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What does hide those dials called in the command.cfg file? I'm running using laptop here. And I prefer to remap the key binding rather than hooking my laptop to a large USB keyboard that only wasting the already limited workspace I've got. As I recall this is non issue back in OM + OMEGU compilation. And so does the English labels in periscope & TDC |
Type IXD2 unplayable
Type IXD2 is unplayable. The whole environment (outside the boat) are shaking and engine control also doesn't work. Its only trigger series of crashing sound + animation. So far I haven't notice similar problem in any other boat type
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Ahoy, alexsanjaya... :Kaleun_Cheers:
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To what video, are you referring to here, if you would... there's like, 54 pages to the thread & give or take like, at minimum.. 15 per page.. that's a lot of posts to go through. You mind in a reply, pointing out the vid in question there, partner :yep: :up: For all that is known, how do you know that the individual who made the vid... didn't just set up their modded version to run with English for it.? :hmmm: The last I ran Fifi's OM: DW v6, the dials & all were in the uboat format, NOT in Empirical English... & that's running it straight out of the box, as is... no tinkering with those areas....:yep: That's for starters... Quote:
As for the limited workspace... ok, I can relate to that... but... if you can grab a wireless keyboard, then by all means do so.. it doesn't tie you up.. or down as the case would be... :D & when you don't need it, just shut it off & use your lappie's keyboard. Couldn't be any simpler. Just make sure to stay near by the laptop, heck you can be sitting there in front of it & have it on your lap. They're lightweight nowadays & pretty well dependable. I have 1 that I use as the only keyboard. That's just thrown out there as a helpful suggestion. Any who.... hopefully, in the meantime, 1 of the others who frequent the thread, may have a solution to this issue or maybe even Fifi themselves... But be mindful.. (& respectful as well, doesn't hurt... you catch more flies with honey than vinegar...(or was that sugar... :D the ol' dinged up, dusty & somewhat rusty old HD, commonly referred to as the ol' brain pan aka brain, ain't what it used to be. Got a lot of info, some useful, some so so & some that may be obsolete nowadays... :D floating about in it... :haha:is a wonder it still functions most days. :D) main point being, a bit of humbleness with a pinch of politeness, goes a long way. Trust Me, I well understand feeling frustrated, which I can sense on your end here... :yep: been there, done that shipmate... :Kaleun_Wink: Any way, best to ya shipmate... Gute jagd, ihr Himmelhunde M. M. :Kaleun_Salute: |
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maybe Fifi can help. he is the fellow who lead the Dark Waters effort. He is still active on Subsim so he should see our conversation and reply. :Kaleun_Salute: |
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jimimadrid created Keymapper for this occasion. it is pretty good for re-assigning keys however it has been known to CTD every now-and-again. be patient. keep in mind, that the changes are made in real-time to the Command.Cfg file, so make a copy of that file before you begin. https://www.subsim.com/radioroom/dow...=4715&act=down Quote:
in the old days of OpMonsun, labels were in German and one had to apply a mod to translate into English. please keep in mind that some of the game labels are "text" files and some of the game labels are graphics, which means that the text files can be translated with a lower degree of difficulty than the graphics which need to be not only translated but re-created with the appropriate graphics tool(s). Before you yell 'verdamt' on Dark Waters please keep in mind that OpMonsun was quite "buggy" and that the Dark Waters team cleaned up a lot of that as well as added more content. |
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It was the first thing I've tried. Unfortunately as it turn out it doesn't work. The Keymapper can't even make the correct selection and the change can't even be save (I did read the readme file and follow the instructions there) Quote:
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Stability is the main reason I use Dark Waters in the first place. And I admit I haven't experienced a single CTD so far. Unfortunately it brings new problem that doesn't exist back in the OM + OMEGU, such as the English language labels, unplayable Type IXD2 for example. |
What's unplayable about the IXD2? Where are you starting, and what date is it?
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are you executing Keymapper from the same folder as SH4.exe? if not, move Keymapper there and try it again. Quote:
it sounds like you have an installation issue. i do not mean to impugn but that is what it sounds like. can you reply with your JSGME config? |
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You mean this? : [DEPENDANCIES] OM_DarkWaters_V6="OM_Pac_Env""OM_FritzFix""OM_Stra tegic_Map_Symbols""OM_U-Jagd""OM_Stock_RAOFB_UJagd" OM_U-Jagd="OM_Stock_RAOFB_UJagd" [MODS] OM_DarkWaters_V6=1 OM_Pac_Env=2 Webster's Ship Manuvering Fix for v1.4 and v1.5=3 OM_FritzFix=4 SMALLER_SEA_BEAD_ROCKS=5 SMALLER_SEA_PLANTS_20=6 OM_Strategic_Map_Symbols=7 510 Rel_SH4_Trans-Atlantic_Raio=8 NHK Radio Tokyo=9 OM_U-Jagd=10 OM_Stock_RAOFB_UJagd=11 |
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i am unfamiliar with that display. i was refering to JonesSoft Generic Mod Enabler (JSGME). it is the tool we use to apply mods to SH3 or SH4 or SH5. if you are using it, there is a feature to use to publish your mod list: Tasks-Export Activated Mods-To Clipboard. then post that here. if you are not using JSGME, you should.... as it is the standard mod application tool for SH4 and Dark Waters. this could be why things are not working properly for you. https://www.subsim.com/radioroom/downloads.php?do=file&id=4725 |
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:Kaleun_Salute: |
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And now I'm confused as which JGSME config file you were referring to. What is the file name, and in which folder could I find it? I'm using JGSME version v2.6.157 that I've downloaded from https://www.subsim.com/radioroom/dow...do=file&id=655 |
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Moreover, which environment, ship dynamic (all ship), radio, music, authentic German labels that are compatible with? BTW so far steering all u-boots I've tried in this mod are far more responsive than the actual real life Type-209/1400, to the point it felt like driving a full size SUV rather than steering any ship |
I’m not on SH4 anymore actually, but you still can adjust U-Boats responses to your liking, by opening each data/submarine/.sim via S3D, and adjust the values.
:Kaleun_Salute: |
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https://i.imgur.com/wV2jjkk.jpg In the case of the above picture, which is an old version of DW while work was being done on it. The right-hand column of course, is the activated side, so the output would look like: Generic Mod Enabler - v2.6.0.157If more mods were activated, they would be in the list under the "OM_DarkWaters_V6" line. Copy to the clipboard, and then insert the text in your next post. Quote:
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