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ok :yeah:
Thankyou. |
Tomorrow I will add the new Kiel and Canal mods by Sober and thfeu58. Thanks guys:up:
Just need to check the traffic for the canal gates. Here is a few images. Sobers re-worked canal http://img143.imageshack.us/img143/3378/71393962.png thfeu58's Brundsbuttel gates and harbour http://img839.imageshack.us/img839/829/53203723.png http://img580.imageshack.us/img580/5663/10654353.png |
:yeah: Thank you :salute: A :DL LOT :rock: Trevally. :D
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I am adding a few hot fixes for OH II also (buoy possitions, fixed spelling and fixed some missing mapzones in AC and MN. Should be ready soon:up: |
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Does this mean, it comes a complete new version from OHII out, or will you release only a little fix that we can enable after OHII Full (or after Part1...and so on) ? Best regards, Magic |
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This way people can use the new terrain mod or not. It will work will OH II full and Base + enviro/new ships Install after OH II The fixes are mostly for the traffic to navigate the new gates. There are some other small fixes to missions, but nothing important (spelling etc). I would have added it to the main OH II download, but it pushed me over the upload limit. |
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Best regards, Magic |
sieht klasse aus...
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OH II Terrain Add-on released.
See post 1:up: Kiel harbour and canal, plus Brunsbuttle gates and harbour have been added or enhanced by the great work by thfeu58 and sober. This mod is for use with OH II only and fixes a few small issues with missions and traffic paths through the new gates. This add-on will work will all OH II setups other than the light campaign. Edit: sorry a new career is required for changes to take effect. |
Fantastic work! Thank you! :up:
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Ok - finally time to start a campaign again. This time I intend to play right through to the end:D |
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Do I understand this correct, in this Add-On is sober´s MOD from here: http://www.subsim.com/radioroom/show...76&postcount=1 and the Fix from your Post #814 included, right ? Best regards, Magic |
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