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-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

MARVTE 08-12-11 12:21 PM

ok :yeah:

Thankyou.

Trevally. 08-12-11 05:43 PM

Tomorrow I will add the new Kiel and Canal mods by Sober and thfeu58. Thanks guys:up:

Just need to check the traffic for the canal gates.
Here is a few images.

Sobers re-worked canal
http://img143.imageshack.us/img143/3378/71393962.png

thfeu58's Brundsbuttel gates and harbour
http://img839.imageshack.us/img839/829/53203723.png


http://img580.imageshack.us/img580/5663/10654353.png

tonschk 08-13-11 07:07 AM

:yeah: Thank you :salute: A :DL LOT :rock: Trevally. :D

Trevally. 08-13-11 07:22 AM

Quote:

Originally Posted by tonschk (Post 1727110)
:yeah: Thank you :salute: A :DL LOT :rock: Trevally. :D

Just been testing and making sure it works correctly with OH II.
I am adding a few hot fixes for OH II also (buoy possitions, fixed spelling and fixed some missing mapzones in AC and MN.

Should be ready soon:up:

Magic1111 08-13-11 07:25 AM

Quote:

Originally Posted by Trevally. (Post 1726867)
Tomorrow I will add the new Kiel and Canal mods by Sober and thfeu58. Thanks guys:up:

Just need to check the traffic for the canal gates.
Here is a few images.

Sobers re-worked canal
http://img143.imageshack.us/img143/3378/71393962.png

thfeu58's Brundsbuttel gates and harbour
http://img839.imageshack.us/img839/829/53203723.png


http://img580.imageshack.us/img580/5663/10654353.png

Looks very nice !!! :rock::rock::rock:

Magic1111 08-13-11 07:27 AM

Quote:

Originally Posted by Trevally. (Post 1727119)
I am adding a few hot fixes for OH II also (buoy possitions, fixed spelling and fixed some missing mapzones in AC and MN.

Should be ready soon:up:

Hi Trevally !

Does this mean, it comes a complete new version from OHII out, or will you release only a little fix that we can enable after OHII Full (or after Part1...and so on) ?

Best regards,
Magic

Trevally. 08-13-11 07:42 AM

Quote:

Originally Posted by Magic1111 (Post 1727123)
Hi Trevally !

Does this mean, it comes a complete new version from OHII out, or will you release only a little fix that we can enable after OHII Full (or after Part1...and so on) ?

Best regards,
Magic

I will release as an add-on.
This way people can use the new terrain mod or not.
It will work will OH II full and Base + enviro/new ships
Install after OH II
The fixes are mostly for the traffic to navigate the new gates.
There are some other small fixes to missions, but nothing important (spelling etc).

I would have added it to the main OH II download, but it pushed me over the upload limit.

Magic1111 08-13-11 07:47 AM

Quote:

Originally Posted by Trevally. (Post 1727126)
I will release as an add-on.
This way people can use the new terrain mod or not.
It will work will OH II full and Base + enviro/new ships
Install after OH II
The fixes are mostly for the traffic to navigate the new gates.
There are some other small fixes to missions, but nothing important (spelling etc).

I would have added it to the main OH II download, but it pushed me over the upload limit.

Okay, thx Trevally ! :up:

Best regards,
Magic

pacternak2009 08-13-11 08:47 AM

sieht klasse aus...

Trevally. 08-13-11 09:30 AM

OH II Terrain Add-on released.
See post 1:up:

Kiel harbour and canal, plus Brunsbuttle gates and harbour have been added or enhanced by the great work by thfeu58 and sober.
This mod is for use with OH II only and fixes a few small issues with missions and traffic paths through the new gates.

This add-on will work will all OH II setups other than the light campaign.



Edit: sorry a new career is required for changes to take effect.

Topo65 08-13-11 09:48 AM

Fantastic work! Thank you! :up:

0rpheus 08-13-11 10:29 AM

Quote:

Originally Posted by Trevally. (Post 1727167)
OH II Terrain Add-on released.
See post 1:up:

Kiel harbour and canal, plus Brunsbuttle gates and harbour have been added or enhanced by the great work by thfeu58 and sober.
This mod is for use with OH II only and fixes a few small issues with missions and traffic paths through the new gates.

This add-on will work will all OH II setups other than the light campaign.



Edit: sorry a new career is required for changes to take effect.

Cool, I take it this would replace sober's standalone version? Nice work! :yeah:

Trevally. 08-13-11 10:44 AM

Quote:

Originally Posted by 0rpheus (Post 1727196)
Cool, I take it this would replace sober's standalone version? Nice work! :yeah:

Yes - Sobers version is within this:yep:

Ok - finally time to start a campaign again.
This time I intend to play right through to the end:D

Magic1111 08-13-11 10:54 AM

Quote:

Originally Posted by Trevally. (Post 1727203)
Yes - Sobers version is within this:yep:

Ok - finally time to start a campaign again.
This time I intend to play right through to the end:D

Hi Trevally !

Do I understand this correct, in this Add-On is sober´s MOD from here:
http://www.subsim.com/radioroom/show...76&postcount=1 and the Fix from your Post #814 included, right ?

Best regards,
Magic

0rpheus 08-13-11 10:57 AM

Quote:

Originally Posted by Trevally. (Post 1727203)
Yes - Sobers version is within this:yep:

Ok - finally time to start a campaign again.
This time I intend to play right through to the end:D

Cool, thanks T! Same here :D:rock:


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