used by all your mods that use them, or do you create different sensors (all using the same names) for each of your mods independent of each other?

If the former, maybe you can create a separate link or download with the most current sensor files (or any other shared files) to be used by all your mods that contain them, so that there won't be any conflicts between your own mods. If the latter, maybe using one set of sensor files (or any files) shared by all your mods would be an idea to consider. What are your thoughts on all this?

The debate about which order all your mods should be in is an old one, with the correct answer changing often, so maybe this would kill that debate, and help minimize or prevent the amount of CTDs or troubleshooting users have to go through when adding these mods together.

:hmmm:

Roen 05-09-14 03:35 PM

hey guys, do I have to make a new campaign to make the new ui's work?

Roen 05-09-14 05:26 PM

I sust it :), thx Dark Wraith, awesome :yeah:

Pascal 05-13-14 07:54 PM

Diving time in emergency
 
Hello,
Speed ​​of the VIIB in diving emergency seems excessive! I reached 100m in a few seconds. Better than a Porsche! My computer is too fast or is it a bug ?
Normal diving, time necessary was 30 seconds. See here specificity :
http://www.u-boote.fr/charact.htm

bailout 05-14-14 03:45 AM

As a noob trying to mod SH5 for the first time should I use the last stable version 7.4.2 or the latest 7.5.0?

thanks

THEBERBSTER 05-14-14 06:08 PM

7-5-0 is on version 17 and has not been officially released so you can expect more modifications.

If you want to work with sextants, engine controls, dive planes and the other sophisticated controls etc then you need 7-5-0

You will also need the latest 164 GFP

If not then 7-4-2 is the finished product and I can recommend it as being very stable.

Link to my SH5 post:

STEP BY STEP TUTORIALS & HOW TO DO IT

http://www.subsim.com/radioroom/showthread.php?t=211804

aluc24 05-19-14 12:07 PM

Bug report: hydrophone "hydrophone follow selected target" doesn't work properly. If I point needle towards desired target, hydroman says "no target to follow".

If I put needle to ship heading + target bearing and then press "follow", the needle swings and hydroman acquires target.

It works with no problems only if u-boat heading is 0.

Can you please fix this?

Jester_UK 05-24-14 09:37 PM

1 Attachment(s)
Having a major problem with 7.5.0 version 17.

All was well for five full patrols. Then on returning from my sixth I got CTD's nearing Wilhelmshaven and on restarting the game had pretty much what is shown in the attached screenshot.

I eventually managed to get into harbour and dock, saved in bunker and exited the game. On restarting the problem persisted.

I've tried the following:

Re-jigged my mod load order trying everything from New_UI's first to New_UI's last.

Deleted all TDW_Draggables files and letting the game rebuild them.

Deleting TDW Options file and installing an un-edited one.

It's nothing to do with TDW-s patches (I'm a Steam user and so don't have any of those patches installed).

Eventually I removed 7.5.0 completely, re-downloaded and reinstalled it...... And got the same graphical corruption.

SOS!!!!!

Sjizzle 05-25-14 12:40 AM

Quote:

Originally Posted by Jester_UK (Post 2210594)
Having a major problem with 7.5.0 version 17.

All was well for five full patrols. Then on returning from my sixth I got CTD's nearing Wilhelmshaven and on restarting the game had pretty much what is shown in the attached screenshot.

I eventually managed to get into harbour and dock, saved in bunker and exited the game. On restarting the problem persisted.

I've tried the following:

Re-jigged my mod load order trying everything from New_UI's first to New_UI's last.

Deleted all TDW_Draggables files and letting the game rebuild them.

Deleting TDW Options file and installing an un-edited one.

It's nothing to do with TDW-s patches (I'm a Steam user and so don't have any of those patches installed).

Eventually I removed 7.5.0 completely, re-downloaded and reinstalled it...... And got the same graphical corruption.

SOS!!!!!

after reinstall u deleted again all _Draggables.TDW file ?

Jester_UK 05-25-14 04:47 AM

Quote:

Originally Posted by Sjizzle (Post 2210600)
after reinstall u deleted again all _Draggables.TDW file ?

Hi Sjizzle.

Yes. Three times in fact.

Strange thing is I have one save from earlier (before all the crashing started). If I load that save then the screen is fine...... Trouble is that it's impossible to dock without suffering a CTD and as soon as I'm close to the harbour any saves I make have the graphics corruption.

I'm going to try starting a new campaign and see what happens. I'll keep this one though so I can try any potential solutions that can be suggested.

Jester_UK 05-25-14 08:15 AM

Just an update to the above:

Tried to start a new campaign (used "silentotto" to start Happy Times campaign). Saved, quit, restarted to check if it was working ok. New campaign save in bunker loaded fine. Quit and installed NewUI's 7.5.0. Started game, loaded save....... Instant CTD.

:Kaleun_Crying:

7Infanterie19 05-25-14 10:15 AM

Do you have the harbor mod loaded? If so, try to disable it and see what happens. It worked for me in Kiel.

7Infanterie19 05-25-14 11:06 AM

Changing heading while in TC
 
In high TC (32+), I can issue SHSpeech Recognition commands, such as "make my heading west" or "set course 270 degrees", and it gets done.

I noticed that changing the heading through the heading bar or via the compass doesn't take effect while in high TC, even though the crew acknowledges it, so I have to go to TC 1 in order to do it.

Can anyone confirm that this is normal or not, please? It's not a big deal, but just so I know.

Thanks .. :salute:

Jester_UK 05-25-14 12:18 PM

Quote:

Originally Posted by 7Infanterie19 (Post 2210715)
Do you have the harbor mod loaded? If so, try to disable it and see what happens. It worked for me in Kiel.

No harbour mod and things are getting worse. Now with only the main New_UI mod and the main OHII 2.5 mod I get an instant CTD as soon as the game gets to the loading screen after the intro movie.

:/\\!!


All I can think now is my SH5 install is totally hosed. I'm going to wipe the game files and reinstall from scratch.

Absolutely gutted...... I was on my way back from a patrol where I'd sunk the Nelson when all this went wrong............ Hmmm...... Wonder if MI6 had anything to do with it.........??? :hmmm:




EDIT: PS @7Infanterie19..... Wish I could help you, especially as you were kind enough to try and help me, but I don't use voice recognition. Sorry.

7Infanterie19 05-25-14 01:04 PM

No problem. Thanks for the thought though. :salute:

After I install SH5, I back up a copy of that install folder to another drive. Whenever things get ugly, I make a mod profile save in JSGME, disable all the mods, delete everything in the install folder except MODS, JSGME and whatever other "after install things" I need to keep. Then I copy over from that backup and re-enable the mods using the profile save. That usually works. If needed to be cleaner, then the same as above, but also back up the SH5 folder in My Documents before doing the reinstall, then re-enable mods, copy over the backed up SH5 folder and start up, barring any problems with any of those files in that SH5. So after you reinstall, do that for the future so it may save you some time and headache. Backups backups backups. :D

Other than that, if your reinstall doesn't work, I'm going to have to leave this problem of yours to the experts who run those mods, because I don't have any other suggestions at the moment. :(

Jester_UK 05-25-14 02:14 PM

If the reinstall doesn't work I think I'll take my U-boat out into the North Sea and submerge with the hatches open!!!!! :03:


:k_confused:

7Infanterie19 05-26-14 10:34 AM

Quote:

Originally Posted by Jester_UK (Post 2210797)
If the reinstall doesn't work I think I'll take my U-boat out into the North Sea and submerge with the hatches open!!!!! :03:


:k_confused:

lol .. leave us your cake and cookies before you go. :D

Jester_UK 06-06-14 03:14 PM

Quote:

Originally Posted by TheDarkWraith (Post 2199809)
v7.5.0 test version 17 available here:
........
- removed old sextant. Added a new sextant to the game. The sextant is used by calling up the Sextant window from the Navigator's order bar. This requires the Stadimeter being used as sextant patch to be enabled in the Generic Patcher.......


Does this mean that anyone with the Steam version can't use the sextant?

Thanks.


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